shabowie, on 14 March 2013 - 01:16 PM, said:
There is nothing there that says the target value is individual rather than an aggregate of a group dropping, and a team aggregate for general balance purposes.
Sure there is. The matchmaker
starts with a target number, so the target number is determined before there's a team to aggregate. Granted, I don't know how the target number is determined, because it can't really be random, or it might not meet the needs of the online players. Perhaps the first player to be placed in a room determines the target number, in which case you're right, an aggregate of a foursome (group dropping) might very well be used if the foursome are the first occupants of the room. But I think the wording precludes the target number being determined after any matches have been made, which means players are probably not being picked for the opposite team based on a team aggregate. Again, perhaps I'm wrong, but I'd like to see evidence.
shabowie, on 14 March 2013 - 01:16 PM, said:
It has to take into consideration the aggregate value of the team, otherwise every match will still be drastically lopsided (as it makes 8 individual potentially compounding "close enough" matchups that are off a bit, without balancing it all out in the aggregate)
Well, it
should, but that doesn't necessarily mean that it is. Perhaps that's what's responsible for the mismatched games some players are complaining about. It doesn't mean every match will be lopsided, either, it just means the potential of such happening is there. If it's random, it's random, it could randomly assign everyone well, and it could randomly screw over one team.
No need to be all "common sense." I think I'm being reasonable.
ETA: these are good questions to be posed to the devs, IMHO: How is the target number determined? How are groups balanced, exactly, with examples, in the current implementation of Elo? How are players distributed by team once the matchmaker picks them for the game? None of this has been made clear.
Edited by FerretGR, 14 March 2013 - 01:42 PM.