Are we going to see the 360 Degree Vision strip?
#1
Posted 06 November 2011 - 10:24 AM
For those who don't know what this is. It's a strip across the top of your monitor that shows a very small view outside of your mech. the 360Degrees of view are compressed down into about 120 Degrees of view.
It's not good for details, but allows you to see motion around you.
#2
Posted 06 November 2011 - 10:35 AM
#3
Posted 06 November 2011 - 10:49 AM
#4
Posted 06 November 2011 - 11:02 AM
#5
Posted 06 November 2011 - 12:05 PM
#6
Posted 06 November 2011 - 12:22 PM
I think a 360 vision strip would be over kill because we're obviously going to have some sort of radar or sensor map on our HUD to help keep us oriented.
#7
Posted 06 November 2011 - 12:22 PM
l
So I like the idea of a 360 video feed, only way a machine like that logically could survive urban combat, otherwise you'd get mysterious SRMs in the **** left and right. Though radar rules make sense to if this is ony mech vs mech and simplified. Though I would like to turn up the sim part of this. Most MW titles did little for me in ever making the mechs feel really there...so on that note a cockpit with actual instruments in it would be nice instead of the bs generic texture they always used.
#8
Posted 06 November 2011 - 01:59 PM
#9
Posted 06 November 2011 - 02:18 PM
#10
Posted 06 November 2011 - 06:14 PM
Also, some mechs actually do have 360 degree torso twisting ability, although i cannot remember which ones. i vaguely remember the Mad Dog (a clan mech) having that ability.
#11
Posted 06 November 2011 - 06:27 PM
Most mechs torso twist from 45-90 degrees off center front, meaning a full 90-180 degrees rotation. A few can do 120 degrees off center front, meaning 240 degrees full rotation. I can't think of a single mech that does a full 360 degree turn, though admittedly I haven't gotten a source book for Battletech for a few years now.
#12
Posted 06 November 2011 - 06:30 PM
such a system was implemented into the game ArmA 1
here is a couple screens from the gunner seat of an AH-64D. look at the top center screen for the large white box (indicating current view) and smaller red and white box indicating hostile and unknown targets (green for friendly, not pictured) relative to the compass at the top of the screen (the thing with the small dashes and numbers). the shade and size of the icon indicates its relative distance (the lighter the shade, the further away).

gun cam

in an M1A2 tank, commander position

This is a quick and efficient way to render a good 360 of the mechs surroundings
edit. added some clarification
Edited by that guy, 06 November 2011 - 06:42 PM.
#13
Posted 06 November 2011 - 06:37 PM
#14
Posted 06 November 2011 - 06:44 PM
If cockpits are animated and have working screens, would it be possible to make it something you can manually put "on sreen".
Basically to have 3 monitors in your cockpit (under or over your mainscreen) that usually show combat viable info, weapon status, mech/target status, such thing, but can be turned to 360° view with a button?
That way you could "travel" with the 360° view for added situational awareness, and switch to combat data once engaged.
If you don't mind me linking an screenshot from Earthsiege:

Imagine the bottom monitors to be rearranged a little, so that you can just click a button and get a 360° view.
When combat start you click it again and have your short range radar and weapon data back.
This has also the added bonus of it being optional.
If your computer can't handle it, just don't do it. Would not work with a permanent vision strip (or mirrors, lol)
It blocking important data while active would ease the impact it would have, and the disadvantage for non-users.
Edited by DFDelta, 06 November 2011 - 06:52 PM.
#15
Posted 06 November 2011 - 06:45 PM
Bryan Ekman, on 06 November 2011 - 06:37 PM, said:
This makes sense. For the sake of simplicity, different camera views (right, left, down, back, etc) would probably have to suffice.
#16
Posted 06 November 2011 - 09:53 PM
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