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Devs Just Posted Splash Dam To Be Removed


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#21 CDLord HHGD

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Posted 15 March 2013 - 10:39 AM

View PostVermaxx, on 15 March 2013 - 10:33 AM, said:

And repair costs? Collisions have been gone for so long I'm really starting to wonder if they're coming back. Splash should be removed, missiles should do damage to one component for each projectile. Yes, multiple projectiles should hit multiple areas. This is not splash, this is spread. If, after that, the per-missile damage needs to be upped to be competitive, that is a simple fix.

Collisions are absolutely in game. Try running over an Atlas at full speed in your Raven, or try running over terrain and off rises in the map. Not as bad as it used to be, but it's still there. I'm thinking you are meaning knock downs. Knock downs were removed and yeah, no clue if they will reappear (hope so).

#22 hammerreborn

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Posted 15 March 2013 - 10:40 AM

View PostTennex, on 15 March 2013 - 10:37 AM, said:

thank the lawd.

hopefully those ECM changes will still come in

since this only accounts for the commandos being *****, but not the jenners.


I think Jenners are equally being ruined by the splash damage, just not in CT hits as Jenners CTs are enormous. But if Pauls circles on the commando are any indication, any arm hit is going to hit the front and back side torsos and possibly even the CT because of the small STs and arms.

#23 MaddMaxx

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Posted 15 March 2013 - 10:45 AM

View PostBluten, on 15 March 2013 - 09:34 AM, said:

It's nice to see but it's 3 weeks until then. Until then, SRMboats are still broken and will 1-2 hit slaughter your Mech.


Better to know why then to always think, "Frack" that was way to fast given I was fresh. LOL ;)

The Splatters had best get out and about. April is not far off, best abuse it while yeas can.. ;)

#24 Eddrick

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Posted 15 March 2013 - 10:48 AM

View PostBluten, on 15 March 2013 - 09:34 AM, said:

It's nice to see but it's 3 weeks until then. Until then, SRMboats are still broken and will 1-2 hit slaughter your Mech.

If anything. It gives a reason for more Missile Boats to come out to take advantage of the time they do have.

Edited by Eddrick, 15 March 2013 - 10:51 AM.


#25 Gaan Cathal

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Posted 15 March 2013 - 10:49 AM

View Posthammerreborn, on 15 March 2013 - 10:40 AM, said:

I think Jenners are equally being ruined by the splash damage, just not in CT hits as Jenners CTs are enormous. But if Pauls circles on the commando are any indication, any arm hit is going to hit the front and back side torsos and possibly even the CT because of the small STs and arms.


I've been thinking for a while that a 6-pack to the front and then 3MLAS at the cockpit was taking Jenners down too fast, actually, when I catch them head on. I'm not a good enough shot I can keep those lasers on cockpit for the full beam, so it's not even 15 damage off those, but if the missile cluster is splashing onto the windscreen several times.... ;)

#26 Synra

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Posted 15 March 2013 - 10:50 AM

I am glad... and a little shocked.

For the first time ever, the devs are actually going to the root of the problem! Seriously, this is new for them. Normally they leave the problem sit for three months and then apply a poorly conceived band-aid solution that doesn't really solve the problem.

Anyway, the fact is, missiles shouldn't be doing splash damage. I know there is someone who will rage and argue otherwise, but the whole battletech system never included rules for this. Missiles are supposed to inflict X amount of damage to the one location they hit. Not splash extra damage to other sections of the mech. That was PGI's idea, and it has seriously backfired.

What I find especially amazing is their claim that this problem doesn't apply to the original four mechs, but it most certainly does. It's not as bad, but the missiles are still doing a lot more damage than they should be to those original mechs as well. Someone demonstrated on a Jenner to prove this point. One SRM6 to the face of a Jenner does massively more damage than it should.

#27 Tice Daurus

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Posted 15 March 2013 - 10:51 AM

First I want to thank the OP poster who took the time to do the research on this and find out that this was indeed happening.
Second, I want to thank the DEV's for recognizing the problem and realizing that there is indeed a problem and replying back about this.
Third, thanks again to the DEV's in which they will remove splash damage from the game until it can be fixed and repair it.

Great victory on this and while it might take a bit of time to have this taken care of (April 2nd to remove the splash damage) it will be taken care of and fixed eventually.

#28 Vermaxx

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Posted 15 March 2013 - 10:53 AM

I got about two and a half minutes into that NOOO video before I checked out.

#29 Bishop Steiner

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Posted 15 March 2013 - 10:53 AM

View PostEddrick, on 15 March 2013 - 10:48 AM, said:

If anything. It gives a reason for more Missile Boats to come out to take advantage of the time they do have.

yes, so by all means, because some epeen lickers will stroke their stats even harder for a few weeks, we should just pretend the problem doesn't exist and continue with business as usual?

#30 Vapor Trail

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Posted 15 March 2013 - 10:53 AM

Should make SSRMs act like they should...
I think part of the problem with SSRMs was that even when they didn't hit the CT... they hit the CT.

#31 hammerreborn

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Posted 15 March 2013 - 11:02 AM

View PostGaan Cathal, on 15 March 2013 - 10:49 AM, said:


I've been thinking for a while that a 6-pack to the front and then 3MLAS at the cockpit was taking Jenners down too fast, actually, when I catch them head on. I'm not a good enough shot I can keep those lasers on cockpit for the full beam, so it's not even 15 damage off those, but if the missile cluster is splashing onto the windscreen several times.... ;)



Nothing is as bad as what happens to commandos though. Holy crap do I feel bad launching srm4s into their backs now. I just thought they were running low on armor for the longest time, not that I was doing 100 damage.

Edited by hammerreborn, 15 March 2013 - 11:02 AM.


#32 Tice Daurus

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Posted 15 March 2013 - 11:09 AM

Now I can't wait for the April 2nd patch. I'm so curious to see how much longer the games will last with the splash damage being removed from the game. It should be interesting. I'm also can't wait for them to get this fixed so that we can see the result of this being fixed.





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