What Happened To Reactors Going Critical?
#1
Posted 28 January 2013 - 11:03 PM
#2
Posted 28 January 2013 - 11:05 PM
#3
Posted 28 January 2013 - 11:39 PM
focuspark, on 28 January 2013 - 11:05 PM, said:
i see your point, but in most of the games (that i have played) it took a while for the explosion to go off. as a close range pilot myself i think it would be okay as long as most reasonable mech builds had time to back out of range. that could be done either by making the reactors take several seconds to detonate and/or limiting explosion size.
and the reactor explosions should be fairly rare. i think an average of 1-2 per match would be good.
Edited by blinkin, 28 January 2013 - 11:40 PM.
#4
Posted 29 January 2013 - 12:10 AM
#5
Posted 29 January 2013 - 09:33 AM
focuspark, on 28 January 2013 - 11:05 PM, said:
In MW4, it didn't suck at all. It actually added some additional depth to the game.
When we were fighting, we needed to make sure our brawlers got clear of a target before finishing it off.
#7
Posted 29 January 2013 - 10:13 AM
As far as it making it hard to brawl, suck it up chuck. If a feature like this was included it would be for imersion. Any military vehicle carries enough stored energy in ordinance and fuel to explode pretty big should the right circumstances occur. Battlemechs carry multiple weapon systems and a fusion reactor to support them. I don't care whether you say its a fusion explosion, a coolant system explosion, or the capacitors that the reactor would need to provide stable power exploding. Ammo explosions should also threaten nearby mechs.
I like brawling, if this feature is included, I'll adapt to it. Maybe stand backa few feet in my Atlas instead of just wading in all the time, or continue playing as I do accepting that sometimes it is going to get me killed.
Edited by canned wolf, 29 January 2013 - 10:15 AM.
#8
Posted 29 January 2013 - 10:16 AM
#9
Posted 29 January 2013 - 10:25 AM
focuspark, on 29 January 2013 - 10:16 AM, said:
Then make the explosions of ammo and/or Gauss Rifles inflict splash damage. A ruptured fusion reactor WOULD however unleash massive heat. Perhaps a heat penalty instead of splash damage for being too close to a cored 'mech?
#10
Posted 29 January 2013 - 10:31 AM
On my sub I remember when a couple of us were talking to one of the new guys. Someone brought up the point that the battery had enough stored energy to blow the entire boat a mile into the sky. I chimed in because the new guy looked horrified. I told him that could never happen... The boat didn't have nearly enough structure to hold together in an explosion like that. More likely we would be blown to roughly chicklet sized pieces. For some reason my reasurance didn't seem to help.
ANY high energy system has the potential for catastophic failure. It may be an utterly conventional explosion, but the energy captured in the system demands that it's still going to be a large one.
Edited by canned wolf, 29 January 2013 - 10:36 AM.
#11
Posted 29 January 2013 - 10:34 AM
canned wolf, on 29 January 2013 - 10:31 AM, said:
"Mech engines are Fusion reactors, not Fission reactors. No uranium, hydrogen (highly flammable, btw)
#12
Posted 29 January 2013 - 10:36 AM
fusion is what powers the big glowing ball that is 8 light minutes away from earth and provides the majority of our heat and energy.
Edited by blinkin, 29 January 2013 - 10:37 AM.
#13
Posted 29 January 2013 - 10:52 AM
canned wolf, on 29 January 2013 - 10:31 AM, said:
That weren't actual nuclear explosion (you know, like atomic bomb).
#14
Posted 29 January 2013 - 10:59 AM
Current fusion reactors are pretty safe, but current fusion reactors produce very little power. Not enough to sustain themselves. A reactor that produces enough power to be useful will have the threat of explosion. People call them safe because that explosion probably wouldn't be nuclear. So it would be small... by nuclear standards, maybe only a city block or two leveled, and very little residual radiation.
Krzysztof z Bagien, on 29 January 2013 - 10:52 AM, said:
I know, I've been saying that over and over again. Tell me which one makes you more dead. A 5 kiloton conventional explosion or a 5 kiloton nuclear explosion?
#15
Posted 29 January 2013 - 11:01 AM
Krzysztof z Bagien, on 29 January 2013 - 10:52 AM, said:
no they weren't. they still released very large amounts of energy. capacitors in a home computer can explode (they look like little blooming flowers after it happens) the explosion will be small because the relative amount of energy is small.
sudden release energy = explosion
more energy = larger explosion
i don't think civilian reactors can create a full atomic explosion. i am pretty sure the material they use is not refined enough, but there is still energy that can be released.
#16
Posted 29 January 2013 - 11:21 AM
#17
Posted 29 January 2013 - 11:29 AM
#18
Posted 29 January 2013 - 11:30 AM
Quote
Such dramatic failures are rare, though. It is difficult to sustain the fusion reaction and very easy to shutdown. Safety systems or damage to containment coils will almost always shut down the engine before such an explosion occurs. The massive shielding of the engine (in the case of standard fusion engines, this is a tungsten carbide shell that accounts for over 2/3 of the weight of the engine) usually buys the safety systems the milliseconds needed to shutdown the engine when severe damaged is inflicted.
http://www.sarna.net...i/Fusion_Engine
#19
Posted 29 January 2013 - 11:45 AM
What kinds of damage are we discussing to the nearby mechs? I think it should be no more than a single PPC hit spread out over the mech. Maybe 1-2 pts per section?
#20
Posted 29 January 2013 - 12:07 PM
Krzysztof z Bagien, on 29 January 2013 - 11:29 AM, said:
There was an explosion, but not a nuclear explosion.
The cooling system failed and a block of the plant went boom in a manner similar to a conventional gass explosion, which was, of course, the worse scenario, since Ukrainians simply thought: "Oh well, we'll fix it and everything's going to be fine." The people did not die at the spot but you know how radiation contamination works. They were evacuated but that hardly helped them. Then you had people who went in there to concrete the reactor in, but the whole area was beyond saving, etc.
Basically, nothing bigger than a simple TNT explosion.
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