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Load Suggestion - Load As In Mass


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#1 Shae Starfyre

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Posted 15 March 2013 - 05:52 AM

Greetings,

With all of the talk of 'Boats' it dawned on me the following:

Hypothetical reality scenario:

I put a ton of bricks in my one ton truck.

Before I do, I can accelerate faster, and turn sharper.

After I place the load, my acceleration decreases, and my turn ration, although no different, must be taken slower to decrease the chance of losing the load or tipping over.

Mech Warrior scenario:

If I put maximum tonnage in heavy weapons, my turning and acceleration would be affected.

Suggestion: decrease acceleration, turning, and twist depending on the load.

#2 UberFubarius

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Posted 15 March 2013 - 10:20 AM

View PostAphoticus, on 15 March 2013 - 05:52 AM, said:

Greetings,

With all of the talk of 'Boats' it dawned on me the following:

Hypothetical reality scenario:

I put a ton of bricks in my one ton truck.

Before I do, I can accelerate faster, and turn sharper.

After I place the load, my acceleration decreases, and my turn ration, although no different, must be taken slower to decrease the chance of losing the load or tipping over.

Mech Warrior scenario:

If I put maximum tonnage in heavy weapons, my turning and acceleration would be affected.

Suggestion: decrease acceleration, turning, and twist depending on the load.

Um... except just about EVERYONE, boating or not, get to max tonnage.
Of course, it would be nice if current speed calculation actually takes into account the actual tonnage on a mech instead of the max tonnage (so you can have a medium/heavy mech that's blazingly fast, but dies in 1 hit).

#3 Mazgazine1

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Posted 15 March 2013 - 10:26 AM

I think the reason this has not been done is the possibility of exploits.

Like Having an atlas with a 360 Engine and light weapons might be able to go really fast (say 90kph or something). Or it would make light mechs try to push their speed by stripping armor.

It adds some major factors to balance that would be really hard.

#4 PapaKilo

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Posted 15 March 2013 - 10:40 AM

The lore reason is that 'Mechs have limits programmed into their movement computers so that they don't over-stress components and break off legs and such because of going too fast. This also covers the scenarios in low-gravity like on the moon -- theoretically, 'Mechs should be able to go much faster in little or no gravity but they would damage themselves doing so.

These are machines carefully designed and built to haul certain loads and reach certain speeds. Going outside those parameters means the machines break down.

Besides ... your truck doesn't have a gyroscope hooked directly into your brain's sense of balance. If it did, the maneuverability penalties for having a large load would be much less.

Edited by PapaKilo, 15 March 2013 - 10:42 AM.


#5 MasterErrant

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Posted 15 March 2013 - 08:43 PM

anyone ever look at exactly how hard it is to move on two legs? there should be penalties for going significantly under design weight. or out of design balance... justy as there are in TT.





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