armyof1, on 17 March 2013 - 10:02 AM, said:
Well I see you still refuse to acknowledge there are so many situations where you're not free to just seek cover or be able to stay behind cover that is not only due to something you did out of stupidity. The problem is anytime you are out of cover now, you get cored so quick because of the way the missiles converge to your CT and often dismiss if your torso twist and get your arm in between the missile shower and CT. And I don't know what it is with some MWO players, it's like they are too macho to realise when some game mechanics are faulty and any thoughts and complaints about it is simply just crying and you just need to learn to play. I mean I'm sure PGI are thankful for that, since they'd never need to balance anything if everyone thought like that because it's always something wrong with the player, never with the game.
I dont get it, why am I magical then? I dont have these issues.
No; Ill try it less snarky and rationally try to explain:
Then again, I learned early on with my founders Jenner how to follow ravines and canyons and how NOT to go into places that are open and expose you - thats stupid, gets you killed.
Firstly, I dont play conquest anymore, I got tired of 3ls winning vs full lances and ppl not being smart enough to figure out before the game is done to raelize zerging to a cap point wont work. The reason I bring that up is because Itll explain some of the following as far as tactics per map. Also, my Atlas runs 2 SRM6, 4 Md las, 1 AC/20 so Im running ALL short range weapons here and no AMS.
Like forest colony for an example. Going right as opposed to going water side and hanging a sign on your mech that says "LRM me to death" Given theres what two sources of cover on that side (well three if you count both sides of the boat's hull)? I generally follow the rest of the group in a game, but I groan aloud when the team goes water side. I pretty much just chalk up the loss as soon as they start going that way and hope there arent many LRMs cause youre gonna die for being stupid.
Or Caustic, breaking the ridgeline on the right if you arent a scout is usually a bad idea, I like going left (though most groups have a suicidal need to go running into the crater) and following the valley there until the scouts start seeing where the enemies are then planning from there.
Or Frozen City, I personally like running the tunnel, mainly cause Im using short range stuff anyways, partially cause youre completely safe from LRMs there and if you run into a LRM running mech in there, all the sweeter. Otherwise, I run so that the buildings are between me and where I expect the enemy to be and try to limit my time out in the spaces between buildings. When I get to the crashed ship, I prefer to run into the valley to the left to provide cover for myself. Basically I like Frozen city (or Ricer city) the best, because you can put cover between yourself and a missile thrower easy as hell.
Or River City, going anywhere there are buildings and staying away from the open water areas as much as possible. Staying by a building gives you easy cover from a LRM thrower AND a place to surprise someone from if they happen not to see/detect you. I really like hiding in the tunnel as a lot of people like going in there. Things I dont do on that map include walking in the bridge, that screams either "shoot me with a gauss" or "LRM me, theres no cover anywhere" equally. I also dont go to the harbor side where the open water is because you get NO cover there until you get into where the enemy base is.
Havent really spent enough time on Alpine and been in combat to for a tactical opinion. In a short range Atlas there, I usually spend all my time LOOKING for someone to shoot at at all

I usually dont go all in depth and rational becayse ppl skip it/ignore it and find the bits they want to reply to and my typing time is just wasted effort
SpiralRazor, on 17 March 2013 - 10:40 AM, said:
Btw, I have also played long enough that i know where the head hit box is on every mech except the Atlas(notoriously hard to hit even if you aim the right eye). With 4+ PPCs/ERPPCs I can pretty much get a head shot 1 hit kill from 540 a fair amount of times bypassing all your CT armor etc....Does this make those weapons IMBA? More so then LRMS where I have to hurl a few hundred and not be blocked by terrain, ECM or fast angular movement?
oh the RIGHT eye, I keep hitting the left -.-
Edited by Mechwarrior Buddah, 17 March 2013 - 10:49 AM.