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AMS, LAMS, and Arrow IV or Thunderbolt Missile


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#1 Spriing

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Posted 24 July 2012 - 07:59 PM

So after some playing of MW4 Vengeance, Black Knight, and Mercenaries my question is can the AMS or LAMS shoot down the Arrow IV Artillery round as it is listed as a missile weapon and only fires 1 round?

Yes there are 2 different types of rounds for it one for area saturation and one for single target. The punch the single target gives is great but not sure the trade off would be worth the weight if it can be shot down.

Yes I did read that the Thunderbolt Missile could be shot down but that was for the board game wasn't sure if that transferred into the PC game as well.

http://www.sarna.net...ow_IV_Artillery
http://www.sarna.net...derbolt_Missile

#2 Spriing

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Posted 24 July 2012 - 09:59 PM

Anyone have any input on this?

#3 Vulture2k

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Posted 24 July 2012 - 10:03 PM

I hope they will never add it and when its added it should be shut down by a single round of AMS -.-

Imho thats equipment which is not meant for mech-to-mech combat.. its offmap-stuff for the commander..

#4 TaranSF

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Posted 24 July 2012 - 10:25 PM

I cannot tell you how it will be in game or how it is in MW4. However, Thunderbolts are heavily vulnerable to AMS in CBT. Arrow IV is however an artillery missile and is not able to be shot down in CBT with AMS. So, AMS shoots down Thunderbolts with ease, but cannot shoot down Arrow IV.

Thunderbolt-20 missile are meant for Mech to Mech combat as they are just an LRM 20 packed into a single missile. I really hope they do allow us the usage of on map artillery as it will really add scariness to the light mech with that little red laser that does no damage to you. Thunderbolts range in variety from Thunderbolt-5 to Thunderbolt-20. Check the link under the thunderbolt from above for the varieties of in use thunderbolts.

Edited by TaranSF, 24 July 2012 - 10:29 PM.


#5 Father Christmas

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Posted 09 January 2013 - 02:31 AM

As a artillery option - the Arrow IV would give a larger map an edge. Should be possible to launch a few - controled by the commander, and ofcouse not the first few min - but i would force tth mechgroup to move around and not just sit tight behind e.g. a ridge.

#6 Buck Cake

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Posted 09 January 2013 - 03:43 AM

There is already too many Star League and Clan tech running rampart. I couldn't be happier if it all got reset to Level 1 BT in regards of weapon performance and availability. Having another uncounterable Star League module wouldn't do much to improve the game at this point.

#7 PANZERBUNNY

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Posted 09 January 2013 - 03:51 AM

I'll be honest. I don't think anymore tech should be added for a good while.

Get everything else working first.

LAMS probably will never ever happen for obvious reasons.

#8 JudgeDeathCZ

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Posted 09 January 2013 - 03:53 AM

I think they will add artilery strikes by Pilot modules for commanders :) .
But yeah having Arrow IV missiles should be fun :D

#9 Taurick

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Posted 09 January 2013 - 04:17 AM

I quite like the MWLL system, need 2 AMS to bring down an A4 missile.

The way AMS functions in MWO would work well with that amount of missile health, our AMS engages missiles that are in range whether they are targeted at us or not.
ie, a lance would be well protected from A4 so long as they stayed under the AMS blanket of nearby mechs. It would also exaggerate the advantage of dual AMS mechs (something that could use a little love imo)

#10 Edward Smith

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Posted 09 January 2013 - 04:29 AM

Well tbh I would like them in game but the pilot that equips them cant use them....Only the commander can use them.

As in me and a friend play together I equip a arrow and my friend can then in commander mode can fire it at a grid in the battle map.

#11 MossPigglet

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Posted 16 March 2013 - 03:14 PM

Id like to see the Thunderbolt missile again, that weapon was fun.

#12 Stone Profit

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Posted 16 March 2013 - 03:21 PM

I would really love to have a Thunderbolt launcher, and although they are vulnerable to ams, launch a flight of lrms first and right behind them a thunderbolt wand watch it punch big holes. Unfortunately we have several years to wait before we get them unless PGI starts adding tech early, in which case GIMME MY MRMS TOO!

#13 OneEyed Jack

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Posted 16 March 2013 - 03:28 PM

View PostPANZERBUNNY, on 09 January 2013 - 03:51 AM, said:

LAMS probably will never ever happen for obvious reasons.

LAMS, dude, not LAMs. (Laser Anit-Missile System, not Land-Air Mechs). Why the hell would LAMs be able to shoot down artillery?

As to the inclusion of Arrow IV, the Devs have stated that artillery will only ever be off-board. It wouldn't be terribly useful anyway. The launcher and ammo are too heavy to be efficient against doubled armor. T-bolts are cool, but I thing people would go ballistic over a long-ranged guided AC20, and an unguided one would never hit at missile speeds.

#14 Carrioncrows

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Posted 16 March 2013 - 03:28 PM

All missiles have HP.

So yes it should be possible, but I imagine that a A4 missile would have like 10 hp per missile.

Which would mean you'd need at least a few AMS to bring it down in a orderly fashion.

#15 SilentSooYun

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Posted 16 March 2013 - 03:46 PM

View PostOneEyed Jack, on 16 March 2013 - 03:28 PM, said:

LAMS, dude, not LAMs. (Laser Anit-Missile System, not Land-Air Mechs). Why the hell would LAMs be able to shoot down artillery?

LAMS should be able to shoot down LAMs :lol:





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