Serapth, on 16 March 2013 - 03:39 PM, said:
They cant add more perks that make you stronger, as there is already way too much of a stretch between someone in a mastered mech and someone in a trial, especially as the stupid Elo system isn't keeping these people separate.
What they should have done is made it so you unlocked chassis as you go.
Honestly, I still don't understand the reason behind having multiple mech variants. Having 4 Catapults that as soon as you change their builds are no longer the stated Catapult seems a little dumb. The stock mech is what makes that mech an A-1 or a K-2. Once the build is changed, it is a different mech entirely.
If they had only made one Catapult for instance, with customizable hardpoints (with set restrictions), you would have to own multiple mechs of the same type to be able to have different fits. This would have extended the game and also opened up the option to grind for variants with custom camos or custom decals (that way the current camo system could be the same.) Perhaps even grind for the custom camos or decals themselves instead of a variant with those things. Perhaps house decals for the exterior of your mech or specific Merc corp decals.
It would have also allowed them to spend less time designing mech variants and more time designing on variant that changes how it looks based on the weapons you place on it.
I know a lot of people are looking forward to the possibility of a clan wars type thing. I for one, am not. I have no interest in that type of game play. I am a casual gamer and have no interest in the time consuming process of something like that. So for the people like me, even if we are the minority, we are left out in the cold.
Bringing out more mech doesn't solve the problem either, as its just the same old grind for the same old perks. Especially to a player like me, who only really enjoys playing medium mechs. They are exactly what I look for in a mech and the others are lacking in some form or another based on my play style. So I get maybe one mech every 3 or 4 months to play.
There really needs to be more to this game and regardless if this is beta or not, you still need to keep your player base interested or they're just going to get bored and leave. I doubt it would end in a game collapse but the point is to have the most players possible. Isn't it ?




















