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Desperately Seeking A Long Term Goal


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#41 Rift Hawk

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Posted 16 March 2013 - 11:51 PM

View PostSerapth, on 16 March 2013 - 03:39 PM, said:

I honestly think PGI screwed up on end game material.

They cant add more perks that make you stronger, as there is already way too much of a stretch between someone in a mastered mech and someone in a trial, especially as the stupid Elo system isn't keeping these people separate.

What they should have done is made it so you unlocked chassis as you go.


Honestly, I still don't understand the reason behind having multiple mech variants. Having 4 Catapults that as soon as you change their builds are no longer the stated Catapult seems a little dumb. The stock mech is what makes that mech an A-1 or a K-2. Once the build is changed, it is a different mech entirely.

If they had only made one Catapult for instance, with customizable hardpoints (with set restrictions), you would have to own multiple mechs of the same type to be able to have different fits. This would have extended the game and also opened up the option to grind for variants with custom camos or custom decals (that way the current camo system could be the same.) Perhaps even grind for the custom camos or decals themselves instead of a variant with those things. Perhaps house decals for the exterior of your mech or specific Merc corp decals.

It would have also allowed them to spend less time designing mech variants and more time designing on variant that changes how it looks based on the weapons you place on it.

I know a lot of people are looking forward to the possibility of a clan wars type thing. I for one, am not. I have no interest in that type of game play. I am a casual gamer and have no interest in the time consuming process of something like that. So for the people like me, even if we are the minority, we are left out in the cold.

Bringing out more mech doesn't solve the problem either, as its just the same old grind for the same old perks. Especially to a player like me, who only really enjoys playing medium mechs. They are exactly what I look for in a mech and the others are lacking in some form or another based on my play style. So I get maybe one mech every 3 or 4 months to play.

There really needs to be more to this game and regardless if this is beta or not, you still need to keep your player base interested or they're just going to get bored and leave. I doubt it would end in a game collapse but the point is to have the most players possible. Isn't it ?

#42 CG Chicken Kn

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Posted 17 March 2013 - 12:26 AM

I despair of posts such as the OP's. It seems pretty common these days for gamers to want to "finish" or "complete" a game that inherently has no end.
In the Mech Universe, the battles go on ad infinitum. Pretty much.

The "goal" , for me at least, and a significant portion of the MWO community I should think, is not to "win" MWO.

It is to have the most epic fight of our lives, one that makes our hearts pound, pulses race, sweat to roll off our brow, and be a knock down drag out scrap.

Every

Single

Time.

In other words, play for the Weeeeeeeeeeeeeee!!!!!!!!!!!!!

Once upon a time I and several other people I have seen in MWO would have 10 kill games in MW3, 1 v 1, that lasted 45 minutes to over an hour. That would finish 10-9 for... one of us. We didn't care who won, because it didn't matter,
But the rush I felt fighting at the absolute top of my game, against an opponent no less capable, and had EXACTLY the same Mechs/weps available to him , is without compare. In 14 years of online gaming, NOTHING has ever been as good.
MWO has the potential to get to that happy place.

Lobby system that lets us launch against the opponent(s) of our choice, on the map of our choice will solve a host of complaints. League play and standings would start very shortly thereafter, run by the community.

#43 POWR

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Posted 17 March 2013 - 04:58 AM

View PostJason Parker, on 16 March 2013 - 06:48 PM, said:

Hehe. Like I said: Oldschool stuff. Just a guess but I think the majority of people still playing Counter Strike are those that played right from the start. Any newer shooter since BF 2 has some sort of achievements and progress system where you can unlock stuff.

But does that somehow detract from the enjoyment of the gameplay?

#44 Chrithu

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Posted 17 March 2013 - 05:16 AM

View PostPOWR, on 17 March 2013 - 04:58 AM, said:

But does that somehow detract from the enjoyment of the gameplay?

What exactly? The absence of achievements/unlocks in CS or the achievements/unlocks in newer Shooters?

For me that's a no for both. Which in conclusion for me personally means that unlocks and achievements are anything but a necessity to have a fun game, thus I personally can not relate to people that are saying their absence makes a game worse. But then again I started gaming on Amiga and PC. Back in the day things like unlocks and achievements simply didn't really happen there. At best you'd have Highscore tables. Our achievements was beating unbeatable levels late in the game. People nowadays whining about steep learning curves should go ahead and try if they can make it beyond Level 1 in Alien Breed for instance.

#45 EchoMike

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Posted 17 March 2013 - 05:52 AM

View PostNoth, on 16 March 2013 - 06:35 PM, said:

What ever happened to playing a game because it is fun and not because there is a carrot on the end of a stick


That's why I play... and to get prepared for Community Warfare. Hopefully it comes this year (2013).

#46 bechiir

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Posted 17 March 2013 - 06:14 AM

My thoughts:

CW is very key. The fight for control of planets for your faction/house or control of fringes for merc corps. Each ppanet bestowing certain bonuses(such as reduced costs for certain mechs, weapons or equipment)(or reduced repair costs for certain stuff-although pgi has stated repair costs are not coming back). These reduced costs for stuff can emulate factories that reside on such planets. Therefore the vonquest of said planets has meaningfull overall effects.


Medals/ribbons displayed in a shadowbox. Various medals and ribbons. Can be awarded for time player has been around, overall kills, overall wins, match specific medals. Medals and ribbons are the precursor to the newbs achievements lingo. But you get to see something substancial.

Other ribbons can be awarded for certain pgi events. Or campaigns to controp various planets

#47 Rift Hawk

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Posted 17 March 2013 - 06:24 AM

View Postbechiir, on 17 March 2013 - 06:14 AM, said:

My thoughts:

CW is very key. The fight for control of planets for your faction/house or control of fringes for merc corps. Each ppanet bestowing certain bonuses(such as reduced costs for certain mechs, weapons or equipment)(or reduced repair costs for certain stuff-although pgi has stated repair costs are not coming back). These reduced costs for stuff can emulate factories that reside on such planets. Therefore the vonquest of said planets has meaningfull overall effects.


Medals/ribbons displayed in a shadowbox. Various medals and ribbons. Can be awarded for time player has been around, overall kills, overall wins, match specific medals. Medals and ribbons are the precursor to the newbs achievements lingo. But you get to see something substancial.

Other ribbons can be awarded for certain pgi events. Or campaigns to controp various planets


When you say CW, instead of Clan wars, the first thing that comes to mind is Cheese wars. All its going to be are the cheese builds of the day because those are the mech that do the most damage at a given range. This game has to come a long way before clan wars will be anything but that.

For people like me, Clan wars solves nothing. (See above post)

Those who have no interest in Clan wars style gameplay should not be left with an empty experience. Which the game is currently providing. I don't think you should ever "win" mechwarrior. Its not that kind of game. There should be however, enough content (and I don't mean mechs) to keep people interested beyond mastering 2-3 or more chasis.

Edited by Imperial X, 17 March 2013 - 06:27 AM.


#48 Commander Kobold

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Posted 17 March 2013 - 06:25 AM

didn't they say recently that acheivements re inbound? that could be something worth doing? possibly with rewards?

#49 PoLaR

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Posted 17 March 2013 - 06:27 AM

MWO has no end!

There will always be another match waiting to happen.

Something to do In the mean time? Purchase every 'Mech. I'm gettin' close myself.

#50 Rift Hawk

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Posted 17 March 2013 - 06:36 AM

View PostPoLaR, on 17 March 2013 - 06:27 AM, said:

MWO has no end!

There will always be another match waiting to happen.

Something to do In the mean time? Purchase every 'Mech. I'm gettin' close myself.


Another match waiting to happen....

That isn't incentive in itself. This game is no different from world of tanks really. Except that its even more unbalanced. Certain mechs are used far more than their variants because the others aren't worth using once you've mastered the line. Big detractor for me.

This game is nothing but pew pew. I can pew pew in any number of other games. What is there here that is not in any other game ? Mechs ? Big deal. World of tanks has tanks. All that makes it is world of tanks and not world of army men. This game needs something special that it can call its own. Something to keep the player base interested. Something to play for. Playing for a full garage of mechs when 3 of the 4 weight classes aren't your cup of tea, is over fairly quickly.

#51 Mechwarrior Buddah

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Posted 17 March 2013 - 06:40 AM

View PostAlfred VonGunn, on 16 March 2013 - 11:24 PM, said:

More toys(weapons) are not needed. Community Warfare is needed.. We Need the Meta-game..


IF (big if) its done like they outlined it. If its a half assed WoT clone then dont think theres any reason for me to do anything more than a game or so now and then, as CW was what made me at all interested in this game.
Also; fighting on storyline worlds. Especially given people from my faction will have a whole 8 worlds to fight on given the clan invasion.

Quote

because it is fun and not because there is a carrot on the end of a stick

View PostEchoMike, on 17 March 2013 - 05:52 AM, said:


That's why I play... and to get prepared for Community Warfare. Hopefully it comes this year (2013).


cause CW isnt the carrot at the end of the stick at this point...

#52 Jabilo

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Posted 17 March 2013 - 07:25 AM

View PostApocalypseNow, on 16 March 2013 - 03:35 PM, said:

Now that I've nursed two brands of tin cans to adulthood (master), I feel a slight fatigue doing it all over with yet another pepsi, just to have something to aspire to. Don't get me wrong, I'll keep playing and I love blowing up stuff just for the sake of it but I can't help but feel that a goal at this point would be nice. I don't have a great idea of what it should be and of course I do not want magical 5+ Lasers of Ulitmate Destruction being handed out to persistent jockeys...but something just to feel that we are evolving and moving forward should help out a lot. Am I alone in this train of thougth?


If you have mastered two mechs then you have not tried all the play styles going.

For starters you have only two of the four available weight classes, so that is a goal right there.

#53 SnuggleBug

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Posted 17 March 2013 - 07:26 AM

For every 10,000 matches you get a new shiny clad (bronze, silver, gold, platinum then onyx) Urbie!

#54 Stoicblitzer

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Posted 17 March 2013 - 07:27 AM

my long-term goal is to get a job.

#55 Hayashi

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Posted 17 March 2013 - 07:33 AM

I'm still hoping for 4 Urbanmech variants to be made available.

1 for mastering all non-hero mechs
1 for unlocking all pilot modules
1 for mastering all hero mechs
1 for completion of 10,000 games

That would serve as sufficient motivation for me.

Then when you see an Urbie ingame, you will be conflicted whether to fear it because its pilot is definitely not normal, or to be comforted because its stats suck.

#56 Tenzek

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Posted 17 March 2013 - 07:44 AM

View PostTexAss, on 16 March 2013 - 06:29 PM, said:


get a girlfriend, you seriously dont know what games are for


I didn't hear about those. Is that a new feature?

How many points does it take to unlock them?

#57 FupDup

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Posted 17 March 2013 - 07:53 AM

View PostTenzek, on 17 March 2013 - 07:44 AM, said:


I didn't hear about those. Is that a new feature?

How many points does it take to unlock them?

Most of them are MC-only, except for a few low-end variants.

#58 SnuggleBug

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Posted 17 March 2013 - 08:01 AM

View PostFupDup, on 17 March 2013 - 07:53 AM, said:

Most of them are MC-only, except for a few low-end variants.


The O.P.P. is O.P.

Edited by SnuggleBug, 17 March 2013 - 08:11 AM.


#59 Zerberus

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Posted 17 March 2013 - 08:01 AM

View PostFupDup, on 17 March 2013 - 07:53 AM, said:

Most of them are MC-only, except for a few low-end variants.


And those all have major balance issues, usually overheating. But some of the chassis designs look pretty cool :)

Edited by Zerberus, 17 March 2013 - 08:02 AM.


#60 XIRUSPHERE

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Posted 17 March 2013 - 09:52 AM

Id like if they offered some MC only items for ridiculous amounts of c-bills or a combination of GXP and c-bills. Even if they offered some quirky chassis that are c-bill only that are ridiculously priced. We need some sinks and something to aspire to.





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