On the basis that there are no stupid questions...
What is splash damage and how does it work? Which weapons does it affect?
When splash damage is removed from missiles on the April 2nd patch, will this have a small, medium or large effect on the damage from missiles?
Will it for example reduce the effectiveness of the 3L and 2D, and is so to what amount?


Splash Damage
Started by Jabilo, Mar 17 2013 01:35 AM
6 replies to this topic
#1
Posted 17 March 2013 - 01:35 AM
#2
Posted 17 March 2013 - 01:56 AM
It affects all missiles (lrm/srm/streak) vs large targets (hunchie and bigger) there should be minimal impact, light targets will become more durable, and 3l's/2d will be less effective vs other small mechs.
http://mwomercs.com/...ost__p__2060318
^devpost on the issue
http://mwomercs.com/...ost__p__2060318
^devpost on the issue
#3
Posted 17 March 2013 - 01:58 AM
large as the streaks were doing FAR to much splash damage that's why it is being taken out. waiting for the troll lol lol lol 3L comments to arrive. I love my 3L like the rest of my mechs i'm not going to stop using it

#4
Posted 17 March 2013 - 03:08 AM
Simply put, splash damage represents the explosion. Say your missile hits the ground next to your target mech, if the mech is inside the missiles blast radius it takes splash damage.
#5
Posted 17 March 2013 - 03:58 AM

#6
Posted 17 March 2013 - 11:19 AM
Jabilo, on 17 March 2013 - 01:35 AM, said:
On the basis that there are no stupid questions...
What is splash damage and how does it work? Which weapons does it affect?
When splash damage is removed from missiles on the April 2nd patch, will this have a small, medium or large effect on the damage from missiles?
Will it for example reduce the effectiveness of the 3L and 2D, and is so to what amount?
What is splash damage and how does it work? Which weapons does it affect?
When splash damage is removed from missiles on the April 2nd patch, will this have a small, medium or large effect on the damage from missiles?
Will it for example reduce the effectiveness of the 3L and 2D, and is so to what amount?
Its not being removed bro...
"We are looking at the tuning for these hit locations/splash damage and will update as soon as possible." - Paul
#7
Posted 17 March 2013 - 12:10 PM
SpiralRazor, on 17 March 2013 - 11:19 AM, said:
Its not being removed bro...
"We are looking at the tuning for these hit locations/splash damage and will update as soon as possible." - Paul
"We are looking at the tuning for these hit locations/splash damage and will update as soon as possible." - Paul
Actually, it is, check later on in the thread:
Paul Inouye, on 15 March 2013 - 08:58 AM, said:
Just an update. We will be removing splash damage until further tuning can be done that takes into account the new Mechs and their respective hit boxes. The splash damage will be removed in the April 2nd patch.
As for the effects:
Physically small mechs (lights, more or less) were previously taking *far* too much damage from missiles - up to 3, 5, or even 7 (in the case of commandos) times as much as they should have been. This will vanish, so generally speaking you should notice lights becoming *much* more resilient against missile fire. Note that this actually will act to *reduce* the dominance of the 3L over other lights, since so much of its advantage comes from its ability to hit other lights with streaks.
Larger mechs were previously taking *marginally* more damage than they should have from missiles. The exact amount by which the damage was boosted seems to vary wildly depending on the target mech, the location hit, how many missiles hit, the phase of the moon, what you had for breakfast, and yesterday's stock prices, but was generally less than double. So, missiles will become somewhat less effective against large mechs, but probably not worthless. You will, however, lose the 'that guy just randomly fell over' effect when a relatively small missile flight decides it's going to roll a natural 20 on the 'buggy damage boost' chart and randomly do 2981740 times as much as it's supposed to.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users