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Don't Become Another Failed Micro Transaction Game, That Does Not Deliver What It Promises Please.


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Poll: Is the developement of MWO focused enough on the game, or too much on micro transaction, bargains and deals? (20 member(s) have cast votes)

Are you ok with where things are going and the rate they are getting there?

  1. Yes (7 votes [35.00%])

    Percentage of vote: 35.00%

  2. No (11 votes [55.00%])

    Percentage of vote: 55.00%

  3. Abstain. (2 votes [10.00%])

    Percentage of vote: 10.00%

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#1 B15hop

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Posted 17 March 2013 - 02:49 AM

I have been trying a lot of these micro transaction games lately and the one thing they all have in common is this:

They all take you for what they are worth, making extravagent claims about the awesomeness of things that are planned to come.
Then they just never do it...

Examples,
War thunder and world of tanks..

Both have made promises that neither have delivered on. I have spent hundreds of dollars in those games but they turned out to just be cash cow scams.
They ripped people off and never delivered what they promised. I do not play them anymore and I have not spent as much on this game due to it..

I hear some of the devs in this game, are old school gamers and from the board game days. That gives me hope. But on the same note, I know how greedy people get when they see those dollar signs.

I sincerely hope this game is not just another exaple, of why playing micro transaction games is a horrible idea.

If this game doesn't deliver on promises, I won't play another micro transaction game ever again..

If you expect people to pay hundreds of dollars for a game, it should more than deliver on content.
It should be like a block buster movie x10...

I sure hope this is that kind of game and not just another scam..


Things that make me worry about this game:

Bad maps..
Any 3d animator could make any of these maps in a day..
I do 3ds max and I know. These are extremely simple maps and take little to no creativity.
I could use a simple extrusion tool to make most of this topography..

Constant "Deals and bargains"..
Stop worrying about making so many "deals" and start making content.
To me it just shows that they are more interesed in finding new and exciting ways, to take money out of our pocket for an "unfinished" game that is still beta..
That screams "Watch out!"

I see this game doing a lot of the same things, that have made me leave other games..
I hope you guys don't go that route.
I sincerely expect better out of people who have a deep love for this game.
I hope you guys don't let us down..

So far, I'm not convinced..
As it is, the game is very buggy, lacking content. but has a million ways to make you pay for it..
Red lights are flashing..

No more money from me until it starts delivering on content.
200 dollars is more than enough, to show my support for a game..
So please.. Make it worth it..

Best to you all and happy hunting..

Edited by Egomane, 17 March 2013 - 10:43 AM.
Removed some poll options


#2 Neolisk

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Posted 17 March 2013 - 04:10 AM

gamasutra said:

Infinite Game Publishing pulled in over $5 million in preorders that will go toward development on MechWarrior Online [...]
But MechWarrior Online already exists. The question is, what is the money being used for?

From here. With that being said, devs should be more open in terms of what's being worked on, as they have a commitment between them and the founders. A roadmap would help. News distribution channel should be the website, not the forum. Okay, perhaps with links to a forum discussion. Right now the news page does not even work properly, it's Next goes down by one record, instead of one page. I am wondering if anybody noticed.

Some of the maps are boring, yes. Example - Alpine Peaks.

Forums could work better, both stability (yes it often lags), and feature-wise. It took me a while to figure where everything is and how it works. Most importantly, why it does not work like I want it to, out of the box.

Introducing a new mech every month is not very cool. New game mode every month - that would be something interesting. It does not have to be perfect from day 1. Remember, you got people at your side, all for free - use them to your advantage. This forum has already got established leaders - listen to them.

Regarding monetization, there is a good rule - the later you cash out, the more you get. Good example is Google - they refused to be sold for 1 billion, look at them now.

Red lights started flashing when MC appeared in a beta game, which they should have not. Are those $5M not enough to keep 'free' development for at least one year?

#3 Neolisk

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Posted 17 March 2013 - 04:16 AM

I also suggest changing the topic to "PGI should change focus to...[your suggestions]" and a poll with "Are you okay with where things are going in MWO?", to make it more constructive.

#4 B15hop

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Posted 17 March 2013 - 07:44 AM

View PostNeolisk, on 17 March 2013 - 04:16 AM, said:

I also suggest changing the topic to "PGI should change focus to...[your suggestions]" and a poll with "Are you okay with where things are going in MWO?", to make it more constructive.



Thank you. I have done that.
I hope this is more appropriate now.
I sincerely hope for the best with this game.
I have just been soured recently to these micro transaction based games.
I will gladly pay to support the developement of a game, if the developement is proving to be fruitful.
Just seems every time I do in other games, they haven't delievered..
Just wary is all.

Edited by B15hop, 17 March 2013 - 07:45 AM.


#5 Roadbeer

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Posted 17 March 2013 - 07:58 AM

I'm actually ok with the way things are moving.

Having been fleeced as the OP has in the past, but this was in a game where P2W became rampant and if you weren't shoveling money in hand over fist, your toys got broken and unless you spent money, your toys would get broken again before they were usable... Battle Pirates...

That being said, if you look where we were at 6 months ago, and where we're at now, I'm pretty happy with the progression. Like everyone else, I get into the "MORE NOW" phase, but as it stands, I think things are coming out at a pretty good clip, and $5 mil isn't REALLY that much.

Don't get me wrong, I'm not all Pollyanna about it, I agree that we should have a better road map, but I also see the pitfall that once you put an estimated date on things, people look at it like it was written in stone by the finger of God. And I agree that there are some pretty decent bugs, but I haven't run into a show stopper for quite some time. Sooo...

#6 Neolisk

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Posted 17 March 2013 - 10:33 AM

View PostRoadbeer, on 17 March 2013 - 07:58 AM, said:

I think things are coming out at a pretty good clip, and $5 mil isn't REALLY that much.

$5 mil is a lot. Some insurance companies get their systems implemented for 1/5 of that. Think about it, 100K per developer per year is okay, right? That's 50 developers for a year.

I am not a founder, so cannot complain. Just putting the facts straight.

#7 Roadbeer

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Posted 17 March 2013 - 10:40 AM

Servers, office space, electricity, internet service (not your standard ISP rates), insurance, employee insurance, taxes (They're in Canada, so those are HUGE), water, waste disposal, ping-pong table, coffee maker, business licencing, trademark protection, legal services....

Edited by Roadbeer, 17 March 2013 - 10:44 AM.


#8 Egomane

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Posted 17 March 2013 - 10:44 AM

I had to remove several poll options. Please read the rules for polls in this sub-forum again.
http://mwomercs.com/...estion-polling/

Two yes votes where lost, that I added manually to the remaining answer.

Thank you!

#9 Sable Dove

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Posted 17 March 2013 - 10:53 AM

Here's an idea: stop giving them 3-4 times the retail price for a game that's nowhere close to complete. Companies wouldn't be able to do the whole cash-cow scam if people would stop forking over ridiculous amounts of money for a half-baked game. Wait until the game is closer to completion before giving them any money.

#10 Beeman

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Posted 17 March 2013 - 01:27 PM

I don't quite know what you expected from World of Tanks, but it's far surpassed anything they aimed to become and I've been following its development since closed beta(though I haven't actually played a match in quite a while).

As for War Thunder...that game isn't released yet...and probably won't reach a "released" state until they've implemented at least a skeletal framework for army/navy units(which are in internal testing right now).

Now, when it comes to MWO...I can agree that we're getting new content rather slowly. However, is that really so bad? Not really...the gameplay itself is still really solid. I don't regret getting a legendary founder's pack in the least because even with all the frustration of slow content delivery and short-term imbalances...I've still had a really great time in the game and I know that I'll continue to do so as they release more content into the future.

Just relax, blow stuff up and enjoy the ride. Aside from that, don't point your finger at incomplete games and expect them to feel bad for being unfinished.

#11 Steel Talon

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Posted 17 March 2013 - 01:42 PM

Warthunder is still in beta!

#12 Ryan Kryzanowski

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Posted 17 March 2013 - 02:10 PM

I have a few issues:
-Personally I don't think MC should exist while a game is in BETA, for the sole reason that the drive to push content and release the game stagnates when you are already making money off of it.
-MC is in the game, but the $ to MC ratio is extremely out of whack.
-Sales in a BETA game, stop focusing on making money and develop the game.
-The maps are bland, as stated above, there is no wow factor in them. Alpine Peaks is one of the most hated maps for the reason that its too large for the current game modes, it favours long range/fast mechs which with the current pool of mechs leaves most of us on the short end of the stick.
-The Mechlab UI is not user friendly at all.
-The group/friend UI is just pure frustration.
-No ready feature ingame. (When people load in they must ready up within x seconds otherwise they get kicked and replaced, this would fix the AFK/Disconnect issue.)
-Release rate for Mechs is painfully slow, 1 mech a month(12/year) just doesn't add up when you consider the amount of mechs in the Battletech universe.
-Lack of options, not able to make the ingame hud transparent, no mouse sensitivity etc.
-Use the community to your advantage, look at Valves position on cosmetic items for TF2/Dota 2, i'm sure many people here would love to be able to help create content or contribute ideas for the game if the offer was there.
-Communicate your ideas for future content to those who are trying to make this game a success (us). Its hard to build hype and bring new people to the game when we don't know much about it.

I had more but I can't remember them.

Edited by Ryan Kryzanowski, 17 March 2013 - 02:33 PM.


#13 B15hop

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Posted 17 March 2013 - 05:44 PM

Don't want this turning into a WOT and war thunder flame war..
But...

WOT and War thunder are made by the same developer.
WOT told us over and over that they planned to merge air ground and sea..
But instead what did they do?
They made "War thunder", a totally new game and started charging people money for it while in beta..
Just like this game is doing..

They got greedy dollar signs in their eyes and made a new, half made, boring game..
I am almost max rank in all countries in war thunder..
The game is boring..
Pretty but boring as sin..
Beta games should NOT charge people.. period.. imo..
The devs get lazy, see money coming in and think.. "Eh, time for me to go on vacation"..


Anyway, what should of been an expansion for WOT, turned into a new and half made game.. Not cool..
I expect War thunder to do exactly what WOT did..
Expecting anything else from Gaijin would be unrealistic, seeing their track record of doing exactly that.

I consider it a very valid concern.


View PostSteel Talon, on 17 March 2013 - 01:42 PM, said:

Warthunder is still in beta!


People will be screaming this next year still I bet..
All the way until they realize "World war" will likely never happen.
It's a ploy.. Just like the ploy they made in WOT..
They said it would happen in WOT, it did not and it will not..
They are saying it will happen in war thunder.. But I sincerely doubt it.

This is the kind of thing I hope this game avoids..
You never really come back, from loosing the trust of customers..

Edited by B15hop, 17 March 2013 - 05:59 PM.


#14 Noth

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Posted 17 March 2013 - 11:33 PM

View PostB15hop, on 17 March 2013 - 05:44 PM, said:

Don't want this turning into a WOT and war thunder flame war..
But...

WOT and War thunder are made by the same developer.
WOT told us over and over that they planned to merge air ground and sea..
But instead what did they do?
They made "War thunder", a totally new game and started charging people money for it while in beta..
Just like this game is doing..

They got greedy dollar signs in their eyes and made a new, half made, boring game..
I am almost max rank in all countries in war thunder..
The game is boring..
Pretty but boring as sin..
Beta games should NOT charge people.. period.. imo..
The devs get lazy, see money coming in and think.. "Eh, time for me to go on vacation"..


Anyway, what should of been an expansion for WOT, turned into a new and half made game.. Not cool..
I expect War thunder to do exactly what WOT did..
Expecting anything else from Gaijin would be unrealistic, seeing their track record of doing exactly that.

I consider it a very valid concern.



Warthunder and WoT are not made by the same devs. WoT is made by Wargaming.net. Wargaming.net is also making World of Warplanes which is still in closed beta. Gaijin basically ripped off Wargaming.net on the idea and design. Bot WoT and WoWp are designed to be completely separate games that eventually (if things work out) tie in with each other (and World of Warships) a similar way Dust 514 is tying in with EvE.

Honestly, the more of these posts I see, the more I realize that people just don't like the ftp model. At which point, you simply won't be happy with the game ever, since there will always be quite a focus on getting things out there for people to spend money on rather than it being 100% deep content every patch.

Edit: I also wouldn't call WoT a failed microtansactions game. Its player base is still growing and has recently broken into Esports (IGN pro league).

Edited by Noth, 17 March 2013 - 11:45 PM.


#15 Arktiswylf

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Posted 18 March 2013 - 04:20 AM

I have high hopes for this game. And I really can't wait to see what they do with it. I have only spent 30$ on this game so I can't really complain, however for a game that is in beta, and for the price of things that are still in beta, that's more than i'd like to have spent to be honest. If this game goes in the direction I sincerely hope it goes in (a fun, user friendly, MW/BT Game) Then I will put in a lot more money to see this game succeed.





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