I've noticed the TBT-7K stats show that it has 2 missile tubes for the pair of missile hard points in the right arm. I've had some good experience with the 2 tube setup in the COM-1B. When the 1B is armed with SRM4 or SRM6 you fire out 2 or 3 bursts of 2 missiles each in a straight line instead of spread out, like a poor mans AC/5. It makes it possible to focus SRM damage on specific components instead of trying to get all the missiles to hit the enemy in the first place.
Has anyone run the TBT-7K with SRM4 or SRM6s mounted in the arm, and if so what was the missile spread like?


Tbt-7K: What Is The Srm Spread Like?
Started by ArcDemon, Mar 16 2013 07:13 PM
2 replies to this topic
#1
Posted 16 March 2013 - 07:13 PM
#2
Posted 17 March 2013 - 12:02 AM
TBT is not a brawler. Mark my words, because you will be mauled by anyone who isn't a complete ****** if you try.
7K is a lot of fun, there are many builds possible with this machine. Your main role is to stay far behind and lay down fire support, keep that in mind.
Ofc the missile hardpoints should be used for up-close defence, but it sounded like you were willing to go into close range and brawl. Just saying.
7K is a lot of fun, there are many builds possible with this machine. Your main role is to stay far behind and lay down fire support, keep that in mind.
Ofc the missile hardpoints should be used for up-close defence, but it sounded like you were willing to go into close range and brawl. Just saying.
Edited by T Hawk, 17 March 2013 - 12:03 AM.
#3
Posted 17 March 2013 - 12:08 AM
below 200m its a pretty tight spread that fires the total in 3 salvos and can be vary accurate and against slow movers and other easy targets at that range its actually more deadly then traditional shotgun style SRM launch tubes. You can think of it sort of like the unholy union of UAC5 and a SRM6. There is a bad side though because of this in chaotic fights you will probably hit friendlies a little trying to max all the missiles hitting a target.
Also if you try to use it at longer ranges like 230m+ (I think memory is a little fuzzy on this) it just magically turns into a LBX-10 and the missiles start to spread out more.
So cliffs version it will function like what your used to in the commando cept your a big target with weak armor since Trebs are pretty tall people tend to love shooting them over trying to hit the commandos zipping all over the place.
Also if you try to use it at longer ranges like 230m+ (I think memory is a little fuzzy on this) it just magically turns into a LBX-10 and the missiles start to spread out more.
So cliffs version it will function like what your used to in the commando cept your a big target with weak armor since Trebs are pretty tall people tend to love shooting them over trying to hit the commandos zipping all over the place.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users