

Command Module
#1
Posted 17 March 2013 - 11:31 AM
Also, on this topic....the airstrike from the description isnt going to be modeled correctly. The arty barrage should have some random dispersion, as its a circle and shells are being lobbed from off board.
The airstrike on the other hand, is a column, and should have arrows visible to the person laying it, and the bombs should strike in order along that path from start to terminus.
#2
Posted 17 March 2013 - 11:34 AM
SpiralRazor, on 17 March 2013 - 11:31 AM, said:
Not necessarily.
They could keep the rectangular shape, and have it be a few bombers flying in formation dropping a few bombs each, instead of a single flyer dropping all of them in a line.
#3
Posted 17 March 2013 - 11:38 AM
As for Command Console giving an additional strike. I fail to see the logic there. Calling in an artillery or air strike is a not a command level function. Any one can do so if they need to and know how.
Edited by Nathan Foxbane, 17 March 2013 - 11:42 AM.
#4
Posted 17 March 2013 - 11:40 AM
#5
Posted 17 March 2013 - 11:40 AM
Roughneck45, on 17 March 2013 - 11:34 AM, said:
They could keep the rectangular shape, and have it be a few bombers flying in formation dropping a few bombs each, instead of a single flyer dropping all of them in a line.
Thats not what they use in Battletech. Its only a handful of bombs, not a carpet bombing like we did in WW2.
And im pretty sure from the size of it, and the number of bombs dropped, that its a single Aerospace fighter bomber. Im familiar with Aerotech.
Edited by SpiralRazor, 17 March 2013 - 11:42 AM.
#6
Posted 17 March 2013 - 11:43 AM
#7
Posted 17 March 2013 - 11:47 AM
SpiralRazor, on 17 March 2013 - 11:40 AM, said:
Thats not what they use in Battletech. Its only a handful of bombs, not a carpet bombing like we did in WW2.
And im pretty sure from the size of it, and the number of bombs dropped, that its a single Aerospace fighter bomber. Im familiar with Aerotech.
Bombs actually tended to be atypical ordinance for aerospace fighters because it was more effective for them to just strafe most of the time. External hardpoints were very limited and usually maxed out at around 5.
#8
Posted 17 March 2013 - 11:54 AM
Nathan Foxbane, on 17 March 2013 - 11:47 AM, said:
Yes, I would also like to see "Air Strike" modeled via strafing runs as well ala' our modern day Warthogs and have an actual bombing run be something else(with explosive type bombs or Napalms/Inferno). Offers some more diversity.. But since PGI is glacial slow on the modeling, its bombs and they are in line when you go for the cheapest non-upgraded PTW kind. Regardless if its one or two FB's, the pattern should still lay from one to the other end, in the direction of the arrows, with a very small amount of deviation just to keep it visually interesting.
Edited by SpiralRazor, 17 March 2013 - 11:55 AM.
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