MustrumRidcully, on 17 March 2013 - 11:53 PM, said:
Here are mine:
Rules and Lore-Wise
1) Despite being the quintessential Anti-Infantry weapon, the MG did a whopping 2 points of damage per shot (at ranges up to 90m). The damage is the same as that of an Auto-Cannon 2.
The damage boost the AC/2 received in the transition from TT rules is not typical and I don't think it is a good base of comparison for the MG. If every weapon received a similar buff AC/20s would do 40 dps and even the humble small laser would have 6.
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2) There is a mech used in mech-only arena combats that exclusively uses Machine Guns. (Funnily enough, it's called "Piranha". It seems Piranha Games doesn't want its name-sake mech to be useful?)
From Sarna:-
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Piranha 3 - This version is more properly adapted to a scouting role by the addition of a
Light Active Probe. It also uses upgraded heat sinks to allow for an all-energy configuration.
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Game-Wise (and this is really the important thing)
1) This is a pure Battlemech combat game. We don't need weapons that are not useful against Battlemechs.
2) There are 2 low-weight mechs that come with 4 ballistic slots, in pairs positioned in a single hit location each pair. You don't always have to fill all the slots on a mech, but it would be rather pointless of creating a mech that cannot possibly use these slots. These mechs are not heavy enough to hope to carry more than one AC/2, so they must eventually resort to Machine Guns. But any build currently focusing on these Machine Guns would be inferior to any alternative Mech of the same weight that can use other weapons. A 2 ML Spider is superior to a 4 MG + 1 ML Spider, and the 2 ML Spider is already inferior to a 5 ton lighter Commando!
I find a -5K with 1 ERLLas + 4MG performs much better than a -5V with 2 x MPLas or MLas (although both are inferior to the -5D which in turn struggles against Jenners and the ECM + Streak combos). Spiders are trashy, but the MGs don't make the -5K the trashiest.
The bolded part I agree with, although I find the idea of MGs being boosted to 4 dps to equal the AC/2 a bit ridiculous.
From playing my -5K I think a boost to 1dps per MG would make it much more dangerous - probably equal to or better than the -5D (not counting ECM). Note this doesn't take in to account competitive play where all Spiders suffer from not being 3Ls.
Personally I still prefer the idea of MG-arrays because technically that brings more dakka.