Arguments in favor of Boating:
-Boats are canon, you can't cripple canon designs.
-Players should be free to build the most effective mechs they can within the current system, without being artificially hampered.
-They're effective, and you should always use the most effective thing in a competitive environment.
-Specialization creates weaknesses (so they're not OP, lrn2play).
- Fun to play.
Arguments against Boating:
-It renders some variants or entire chassis obsolete or sub-optimal if they can't boat.
-Punishes flexibility while rewarding specialization, thereby making the game more arcade-like and less simulation-like.
-Too effective compared to balanced builds (the definition of OP).
-Limits tactical depth by creating a narrower range of viable builds.
-Doesn't suit my playstyle, and I don't want to feel forced into it to compete.
-Makes the game boring.
The Problem: There are good arguments both for and against "boating". I don't fall into either of the above camps, but I do think the game needs some changes in order to achieve a better state of balance than it has now. Boats currently have more advantages than balanced builds, and I would like to see both options be viable.
Proposed solution to make BOTH boats and balanced builds viable: Increased cooldown for group fired weapons on a non-linear scale.
Example:
Group fire 1-2 PPCs: 3 second cooldown (current default)
3 PPCs: 4 second cooldown
4-5 PPCs: 6 second cooldown
6+ PPCs: 10 seconds
In this example, you could still run a 6 PPC Stalker without too much change in your playstyle, but you could find an advantage in group firing 2-2-2, 3-3, or 6 at once depending on the situation. BUT you could also run fewer PPCs and have some lasers or missiles to give tactical flexibility without being too disadvantaged, since you would have a rate-of-fire advantage over the boat.
This would have to be worked out on a weapon-system-by-weapon-system basis, I'm sure you can think of numbers to apply to any commonly-boated systems.
For a heavy ballistic system like the Gauss or AC20, it could be as simple as doubling the cooldown when they're fired in groups of two or more. They could still be chain-fired for the same DPS they've always had, just without the crazy rage-inducing alpha to a single point (unless you aim is just that good
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)