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Venom Sdr-9K As Spider Hero Mech? (Please!)


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Poll: Venom SDR-9K as spider hero? (69 member(s) have cast votes)

Venom SDR-9K as spider hero?

  1. Yes (41 votes [59.42%] - View)

    Percentage of vote: 59.42%

  2. No (25 votes [36.23%] - View)

    Percentage of vote: 36.23%

  3. Abstain (3 votes [4.35%] - View)

    Percentage of vote: 4.35%

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#21 General Taskeen

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Posted 24 May 2013 - 09:43 PM

View PostGremlich Johns, on 18 May 2013 - 11:33 AM, said:

Didn't the Venom show up in 3055?


The SDR-9K made its debut in 3050.

It is basically the super-hero of Mechs

Posted Image

So who would win?

Posted Image

or

Posted Image

Edited by General Taskeen, 24 May 2013 - 09:47 PM.


#22 Strum Wealh

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Posted 25 May 2013 - 07:10 AM

View PostGeneral Taskeen, on 24 May 2013 - 09:43 PM, said:

The SDR-9K made its debut in 3050.

Though, the chassis doesn't get its additional variants until much later.
  • SDR-9K: 3050
  • SDR-9KA: 3056
  • SDR-9KB: 3057
  • SDR-9KC: 3066
Why shouldn't a Hero Spider actually be a Spider, rather than a separate (albeit somewhat related) 'Mech? :huh:

#23 General Taskeen

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Posted 25 May 2013 - 07:39 AM

View PostStrum Wealh, on 25 May 2013 - 07:10 AM, said:

Why shouldn't a Hero Spider actually be a Spider, rather than a separate (albeit somewhat related) 'Mech? :huh:



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#24 Adridos

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Posted 25 May 2013 - 07:47 AM

Make the best variant pay only ... check.

Give it more tonnage ... check.


OP has no idea about balance... check, stamp, disapproved. :huh:

#25 General Taskeen

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Posted 25 May 2013 - 04:23 PM

We all know what the 'Hero' Spider will be. It'll have 6 MG's, and that's it. And it will be useless, since it won't actually kill an Atlas in 3 seconds.

#26 Sephlock

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Posted 01 June 2013 - 12:42 PM

Only if it has a black and white paint scheme.

#27 Flying Judgement

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Posted 18 June 2013 - 03:40 PM

waoo looks so cool i would love to see it with the wings huummmm then i have to get more mc again :/
its need lasers in the arm or it isnt worth it

#28 Syrkres

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Posted 27 June 2013 - 08:02 AM

I would LOVE and BUY a Spider HERO mech but it would need to have an ECM unit it.

The other spiders are nice, but ECM is really required (at least for me) to be interested in the spider. Otherwise I will just stick to my 5D.

Well maybe if it had Missle slots....

#29 Skyfaller

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Posted 27 June 2013 - 08:49 AM

View PostOnyx Rain, on 17 March 2013 - 01:32 PM, said:

So the SDR-9K is listed on the master unit list as being in the year 3050 and these mechs are very closely related to the spiders...they even share the same "SDR" designation, Since there is just this one in our timeline I say make it a hero mech since it is so close to the regular spiders... and IMO at least 2 spider variants without ecm suck...not so much because they lack ecm but because they only have 2 energy hardpoints in the chest, or 4 mg and 1 energy...technically with the 4 mg one you can get 18 total firepower, but mg's still suck (Still to weak IMO) and the other one has a max firepower of 12 with 2 mPulse lasers....can't even fit 1 er ppc because of only 2 chest crits...won't fit.

Anyways basically the one humanoid light we have, only has 1 decent variant...so IMO it would be cool to give us the Venom SDR-9K as a Spider Hero mech. I woudn't even care if they updated the model with the spider's wing things, but that probably wouldn't be a huge task for them using the current spider as the base.

http://www.masteruni...Unit?Name=Venom
http://www.sarna.net/wiki/Spider
http://www.sarna.net/wiki/Venom


Why not make the hero spider a jack of all trades?

Left arm: 1E
Right arm: 4B
RT: 1M (1 tube)
LT: 2 AMS
Head: 1E
6 Jumpjets

Essentially its a spider that can be very flexible in its loadout yet cannot load all its slots. It is designed as a scout primarily (TAG in the head, NARC in the shoulder) but can also be kitted for support (2AMS, 4MG) if the number or size of the energy weapons is downgraded (or the engine size).

Since it is a hero mech they can make it 'unique' visually by making the shoulder launcher be a bazooka-like tube on the shoulder rather than a built-inside-the-torso type launcher. Thing Megatron ;)

#30 Jetfire

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Posted 27 June 2013 - 09:38 AM

No, I would prefer to see actually separate chassis come in as they should. I would prefer a Hero variant spider that is basically a Deathknell hardpoint config. I would love to have 4 mlas on a spider.

#31 Strum Wealh

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Posted 27 June 2013 - 10:40 AM

View PostSkyfaller, on 27 June 2013 - 08:49 AM, said:


Why not make the hero spider a jack of all trades?

Left arm: 1E
Right arm: 4B
RT: 1M (1 tube)
LT: 2 AMS
Head: 1E
6 Jumpjets

Essentially its a spider that can be very flexible in its loadout yet cannot load all its slots. It is designed as a scout primarily (TAG in the head, NARC in the shoulder) but can also be kitted for support (2AMS, 4MG) if the number or size of the energy weapons is downgraded (or the engine size).

Since it is a hero mech they can make it 'unique' visually by making the shoulder launcher be a bazooka-like tube on the shoulder rather than a built-inside-the-torso type launcher. Thing Megatron ;)

Except PGI is implementing geometry that changes as a function of which weapon is actually in the hardpoint.
Unless it is equippe with a Narc launcher, a missile hardpoint wouldn't take the form of a single-tube setup.

Also, considering that each of the other Spider variants has 2, 3, and 5 hardpoints & the majority of Light 'Mechs have only 4-5 hardpoints, a hero Spider seems more likely, IMO, to "fill the gap" and end up with only four weapon hardpoints (at least one of which would probably be a Medium Laser in the CT), and likely not have any more than five weapon hardpoints (as no Hero 'Mech thus far has had more weapon hardpoints than any of its non-Hero brethren).

IMO, a hodge-podge Hero Spider (made unique by its ability to carry missiles) would probably look more like this:
  • LA: x2 ballistic (x2 Machine Guns + 1 ton ammo) [from the SDR-5K]
  • LT: x1 AMS (empty) [common to SDR-5V, SDR-5D, and SDR-5K]
  • CT: x1 energy (x1 Medium Laser) [from the SDR-5D & SDR-5K]
  • RA: x1 missile (x1 SRM-4 + 1 ton ammo)
  • XL-240, six Jump Jets (max of 8, from the SDR-5D), Standard Internal Structure, ten Standard Heat Sinks, 6.0 tons of FF Armor, and three Module Slots (from the SDR-5V)
Optionally, a fifth weapon hardpoint could be added in the form of a single energy hardpoint (which starts empty) located in either the right arm (as with the SDR-5D) or the center-torso (as with the SDR-5V), or a second missile hardpoint (which starts empty) in the right arm.

Edited by Strum Wealh, 27 June 2013 - 10:44 AM.


#32 Syrkres

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Posted 27 June 2013 - 12:01 PM

See I would go for the following (Assuming 5 HP):

Base it off of the 5D (with ECM):
RA: 1 Energy (Med Laser)
RT: 1 Missile (2 tubes) - or - 1 Ballistic (SSRM2) + 1 ton ammo (I choose Missile)
CT: 1 Energy (Med Laser)
LT: 1 Missile (2 tubes) - or - 1 Ballistic (AMS) + 1 ton ammo (I choose ballistic)
LA: 1 Energy (Tag)

(link below is 5D: - just need to add SSRM2 and 1 ton of ammo (2.5 tons)):
http://mwo.smurfy-ne...2adb658f560350e


This is a HERO mech...

NOTE: in the Hero mech the Torso slots wouldn't have a choice, I just gave options for what could be dropped in. I would like to see 1 Ballistic1 Missile (or 2 Missile).

Though you would likely drop the Extra heat sink and change it to Double. which would allow you to increase the armor.
An improved version could be:
http://mwo.smurfy-ne...c8713fa8897eb9e

Edited by Syrkres, 27 June 2013 - 12:07 PM.


#33 Solis Obscuri

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Posted 27 June 2013 - 03:21 PM

View PostGremlich Johns, on 18 May 2013 - 11:33 AM, said:

Didn't the Venom show up in 3055?

Yep.

#34 KitK

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Posted 09 July 2013 - 06:29 AM

Basically no, since it's 5 tons heavier. But I will add my own suggestion for a hero variant.

30 Ton SDR-Hero
LA:2E
RA:2E
CT:1M (10 tube)
LT or RT: AMS

Engine 215 XL
Armor: STD Maximum less 2 in the head
Jump Jets: 6
Endosteel internal structure
Double heat sinks

Stock weapons: 4 small lasers, 1 LRM 10, 1 ton of LRM ammo

#35 Syrkres

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Posted 09 July 2013 - 02:11 PM

As nice as that would be Kitk that seems a bit over the others, so again unless you can buy Hero mechs with Cbills it would be pay to win. (My build was too much too looking back at it).

I would drop the two arms down to 1E each. and CT 1M with 2 or 4 tubes.

#36 KitK

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Posted 10 July 2013 - 11:24 AM

View PostSyrkres, on 09 July 2013 - 02:11 PM, said:

As nice as that would be Kitk that seems a bit over the others, so again unless you can buy Hero mechs with Cbills it would be pay to win. (My build was too much too looking back at it).

I would drop the two arms down to 1E each. and CT 1M with 2 or 4 tubes.

Well, this did cross my mind. The possible balancing point beneth the hardpoints is that extra weight needed to get moving as fast and jumping as far as most regular spider builds may negate the seemingly OP value of the 4E and 10 tubes.

#37 Syrkres

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Posted 10 July 2013 - 12:42 PM

The problem I have is placing the 10 tubes on the CT of a spider? To do that would take up the entire chest, which the engine takes up most of that space, so you really can't have that much space for tubes.

With my option below (which is over powered if left alone) I would adjust to the following:
Base it off of the 5D (with ECM): 3E + 1M + AMS
RA: 1 Energy (Med Laser)
RT: 1 Missile (2 tubes) (SSRM2) + 1 ton ammo
CT: 1 Energy (Med Laser)
LT: 1 (AMS) + 1 ton ammo
LA: 1 Energy (Tag)

- or -


Base it off of the 5D (with ECM): 2E + 2M + AMS
RA: 1 Energy (Med Laser)
RT: 1 Missile (2 tubes) (SSRM2)
CT: 1 Missile (2 tubes) (SSRM2) + 1 ton ammo
LT: 1 (AMS) + 1 ton ammo
LA: 1 Energy (Tag)





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