Mchawkeye, on 19 December 2011 - 09:57 AM, said:
uhhuh.
Firstly, I don;t think that being closer to BT canon is a good enough reason when faced with accuracy of simulation or game balance. Randomisation for the sake of it is anathema to simulation. This isn't what I, and quite a lot of people, want to see. This isn't COD.
Remind me, what are we trying to simulate here? Is it canon BT, as developers already stated or WWII fighter with legs attached to it? If we are simulating classic BT, it stands to reason that result should mimic the original as closely as possible, correct?
Quote
Secondly, all of those things work, in combination, to make boating significantly less attractive and effective. The heat issue, especially, is no where near as crippling as it should be in MW4. I am also a proponent of scraping coolant flush. Just because something is longer or harder to do is no reason not to do it. I also think that balancing randomisation properly would take as long as just getting the guns right in the first instance.
True, playing with the numbers (heat, damage, range, etc.) would certainly help, but then again this would diverge from the rule set that we are trying to simulate.
Quote
Thirdly, you are assuming we will have complete control over our mechlab. While that isn't long odds, we have no idea how they are going to deal with the mechlab. It's probably not best to base your worries over something we have little/no information over. you'll end up getting an ulcer or something.
I have two reasons for that - first, having limited mechlab along the lines of MW4 as opposed to MW3 certainly helps and I would love to see that sort of a restricted mechlab in game, but doesn't resolve the issue completely. Second, if there's no mechlab at all, it would be an absolute deal breaker for me personally and I prefer not to entertain that thought.
Quote
Fourth, I agree with Omigir, this thread is about aiming, not boating.
Aiming by itself is not a problem - you have crosshairs that move around appropriately when you move,overheat,have recoil, etc and you have a moving target, what's there to talk about?
Quote
Incidentally, I did some maths (actually, I drew 1-1 scale drawing) and for lasers to show significant divergence of 1m (assuming your lasers are set at 500m, and are in the arms 10m apart) your target needs to be at 450m.
a 10% bracket seems reasonable to me, especially since 50m in the battletech world is pretty much equal to exactly nothing.
My mech can spit further.
1m divergence is also nothing - how wide do you expect a CT to be?