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What To Expect: March 19 Patch Preview


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#61 Redshift2k5

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Posted 18 March 2013 - 09:13 AM

View Postjay35, on 18 March 2013 - 09:10 AM, said:

2 UAC5s almost never works, currently, due to the jamming bug where they often jam immediately after the first shot. You need three in chainfire mode in order to have a reasonable chance of them not constantly jamming.


I often run my K2 with 2 AC/5s Ultra AC/5s and four mediums. Works fine.

Edited by Redshift2k5, 18 March 2013 - 09:32 AM.


#62 jay35

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Posted 18 March 2013 - 09:14 AM

View PostRedshift2k5, on 18 March 2013 - 09:13 AM, said:


I often run my K2 with 2 AC/5s and four mediums. Works fine.

Oh, AC5s. I thought you said UAC5s. Of course regular AC5s work fine, they don't have a jam "feature". :)

#63 Featherwood

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Posted 18 March 2013 - 09:15 AM

View PostMoonsavage, on 18 March 2013 - 04:13 AM, said:

Woohoo - I have 11 Millionz burning a hole in my pocketses.


13kk for proper upgraded JM6-DD burned my pockets down to underwear, the hardest was not to grind them, but to keep them safe for planned buy))

#64 ThunderHorse

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Posted 18 March 2013 - 09:23 AM

View PostSephlock, on 18 March 2013 - 03:58 AM, said:

Seriously, that should be the next set of things you can purchase: Bathroom tiles for your cockpit, a toilet seat (round or oval, depending on your preference), toilet paper hangar and roll (facing the wall, or facing the seat), the coolant flush sound effect...

And if they want to really bling it out, they should have a rattling sound (the toilet handle jiggling) when your ultra autocannons jam.


You, good sir or madam, have won the Internet for the day. Thank you, for nothing can top this in my entire day today. Are they really that serious in that Wikipedia dissertation on toilet paper roll orientation? I couldn't stop laughing at that article!

#65 Tatula

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Posted 18 March 2013 - 09:29 AM

The JM6-DD, or "Double D", will have the unfair advantage of making all male mechwarriors to stop and stare stupidly at it, but will also make some female mechwarriors to attack it relentlessly out of jealousy.

#66 Arkmaus

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Posted 18 March 2013 - 10:15 AM

When do they usually update the "Battlemechs" page with the front profile pics and stats?

Edited by Arkmaus, 18 March 2013 - 10:15 AM.


#67 jay35

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Posted 18 March 2013 - 10:41 AM

View PostThontor, on 18 March 2013 - 09:56 AM, said:

They dont jam on the "first shot" they jam after the first shot because...

Please read what i wrote again, carefully this time.

----------

Can we assume the March 19th patch enables us to recolor our hero mechs, like we were told could be coming in a March patch. We've been waiting for that for a while now. :)

#68 Hobo Dan

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Posted 18 March 2013 - 10:43 AM

View PostAloha, on 18 March 2013 - 09:29 AM, said:

The JM6-DD, or "Double D", will have the unfair advantage of making all male mechwarriors to stop and stare stupidly at it, but will also make some female mechwarriors to attack it relentlessly out of jealousy.


Something for all you Center Torso guys I guess. What about us lower Rear Torso men?

I had to...

#69 xengk

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Posted 18 March 2013 - 10:44 AM

Hopefully, we can get the state rewind for ballistic too.
So we can really put those AC to use.

#70 Mechteric

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Posted 18 March 2013 - 10:59 AM

@Redshift, I think also they mentioned being able to customize colors on hero mechs with tomorrow's patch, or was that later?

#71 Star Colonel Mustard Kerensky

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Posted 18 March 2013 - 11:03 AM

View Postjay35, on 18 March 2013 - 09:10 AM, said:

2 UAC5s almost never works, currently, due to the jamming bug where they often jam immediately after the first shot. You need three in chainfire mode in order to have a reasonable chance of them not constantly jamming.

3 UAC/5s chainfired will NEVER jam.

#72 Gregore

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Posted 18 March 2013 - 11:21 AM

hmm, I was reading the wiki and it says this:

..when stationary it is able to fire all its weapons without heat build-up.

Now that would be interesting.

Edited by Gregore, 18 March 2013 - 11:25 AM.


#73 LeMans

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Posted 18 March 2013 - 11:25 AM

Any word on bug fix for missile splash damage? Hoping for a reduction in LRM Wars this patch...

#74 hammerreborn

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Posted 18 March 2013 - 11:27 AM

View PostLeMans, on 18 March 2013 - 11:25 AM, said:

Any word on bug fix for missile splash damage? Hoping for a reduction in LRM Wars this patch...


April 3rd patch.

#75 von Pilsner

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Posted 18 March 2013 - 11:39 AM

From: http://mwomercs.com/...ost__p__2076541

View PostMatthew Craig, on 18 March 2013 - 08:23 AM, said:

Raven hit-box is being adjusted in tomorrow's patch we will be monitoring to see how the change impacts the overall effectiveness of the Raven.


#76 LeMans

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Posted 18 March 2013 - 11:43 AM

View Posthammerreborn, on 18 March 2013 - 11:27 AM, said:


April 3rd patch.


Thank you, haven't come across that info yet!

I have to admit was hoping for sooner, I guess March will just be known as the month of LRM Warrior Online.
I swear I see an upward trend in total LRM tubes per match every day...

Edited by LeMans, 18 March 2013 - 11:45 AM.


#77 Ronan

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Posted 18 March 2013 - 11:47 AM

View PostSephlock, on 18 March 2013 - 03:58 AM, said:

Seriously, that should be the next set of things you can purchase: Bathroom tiles for your cockpit, a toilet seat (round or oval, depending on your preference), toilet paper hangar and roll (facing the wall, or facing the seat), the coolant flush sound effect...

And if they want to really bling it out, they should have a rattling sound (the toilet handle jiggling) when your ultra autocannons jam.


Oval? OVAL?!?!?! None of your fancy Clan tech should be allowed in, thank you very much!

#78 bloodnor

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Posted 18 March 2013 - 12:09 PM

THEY GAVE US A GMT TIME wow acceptance that the EU play MW:O THANK YOU PGI

#79 jay35

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Posted 18 March 2013 - 12:31 PM

View Postvon Pilsner, on 18 March 2013 - 11:39 AM, said:


OMG that's amazing! That may be the best change of all. :)

Well, second to colorable Hero mechs. :D

#80 Joe Mallad

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Posted 18 March 2013 - 12:33 PM

View PostFerretGR, on 18 March 2013 - 04:27 AM, said:

As always, thanks for putting it all together Redshift!



This is the info I'm looking for. I'm interested in how they're going to distinguish between the -DD and the -S; of course they'll start with different weapons and whatnot but in the end they share hardpoints and base engine size as of right now. It'll be interesting to see how the devs make them distinguishable.



Typically the prices are only slightly different than the canon prices, so I'd say those are good estimates. I'm trying to get 12 mill put away for my first one, either the DD or one of the others after upgrades.
i see them giving the DD 2 extra energy hardpoints or dare I say ECM.





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