M4rtyr, on 18 March 2013 - 01:46 PM, said:
Fair enough, never pay attention to that myself. I'm curious why the ML's shot the legs and the SSRM the torso though. For all I know that percentage is more heavily balanced to the torsos. I'm not trying to say its all BS. I'm just saying its a completely different set of results then I've seen in actual combat, ie situational.
A percentage is a percentage. I'd have been happier if he'd shot the torso with the ML as well, but it doesn't really change the fact that the ML took 3% off and the SSRM-2 took 9% off.
In the Training Grounds, where the damage apparently is inflated, I killed a COM-1B with 2 salvos of a SSRM-2, and a single salvo of a SRM-6.
M4rtyr, on 18 March 2013 - 01:46 PM, said:
BTW, going back to them removing it. I was just thinking, ECM is borked and they have said they are working on a change/fix, but they've not removed it have they. They are removing splash damage for a much bigger reason.
but anyway, we all will see for sure on the 2nd, personaly I don't expect a drastic change, but unless there is one I'm still maintaining missile damage does need to be reduced.
I don't expect you to read that mega-thread, but do read the post I linked from Paul. They're pulling splash damage because it's badly broken and does multiples of the intended damage, for all missiles.
The effect doesn't seem as pronounced on LRMs though, so those may see a lesser effect come the 2nd.
Oh, and a SplatCat will still do 90 alphas.