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Critique My Atlas Build


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#1 That Dawg

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Posted 18 March 2013 - 01:06 PM

thanks in advance

AS7-D-DC

I'm at odds having the arms do nothing but hang there. Alpha is low, but DPS is higher than my other builds and heat is a non issue. Armor maxed, I've got speed tweak.

Q: Artemis, a waste? I send send a volley as far as 200 without thinking too much, Chase off a scout, keep someone pinned behind cover etc.
Q: Ferro, another waste?
I dont have it, but thinking dump the ART, to pick up 3 tons of ammo. Armor is maxed as far as I can tell.

#2 SchwarzerPeter

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Posted 18 March 2013 - 01:21 PM

You have 16 free slots, so upgrade to Endo Steel and place a bigger engine in there. Rip some armor from the legs, you never need that much. Nobody is shooting the legs of an Atlas.

You can try something like this: AS7-D-DC

If you dont want the ML, but some extra DHS and Armor in there.

Oh and yes, Ferro is a waste, Endo saves more tonnage.

#3 kaffeangst

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Posted 18 March 2013 - 01:25 PM

http://mwo.smurfy-ne...58a6f32181085bb

Here's one of my Atlas D-DC builds, similar to your loadout; small modifications - faster, better DPS/heat management. The Dual LBX/SRM build is a great brawler, but cannot engage efficiently until within 150m. If you're able to close distance before taking damage you should be able to 1v1 any other Atlas build - being able to provide a more constant fire and a higher number of alphas before overheating. The number of projectiles and pellets being fired also increases chances of "crits" once core is exposed. For best results, have a direct-fire support mech alongside: for example, Dual AC/20 K2.

#4 Sleipnir

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Posted 18 March 2013 - 01:32 PM

Take the ammo out of your torso's - that's just asking for ammo explosion related death.

I would look at getting a couple of lasers on there too, as you're entirely ammo reliant. It's nice to have something you can fall back on if a fight goes just a little too long.

#5 SquawkHawk

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Posted 18 March 2013 - 02:11 PM

View PostThatDawg, on 18 March 2013 - 01:06 PM, said:

Q: Artemis, a waste? I send send a volley as far as 200 without thinking too much, Chase off a scout, keep someone pinned behind cover etc.
I like Artemis but you have to have the Ammo to make it worthwhile.

Q: Ferro, another waste?
Yes! Ferro would be a waste! Like Schwartz said get ENDO first if you are going to upgrade to one of them.


Just a couple of little tweeks that would get you 2 tons of SRM Ammo:
1. Dropping your leg Armour by 11 each leg to 73 would allow you to put a ton of SRM in.
2. If heat is a non issue, try a round or 2 with a heat sink less and replace it with an SRM ammo.

That would give you Ammo for 22 SRM volleys instead of just 11.

If you were desperate for another Ton, you could sneak another 8 tons of armour off each leg and Arm.

Edited by SquawkHawk, 18 March 2013 - 02:11 PM.


#6 That Dawg

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Posted 18 March 2013 - 02:18 PM

interesting

thanks

#7 Rigiroth

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Posted 18 March 2013 - 05:21 PM

Not nearly enough SRM Ammo. For 3 SRM6s, I'd go for about 5 tons prefferably. And generally, two tons per LB10X is good. Since you are pure short range, you will need to upgrade your engine considerably to get in brawling range. The insanely limited range will kill you on Alpine, a little bit on Caustic(but you can work around it), and more than likely on the new Desert map do to the scale. Addtionally, this build is also going to continue to be lacking tomorrow when they remove the splash of SRMs (since splash is currently is causing too much damage to be done). Relying on ECM isn't the best idea because of the PPC counter to it which as a DDC you will indeterminately feel a lot of. Dual LB10X is really good, but for 22 tons, I don't think it is really worth it on an Atlas since they are often at range. You'll also die very quickly without doing lots of damage because to get close enough to effectively use your weapons, you'll get torn to shreds.

An AC20 would save a lot of weight for variation and give you a bit more pin-point range, while the dual UACs would amount to the same tonnage (with ammo b/c they chew through it) but free up two crit slots. give you ranged weaponry, and still be monsters at brawling. Two AC5s would do for consistancy where the UAC5s come short and require less ammo so you could upgrade it more.

Intermission

<a href="http://mwo.smurfy-net.de/mechlab#i=17&l=f3b8a687b03ffa2b6f6ed61689ba864b0f15f1bf">325 LLDDC</a>

That would be a good all-arounder. I'm not sure if you've seen it before, but it is hard to give you advice on a pure brawler build because brawler Atlai generally die very quick, painful deaths and because they can't lay out the massive fire power of other current mechs (Mostly it is outshined by mechs boating SRM, but that is subject to change tomorrow). An AC20s and 2 PPCs are a force to be reckoned with.

<a href="http://mwo.smurfy-net.de/mechlab#i=17&l=0022c168a2357f18ba3a8b4186e0c298268279ef">325 PPC </a>

Additionally, if you wanted a pure brawler, you could take the PPCs off for LPLs which would also combine well with the AC20 to make a night mare on the field at short range. (while having more range than the LB10X) and they have better heat efficiency than the PPC with the recent change to 7.3 (the reg laser being 7.0).

Edit: I should also mention that I own and have mastered the D(F), DDC, and RS, but the D(F) is my favorite, which I have hte most experience with because of the bonus.

Edited by Steemship, 18 March 2013 - 05:24 PM.


#8 Royalewithcheese

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Posted 18 March 2013 - 05:37 PM

I don't think you need more than 49 in your legs TBH. I run 49 and I've been legged maybe twice and I'm pretty sure it was accidental. I would seriously consider going to an AC/20 or 2xUAC5 for pinpoint damage - your SRMs do the "shotgun" thing better anyway. If you can fit them in, 2xMLas are better than nothing against annoying lights. And IMO a big engine is absolutely critical - helps you shore up your biggest weakness. But looks like a fun build!

Here's my take that tries to keep to the spirit of the thing :)

http://mwo.smurfy-ne...056d8b5ddfadde4

#9 RLBell

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Posted 18 March 2013 - 06:15 PM

While the LB-10X does have terrible scatter, it does inflict damage a long ways away. Six tons of LB-10X ammo is way too much. I mount four tons for my D-DC, maybe I just suck at playing, but I have yet to empty the bins and could probably drop it to three and not notice (I usually lose the side torso before the 'ammo at 25%' warning, so even three tons may be too much). At only a single ton per weapon, I would have the ability to swap out my twin LL's for PPC's, so that I can keep the ammo for short range shots and use the PPC's to open holes for teh LB-10X's to exploit

#10 That Dawg

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Posted 19 March 2013 - 02:51 AM

As time permits, I'm going to juggle the last several suggestions around, much wisdom about getting chewed up before getting close enough. The LBX's really damage, but are limited as noted, I've worked two large lasers into the mix, kept the 3xSRM's and mainly fiddling about with that last optional shoulder, ac20, uac etc. I'll drop the leg armor, going to stick with the engine, with speed tweak its not horrible and I do see a few times catching up, or almost keeping up with the battle as it spills around.

I'd forgotten tomorrow..or is it today...that new patch hits...lulz, could spoil the whole dam thing if they nerf missiles

#11 Zoccola

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Posted 19 March 2013 - 06:29 AM

The LB10x and 3xSMR6 with artemis is brutal. I have run my DDC with 2x UAC5, 1x AC20, 1xAC10, 2xAC5 and I found it never did as well as with the 2xlb10x. The DDC is about causing havoc. It doesnt have a large alpha. 75 points is small for 100 ton mech (you can get over 100 with stalkers and awesomes.) The point of the mech isnt to be a damage dealer, but to wade through the enemy. The LB10x is great for that. 1) it causes crits 2) you can hit multipe mechs from far (get your assist bonus anyway you can), 3) up close, 2 lb10x hits much harder than 1 ac20. 4) you can hit lights with it.

I run this, and I do very well with it (provided I dont rush forwards and my team sits back playing peakaboo).
http://mwo.smurfy-ne...c64d1cf9987d761





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