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Consumables Saggestion Thread


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#1 Stardancer01

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Posted 14 March 2013 - 08:52 AM

Consumables suggestion thread
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At last (Coolant flush) is making its way into the game. but what other items would you like to see? as well as Air Strikes, and Artillery Strikes
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How about
x(scan pluse, satellite scan) or something simular (revails all mechs on map for 2 secends, one use only)
x(Weapon overload) (all energy weapons gain 25% range and +1 damage & heat for 3 seconds, one use only)
x(Backup system) reroutes power and control systems, betty 'power up sequence sucessfull weapon online'
(attempts to repair all weapons & equipment in non lost sections, shut down 10 seconds, one use only)
x(Re allocate armour) mechs with hands only, iner sphere only
(equalizes remaining armour on the mech, rounding down, shut down 10 seconds, one use only)
x(Intercooler) (+10 units of heat sink capacity when shut down, one match only)
x(hover tank, airo fighter) AI (to defend main base, one match only)
x(jump buster) (counts as 6 jump jets, non-recharging fule bar, one bar only)
x(ecm pulse) (you have ecm for 5 seconds, one use only)
x(speed bost power cell) (+50 units engine power 10 seconds, one use only)
x(high trajectory guidance) (LRMs for the next 10 seconds will descend completely vertically on their target, one use only)
x(advanced ejection pod) if not head shot (remains hovering over area where you were destroyed, can detect near by mechs, one use only)
x(3rd person UAV) probe (gives 3rd person option until destroyed, one use only)
xothers (hologram unit, burns out in 10 seconds + heat signature) (teleport)
x(Passive sensor mode) stabilized buffered low noise passive booster module (burns out after 30 seconds at the start of the game, hard to detect moving mech, very hard to detect still mech, one match only)

Edited by Stardancer01, 17 March 2013 - 12:25 PM.


#2 buttmonkey

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Posted 14 March 2013 - 09:41 AM

ELEMENTALS!

#3 Stardancer01

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Posted 15 March 2013 - 06:07 AM

View Postbuttmonkey, on 14 March 2013 - 09:41 AM, said:

ELEMENTALS!


How would they work exactly?
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May be as AI base defense like aero fighters and hover tanks?
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Edited by Stardancer01, 19 March 2013 - 01:01 AM.


#4 Stardancer01

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Posted 19 March 2013 - 12:59 AM

x(Enhanced Armor)
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Armor starts off blue,
undamaged sections gain 2 seconds damage resistance when first hit by weapon type,
flashes blue for 2 seconds
it will then turn green taking damage normally on following hits
if hit by other types of weapon
armor will louse benefit automatically and take damage as normal
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(Reflective Armor) 2 seconds resistance against (Energy) based weapons
(Reactive Armor) 2 seconds resistance against (Ballistic) based weapons
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upgrade to 3 seconds
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one use only, one match only (note even if undamaged or patchily damaged)
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