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Catapult Headshot


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#21 Ph30nix

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Posted 19 March 2013 - 04:48 AM

Look the Cata is JUST starting his modeling career he will give you headshots once he can pay to have them done.

#22 Roland

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Posted 19 March 2013 - 05:24 AM

View PostPurpleNinja, on 19 March 2013 - 03:34 AM, said:

Unless your target is standing still, headshots are pure luck.


You think so, huh?

#23 Mawai

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Posted 19 March 2013 - 05:43 AM

View PostPrimetimex, on 19 March 2013 - 04:12 AM, said:

Alright thanks for the tip Lyteros - I actually centered my shots dead straight at the cockpit. I read and followed this information on this discussion thread on hitboxes: http://mwomercs.com/...x-localisation/

So I concentrated dead centre on the yellow head hitbox area ... but OK I'll try aiming a little above the cockpit.

And yes me Stalker and the Pult where humping each other ^^


The lasers fire from where ever they are on your chassis. CT have the least sideways convergence issues ... but the laser is mounted below you ... if you are at a range of 0 then even if YOU can see the cockpit ... the laser mounted in the CT several meters below you can NOT see the cockpit ... it will always hit the CT first even if the laser is aimed at the cockpit. The same thing goes for arm mounted weapons ... In an Atlas or Hunchback the arms are mounted low and if you are firing from behind cover you often need to be farther out or the shots hit the terrain. In a K2 the weapons in the pods are high up so you can be almost hull down behind cover and still effectively fire over it.

Depending on where your weapons are located on the chassis the odds are good that at a range of zero ... none of them will be able to see the cockpit because most are not mounted that high on the chassis ... head mounted weapons excepted. Shots from these can hit other parts of the target or even miss.

I have fired dual PPC's from an Atlas that crossed behind a zero range target - both missing - because the arms could not target inward enough to hit the mech that was right next to me.

I've also found that when firing an arm mounted ballistic/ppc weapon ... it sometimes requires aiming to one side of the target in order to hit properly.

I would suggest going into the training grounds and seeing how close you can get before convergence will make head shots more difficult ... I think the range is on the order of 100m or so .. closer than that and the odds that some of the weapons will hit the chassis before the cockpit start going up substantially.

#24 Zero Neutral

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Posted 19 March 2013 - 05:44 AM

View PostPrimetimex, on 19 March 2013 - 03:29 AM, said:

OK, I know there are other threads about headshots - but I need some feedback on this as it is bordering on the ridiculous!

Many times I've come face to face with a Catapult at a point blank range with my Stalker so then I proceeded to unload in the 'Pult's centre cockpit dead-on (yes I know where the hitbox is) and few more alpha's later of 2 LL and 4 ML and it's still standing - NO HEADSHOT??!!!

I then ended up coring the 'Pult anyway - so is the headshot in MWO broken?? Seriously - meanwhile someone else managed to headshot 2 Stalkers from a distance with PPCs - a jumping Phract no less??!!

It's not broken, some times it is difficult to pull off. Other times I find that I head shot a CPLT without even meaning to.

Edited by Zero Neutral, 19 March 2013 - 05:45 AM.


#25 Elizander

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Posted 19 March 2013 - 05:45 AM

I was doing something dumb and getting shot up by 4 mechs while all alone and before I esploded the enemy K2 decided to stop moving so I popped him in the head with my five Large Pulse Lasers. He went down instantly, so I think it's still okay. :)

#26 Rushin Roulette

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Posted 19 March 2013 - 05:54 AM

The problem is we dont know what mech you were piloting when this happened.

If it was the Cataphract, then the big guns in your arms are below the Catapult nose if you are that close. You were maybe targeting his cockpit... but you were actually shooting up his nose, creating a big mess in the process.

#27 Elizander

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Posted 19 March 2013 - 06:03 AM

View PostThontor, on 19 March 2013 - 05:59 AM, said:

I dunno about that, the Cataphract head hitbox is just a very tiny square in the center of the center window... Its very small... I'd say the Catapult is much easier to head shot.


Hunchbacks are right up there with Catapults.

#28 Co Ward

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Posted 19 March 2013 - 06:04 AM

View PostLordDante, on 19 March 2013 - 03:37 AM, said:

i dont know how often i had that Problem but most of the time its because of a lag spike Posted Image


you meme bad and you should feel bad.

#29 Star Colonel Mustard Kerensky

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Posted 19 March 2013 - 06:07 AM

View PostPrimetimex, on 19 March 2013 - 04:12 AM, said:

Alright thanks for the tip Lyteros - I actually centered my shots dead straight at the cockpit. I read and followed this information on this discussion thread on hitboxes: http://mwomercs.com/...x-localisation/

So I concentrated dead centre on the yellow head hitbox area ... but OK I'll try aiming a little above the cockpit.

And yes me Stalker and the Pult where humping each other ^^

Mechs tend to do wierd things when the rub up against other mechs. Namely teleport around a bunch so there's no telling WHERE the dude was actually standing.

#30 Hellboy561

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Posted 19 March 2013 - 06:10 AM

View PostThontor, on 19 March 2013 - 06:05 AM, said:

I don't know if i would put them on the same level, but they are close.


Yeah hunchbacks are just as bad, the head is really obvious, and if one powers down infront of you take the extra few seconds to blow that cockpit out!! Has saved me a few times!

#31 Franchi

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Posted 19 March 2013 - 06:10 AM

Op pins mech against coffee maker, can't figure out why he has convergence issues.

Lulz

#32 armyof1

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Posted 19 March 2013 - 06:13 AM

View PostOmni 13, on 19 March 2013 - 04:11 AM, said:


cataphracts are easier


Not even close, just try it on testing grounds, the Catapult headshot box is several times bigger than the cataphracts,

#33 PurpleNinja

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Posted 19 March 2013 - 06:24 AM

View PostRoland, on 19 March 2013 - 05:24 AM, said:

You think so, huh?

This what I experienced after 2500 matches.
Have been destroyed by headshots about a dozen times, most by standing still in a Catapult while typing something or looking for targets.

From my side I got lots of headshots while piloting a six PPC Stalker, but there are a lot of players who simply climb a hill and stay there waiting for the first hit to start moving, even then a headshot is not guaranteed past 600 meters, just got lucky.

:) :)

#34 Primetimex

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Posted 19 March 2013 - 06:36 AM

I was piloting my Stalker and the lasers are mounted high up enough so I can see that all of them are hitting the cockpit dead on - .... and I have a ping of about 300ms ....

#35 CheezPanther

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Posted 19 March 2013 - 07:01 AM

View PostOmni 13, on 19 March 2013 - 04:11 AM, said:


being too close to your target (i.e face hugging)



cataphracts are easier


Phracts really?... cmon.. I can cockpit a Catapult easier than a phract any day. Anyone can.. Despite the massive amount of cockpit glass on the cata, only the center window counts as HEAD, and that might be something worth looking into for the devs..

The catapult will take Headshots from the front and the sides... check the hitboxes urself

Posted Image





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