

New Laser Sounds.
#1
Posted 06 March 2013 - 08:25 AM
the sounds themselves aren't really the issue...well, why are they sooo different from the Pulse laser recharge? Why not go more in that direction. What just seems completely wrong and annoying is that the recharge time is louder and (naturally) longer than the laser discharge itself.
There needs to be some slight muting to the recycle SFX, it's too damn loud. The implementation here just seems very poorly executed when compared to the other recycle / reload SFX.
#2
Posted 06 March 2013 - 08:26 AM
#3
Posted 06 March 2013 - 08:27 AM
#4
Posted 06 March 2013 - 08:28 AM
#5
Posted 06 March 2013 - 08:28 AM
#6
Posted 06 March 2013 - 08:33 AM

#7
Posted 06 March 2013 - 08:41 AM
KingCobra, on 06 March 2013 - 08:28 AM, said:
Doesn't really bother me, that's inner sphere tech for you

#8
Posted 06 March 2013 - 08:44 AM
WassonG, on 06 March 2013 - 08:25 AM, said:
the sounds themselves aren't really the issue...
Yes they are. They are absolutely horrible. I hate posting complaints on a forum, since that seems to automatically take something away from the argument, but for some of us these new medium laser recharge sounds just kill the enjoyment of the game.
If there were some way to just delete the sound file, disable that particular sound in config - any kind of workaround, I'd be happy. My opinion isn't universal. Some like it, some don't. I'm not asking for total removal of the sound because *I* don't like it. But for those of us that do not, please please give us something to help out. Turning off all sound isn't really practical. That kills enjoyment and immersion in the game. This (highly) annoying sound frequently coming through the speakers achieves that same end. To me, this is akin to fingers on a chalk board. Ok, not that bad but it's in the neighborhood.
I won't be playing my (current) favorite mech - 4ML + Gauss Flame - until something is resolved. I'm going through and trying to find mechs/builds I'd like that use pulse lasers. It is somewhat surprising that something this small and simple can have this (almost disproportionately) large of an impact.
#9
Posted 06 March 2013 - 08:48 AM

#10
Posted 06 March 2013 - 08:51 AM
#11
Posted 06 March 2013 - 09:07 AM
Edited by Lycrin, 06 March 2013 - 09:08 AM.
#12
Posted 06 March 2013 - 09:23 AM
#13
Posted 06 March 2013 - 11:32 AM

#14
Posted 06 March 2013 - 11:34 AM
Livebait, on 06 March 2013 - 08:48 AM, said:

I use two simple pc-speaker and it's still WAY to loud. Like I said in another thread: I think I could get used to the sound if it wasn't just so damn loud and intrusive.
maXe72, on 06 March 2013 - 11:32 AM, said:


Edited by Bromineberry, 06 March 2013 - 11:35 AM.
#15
Posted 06 March 2013 - 11:36 AM
#16
Posted 06 March 2013 - 11:39 AM
Whats odd is that up untill now sound has been the A1 best thing this game has implemented other than the honorable FD and his masterpieces.
I would hope they address it.. I would hope you ask the dev guys ask . why? and when wil they change.. Otherwise.. we will have to make threads every other week untill they fix it.
We have to be pita about this.. Otherwise its a bit of a slippery slope.. or accepted behaviour. Once you accept something crappy once, well.. everythings fair game at that point..
I suppose this is one of the nice things about F2P// Feedback can actually fix things that are fubar.
#17
Posted 06 March 2013 - 11:42 AM
However I'd love to see some brass eject from a chasis... like a huge AC/20 casing falling out of an atlas would be epic.
#18
Posted 06 March 2013 - 12:31 PM
#19
Posted 06 March 2013 - 12:36 PM
#20
Posted 06 March 2013 - 02:55 PM
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