Stygian Steel, on 19 March 2013 - 10:00 AM, said:
well realistically speaking, the only viable use for a walking tank would be as mobile artillery or mobile anti air, with how effective AT mines and i.e.d's are against tanks imagine how easy it would be to disable something on two legs. no roughly man sized power armor would be more likely than giant mechs
even then, the walking arty would still have to stop moving to fire thus making marginally more useful than SPG's mounted on treads or wheels.
so now that we've agreed mechs arent real, you can't really compare them to abrams now can you?
I'd rather we go off the established mechanics and fiction of the game (mechanics hold more weight to me than fiction.)
mechanics say that mechs on the move have a harder time aiming (To-hit roll +1 for walking, +2 for running) compared to a mech that is stationary (To-Hit roll unmodified), therefore mechs
do not have perfect accuracy when moving.
DanNashe, on 19 March 2013 - 10:05 AM, said:
the real issue is gameplay. Is consistent pinpoint accuracy at 800 meters while laterally jumping at 90 kph good for the game? Or should there be a tradeoff where going fast means sacrificing offensive power for defensive power?
Well if players love Quake, CounterStrike, and Hawken; then yes every mech should have 'consistent pinpoint accuracy at 800 meters while laterally jumping at 90 kph.'
which proves to me all along, that most players here don't want a mech sim so much as a Battletech-flavored Hawken.
Edited by Aaron DeChavilier, 19 March 2013 - 10:08 AM.