Jump to content

New Mech: Jagermech Feedback


304 replies to this topic

#1 Kyle Polulak

    <member/>

  • Overlord
  • Overlord
  • 584 posts
  • LocationVancouver, BC

Posted 19 March 2013 - 09:57 AM

Tell us what you think of the new JaegerMech!

Quote

JagerMech JM6-DD
- Tonnage: 65
- Engine: 260 XL
- Top Speed: 64.8 kph
- Max Engine Rating: 315
- Armor: 232 (Ferro-Fibrous)
- Torso Movement:
- 110 degrees to each side
- 20 degrees up and down
- Arm Movement:
- 0 degrees to each side
- 35 degrees up and down
- Weapons & Equipment:
- Left Arm: Ultra AC/5, AC/2
- Left Torso: Medium Pulse Laser, CASE
- Right Torso: Medium Pulse Laser, CASE
- Right Arm: Ultra AC/5, AC/2
- Internal Structure: Standard
- Hardpoints:
- Left Arm: 3 Ballistic
- Left Torso: 1 Energy, 1 AMS
- Right Torso: 1 Energy
- Right Arm: 3 Ballistic
- Heat Sinks: 10 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2

JagerMech JM6-A
- Tonnage: 65
- Engine: 260
- Top Speed: 64.8 kph
- Max Engine Rating: 315
- Armor: 256 (Standard)
- Torso Movement:
- 90 degrees to each side
- 20 degrees up and down
- Arm Movement:
- 0 degrees to each side
- 35 degrees up and down
- Weapons & Equipment:
- Left Arm: LRM 15, AC/2
- Left Torso: Medium Laser
- Right Torso: Medium Laser
- Right Arm: LRM 15, AC/2
- Internal Structure: Standard
- Hardpoints:
- Left Arm: 1 Ballistic, 2 Missile
- Left Torso: 1 Energy, 1 AMS
- Right Torso: 1 Energy
- Right Arm: 1 Ballistic, 2 Missile
- Heat Sinks: 10 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2

JagerMech JM6-S
- Tonnage: 65
- Engine: 260
- Top Speed: 64.8 kph
- Max Engine Rating: 315
- Torso Movement:
- 110 degrees to each side
- 20 degrees up and down
- Armor: 192 (Standard)
- Arm Movement:
- 0 degrees to each side
- 35 degrees up and down
- Weapons & Equipment:
- Left Arm: AC/5, AC/2
- Left Torso: Medium Laser
- Right Torso: Medium Laser
- Right Arm: AC/5, AC/2
- Internal Structure: Standard
- Hardpoints:
- Left Arm: 2 Ballistic
- Left Torso: 2 Energy, 1 AMS
- Right Torso: 2 Energy
- Right Arm: 2 Ballistic
- Heat Sinks: 10 Single
- Jump Jets: n/a
- ECM Capable?: No
- Module Slots: 2



#2 WardenWolf

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,684 posts
  • LocationTerra

Posted 19 March 2013 - 10:24 AM

Just from the stats it feels like a lot of hardpoints for a mech its size. Every variant has 8, which is more than the same-size Catapult (6) and the same as the most flexible of the Atlas variants. Perhaps this is offset by the relative weakness of having most hardpoints in the arms, with none in the CT / head (so no zombie-JagerMechs)? It will be interesting to see!

#3 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 19 March 2013 - 10:32 AM

This feels like a mech that should have access to 3 module slots across the board to represent it's fire support and advanced sensor arrays. It would help give it a boost over the established "best builds" for a Heavy spot.

With Master if you could have 3+1 unlocked, I think it would help lean some people towards this build when more modules have been released.

#4 Ari Dian

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 251 posts

Posted 19 March 2013 - 10:33 AM

They look good. And dont forget, the most hardpoints are in the arms. They can easy be destroyed. Great mix of firepower and weakness.
Maybe only the S will be different, with 4 energy slots in the side torso. 4x LL with good convergence will be seens this way.

#5 Aesthetech

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 92 posts

Posted 19 March 2013 - 10:58 AM

View PostPANZERBUNNY, on 19 March 2013 - 10:32 AM, said:

This feels like a mech that should have access to 3 module slots across the board to represent it's fire support and advanced sensor arrays. It would help give it a boost over the established "best builds" for a Heavy spot.

With Master if you could have 3+1 unlocked, I think it would help lean some people towards this build when more modules have been released.


Very much agree with this. The Jagermech variants don't bring much over the Cataphract. For example, what the crap are you gonna do with 3 ballistic slots in each arm? MGs? Yea, maybe if you guys ever make them any more than a joke weapon.

Realistically, with the lesser tonnage, they're not going to be able to do anything with ballistics in the arms that the CTF-4X can't do better. Superior torso movement isn't enough to make up for it.

Jagermech pretty much screams 3 module slot mech when you compare it's crit types and locations to the 65/70 ton Cats.

#6 Gasman 1220

    Member

  • PipPip
  • 32 posts
  • LocationJersey

Posted 19 March 2013 - 11:27 AM

View PostAposiopesis, on 19 March 2013 - 10:58 AM, said:

Very much agree with this. The Jagermech variants don't bring much over the Cataphract. For example, what the crap are you gonna do with 3 ballistic slots in each arm? MGs? Yea, maybe if you guys ever make them any more than a joke weapon.

Realistically, with the lesser tonnage, they're not going to be able to do anything with ballistics in the arms that the CTF-4X can't do better. Superior torso movement isn't enough to make up for it.

Jagermech pretty much screams 3 module slot mech when you compare it's crit types and locations to the 65/70 ton Cats.


The CTF-4X is great for quad-AC5s, but the JM6-DD can do hex-AC2s. That's a huge difference.

#7 Ari Dian

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 251 posts

Posted 19 March 2013 - 11:30 AM

View PostAposiopesis, on 19 March 2013 - 10:58 AM, said:

Very much agree with this. The Jagermech variants don't bring much over the Cataphract. For example, what the crap are you gonna do with 3 ballistic slots in each arm? MGs? Yea, maybe if you guys ever make them any more than a joke weapon.

Realistically, with the lesser tonnage, they're not going to be able to do anything with ballistics in the arms that the CTF-4X can't do better. Superior torso movement isn't enough to make up for it.

Jagermech pretty much screams 3 module slot mech when you compare it's crit types and locations to the 65/70 ton Cats.


Dont forget that the Jagermech will have 2-3 more free crit-slots. The Cata has lower activators and one hand (all but 4X). The Jagermech does not.

And yes, the 6x AC2 Jagermech will be fun :lol:.

Edited by Ari Dian, 19 March 2013 - 11:31 AM.


#8 ohtochooseaname

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 440 posts
  • LocationSan Jose, CA

Posted 19 March 2013 - 11:35 AM

View PostAri Dian, on 19 March 2013 - 11:30 AM, said:


Dont forget that the Jagermech will have 2-3 more free crit-slots. The Cata has lower activators and one hand (all but 4X). The Jagermech does not.

And yes, the 6x AC2 Jagermech will be fun :lol:.


It's not really feasible...you're stuck with an XL engine, and at a 255, even with ferro and endo, that only leaves you with 40 tons to work with. Given 36 tons for ac2's, that only 4 tons of ammo, or 300 shots. It needs the extra 5 tons the CTF has to make a 6x AC2 work.

Edited by ohtochooseaname, 19 March 2013 - 11:35 AM.


#9 PsychoTurtle

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 46 posts
  • Facebook: Link
  • LocationDana Point, CA

Posted 19 March 2013 - 11:39 AM

It looks like it smells exactly what angels taste like.

#10 Gasman 1220

    Member

  • PipPip
  • 32 posts
  • LocationJersey

Posted 19 March 2013 - 11:40 AM

View Postohtochooseaname, on 19 March 2013 - 11:35 AM, said:


It's not really feasible...you're stuck with an XL engine, and at a 255, even with ferro and endo, that only leaves you with 40 tons to work with. Given 36 tons for ac2's, that only 4 tons of ammo, or 300 shots. It needs the extra 5 tons the CTF has to make a 6x AC2 work.


I ran my -4X quad-AC5 with the STD 210. Dropping down to an XL230ish should be doable.

#11 Ari Dian

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 251 posts

Posted 19 March 2013 - 11:45 AM

View Postohtochooseaname, on 19 March 2013 - 11:35 AM, said:


It's not really feasible...you're stuck with an XL engine, and at a 255, even with ferro and endo, that only leaves you with 40 tons to work with. Given 36 tons for ac2's, that only 4 tons of ammo, or 300 shots. It needs the extra 5 tons the CTF has to make a 6x AC2 work.


Never said feasible, said fun :).

#12 WardenWolf

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,684 posts
  • LocationTerra

Posted 19 March 2013 - 11:47 AM

View Postohtochooseaname, on 19 March 2013 - 11:35 AM, said:


It's not really feasible...you're stuck with an XL engine, and at a 255, even with ferro and endo, that only leaves you with 40 tons to work with. Given 36 tons for ac2's, that only 4 tons of ammo, or 300 shots. It needs the extra 5 tons the CTF has to make a 6x AC2 work.


View PostGasman 1220, on 19 March 2013 - 11:40 AM, said:

I ran my -4X quad-AC5 with the STD 210. Dropping down to an XL230ish should be doable.

If I am looking at the numbers right, you can't do FF+Endo+XL engine+DHS (needed for cooling)+6xAC2+Ammo... and that is to speak nothing of backup weapons (even a single MLaser) for when you run out of ammo or have the arms ripped off.

As such, I don't think that is going to be the configuration of choice for the JagerMech... and in fact, it is being well pointed out that a Catapult or Cataphract seems better in almost every situation. The one exception might be a combined ballistics + missiles loadout, but that seems awkward.

This is actually a good example of why I think we need(ed) hardpoint sizes. If the JagerMech could sport dual Gauss in the arms, but the Cat K2 couldn't fit bigger ballistics in the torso, then it would have given the JagerMech a much bigger role. Sadly, the move to change the K2's appearance based on the torso guns it has mounted puts a lot of nails in the coffin of that idea ever coming to pass.

#13 WardenWolf

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,684 posts
  • LocationTerra

Posted 19 March 2013 - 11:53 AM

Just as a followup, the best I can come up with for a 6x AC2 loadout is this:

6x AC2
5 tons of ammo (or 4 tons and a MLaser)
XL200 engine
EndoSteel
FerroFibrous armor (full less about 25% on each leg)
Double Heatsinks (just the required 10 - not sure if this is enough to keep up with the heat of those guns)

That puts it at Assault-mech speed, and limited damage output capability (if every shot lands, about 700 damage maximum). I don't think that seems effective to me, and it uses every last crit on the mech.

#14 ohtochooseaname

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 440 posts
  • LocationSan Jose, CA

Posted 19 March 2013 - 11:56 AM

View PostGasman 1220, on 19 March 2013 - 11:40 AM, said:


I ran my -4X quad-AC5 with the STD 210. Dropping down to an XL230ish should be doable.


That gives you 1 extra ton to work with...so... 5 tons of ammo if you are willing to skimp a little on armor, or maybe a couple small lasers or something. The thing has major heat problems though at 12 hps.

#15 Pando

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,456 posts
  • LocationDeep, deep inside _____.

Posted 19 March 2013 - 11:59 AM

View PostAposiopesis, on 19 March 2013 - 10:58 AM, said:

Very much agree with this. The Jagermech variants don't bring much over the Cataphract. For example, what the crap are you gonna do with 3 ballistic slots in each arm? MGs? Yea, maybe if you guys ever make them any more than a joke weapon.

Realistically, with the lesser tonnage, they're not going to be able to do anything with ballistics in the arms that the CTF-4X can't do better. Superior torso movement isn't enough to make up for it.

Jagermech pretty much screams 3 module slot mech when you compare it's crit types and locations to the 65/70 ton Cats.


We have 70 ton cats?

View PostWardenWolf, on 19 March 2013 - 11:53 AM, said:

Just as a followup, the best I can come up with for a 6x AC2 loadout is this:

6x AC2
5 tons of ammo (or 4 tons and a MLaser)
XL200 engine
EndoSteel
FerroFibrous armor (full less about 25% on each leg)
Double Heatsinks (just the required 10 - not sure if this is enough to keep up with the heat of those guns)

That puts it at Assault-mech speed, and limited damage output capability (if every shot lands, about 700 damage maximum). I don't think that seems effective to me, and it uses every last crit on the mech.


So run 4 and more lasers. Bigger engine, more armor, more heat management, more ammo. Win/Win situation.

#16 Ralgas

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,628 posts
  • LocationThe Wonderful world of OZ

Posted 19 March 2013 - 12:31 PM

View PostWardenWolf, on 19 March 2013 - 11:47 AM, said:



If I am looking at the numbers right, you can't do FF+Endo+XL engine+DHS (needed for cooling)+6xAC2+Ammo... and that is to speak nothing of backup weapons (even a single MLaser) for when you run out of ammo or have the arms ripped off.

As such, I don't think that is going to be the configuration of choice for the JagerMech... and in fact, it is being well pointed out that a Catapult or Cataphract seems better in almost every situation. The one exception might be a combined ballistics + missiles loadout, but that seems awkward.



we're going to have to see how the torso hitboxes pan out but i disagree with the k2 doing the job better. It's more of a trade off, making the weps more vulnerable in the arms to gain the advantage of arm reticule acquisition and movement range. with the 2 extra slots in the arms due to less actuators it will be a lot more flexible than the 4x as far as load out but will be a juggling act. i forsee them being an excellent support mech as long as you can avoid attention, same as the phract

#17 krolmir

    Member

  • PipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 258 posts

Posted 19 March 2013 - 12:46 PM

I like that each variant has is own quirks. Seems like it will be fun to play each of them.

#18 arghmace

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • LocationFinland

Posted 19 March 2013 - 12:51 PM

As far as I understand the Jagermech's arms are mounted real high so it can snipe over hills very well. If you also notice that K2 just had it's torso twist reduced to 110 then 2 out of 3 Jagermechs match that (the third having 90). Also K2 cannot really use its ballistic slots in hilly terrain - just 16 degrees pitch in the torso. On the other hand Jager has 55 degrees up/down combined in its torso and arms.

#19 El Death Smurf

    Member

  • PipPipPipPipPipPip
  • 362 posts
  • LocationIdaho

Posted 19 March 2013 - 12:55 PM

20 degree vertical arm movement.... on an AA mech. lol is that the smallest vertical arm movement of all the mechs, on the AA mech?

#20 arghmace

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • LocationFinland

Posted 19 March 2013 - 12:58 PM

View PostEl Death Smurf, on 19 March 2013 - 12:55 PM, said:

20 degree vertical arm movement.... on an AA mech. lol is that the smallest vertical arm movement of all the mechs, on the AA mech?


Torso has 20, arms have 35. So both very good actually. Better than the nerfed Catapults now have.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users