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New Map: Tourmaline Desert Map Feedback


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#141 chfhimself

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Posted 24 March 2013 - 08:00 AM

Overall, it's a decent map. But, it suffers from the same fate as the other large map, alpine peaks. The current game modes and team sizes do not work well on these really large maps.

My biggest complaint is that it seems like my "chance to play tormaline" is cranked up to 11. For the last 3 days, 3/4 of the games I play are on tormaline....

#142 Wildstreak

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Posted 24 March 2013 - 09:34 AM

Stuck point on Tourmaline Desert.

Found a point in C7 where I was crossing some crystals to join my team and got stuck, no JJ to get out and nothing would move me from the spot.
Have a screenshot if needed to help locate the spot.

#143 arghmace

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Posted 24 March 2013 - 11:55 AM

View Postchfhimself, on 24 March 2013 - 08:00 AM, said:

Overall, it's a decent map. But, it suffers from the same fate as the other large map, alpine peaks. The current game modes and team sizes do not work well on these really large maps.


Yes, the capping speed on both game modes should be linearly adjusted according to map size. Every assault game on Tourmaline ends in cap victory. When you have a battle in the middle of the map and a single scout slips through, that's it. You just cannot make it back in time over those huge distances.

Quote

My biggest complaint is that it seems like my "chance to play tormaline" is cranked up to 11. For the last 3 days, 3/4 of the games I play are on tormaline....


Indeed. I just had to stop playing since I simply could not stomach this map anymore.

The map in itself is good, but current game modes don't work on it and we get way too much of it.

Edited by arghmace, 24 March 2013 - 11:57 AM.


#144 WaKK0

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Posted 24 March 2013 - 03:24 PM

Great map, love it. Lots of fun.... However, PLEASE stop making it the most prominent forced map in cycle rotation!!! I'm so tired of playing this map.... Today alone, 10 times in a row!

Seriously... Do you need me to write you a random map selector that gives users randomized maps with more likely to get certain maps but DOES NOT force the user to play one map over and over and over again? Its not that hard to write!!!

#145 WhupAzz

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Posted 24 March 2013 - 06:33 PM

It was a nice map BUT having to play it all the time is making this game even more repetitive and boring ... So fix it.

#146 BloodyDziq

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Posted 25 March 2013 - 12:35 AM

wonderful map, much better then Alpine, keep up the good work ;)

#147 Genewen

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Posted 25 March 2013 - 01:27 AM

Two things that should be adressed:
1. Mechs being visible through the crystals when using heat vision is bad.
2. The hitboxes of the crystals were made extremely sloppy and hastily. Very often shots end up not hitting the enemy but invisible crystals because the latter do not have indiviual bodys but are one giant box which hit model often extends several meters from the visible object.

#148 Fiona Marshe

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Posted 25 March 2013 - 02:52 AM

View PostMerchant, on 24 March 2013 - 09:34 AM, said:

Stuck point on Tourmaline Desert.

Found a point in C7 where I was crossing some crystals to join my team and got stuck, no JJ to get out and nothing would move me from the spot.
Have a screenshot if needed to help locate the spot.


When this happens, hit "F9" and note the x/y/z coordinates for a bug report (it needs to be fairly precise for reproduction).

#149 SanGan

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Posted 25 March 2013 - 03:37 AM

I aktually hate this map.

The look and fell is okay but nothing spezial.

But its way to big for the aktual 8vs8 and its too often in the map cycle.

for me its a reason to disconnect as soon as i can if this map is loaded ... its no fun at all.

just my 2 cents

#150 Soy

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Posted 25 March 2013 - 03:43 AM

I like the new map but first time on it I got stuck within 90 seconds.

Just sayin.

ps - prolly played it a total of 5 times and saw at least 2 other people stuck in crystals. derp

Edited by Soy, 25 March 2013 - 03:43 AM.


#151 PhoenixFire55

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Posted 25 March 2013 - 05:05 AM

Being able to climb those rock formations on Tourmaline is complete bull****. Apart from that - nice map.

#152 Synra

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Posted 25 March 2013 - 06:52 AM

So I have played on the desert many more times since my previous replies here. And my feedback has simply been confirmed again and again. This map makes for a great battleground around E5 and the surrounding blocks. Big thumbs up on the map in that regard.

However, the problems I was seeing early on haven't changed. First and most importantly, the bases are way too far away. The map is needlessly huge and it's just making the base capture aspect of the game play the most frustrating element of this map.

Second is the fact that the center area is pretty much the ONLY place we fight. Yes, I know am repeating myself here, but we don't have this problem on the smaller maps. Frozen city has always had a problem of creating a mexican standoff at the dropship, but otherwise, I have battled everywhere on that map, AND it offers a tunnel as an alternate path to take. Desert, like Alpine is just so annoyingly big that most people just want to get to the combat as soon as possible, instead of waste time running around in no-man's land where people never really go. Let's face it most people playing this game want to battle other mechs, not evade the enemy or score base captures. This is why most people march strait to the E5 area on Desert, or the Epsilon area on Alpine. Giving us a gigantic map where we only utilize about 20% of it is lame. These maps need to be smaller.

Edited by Synra, 25 March 2013 - 06:58 AM.


#153 ChapeL

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Posted 25 March 2013 - 09:25 AM

I'd rather play this map 20 times in a row than getting River City Night and Frozen City Day back to back. ( Yes, I'm sick of Bluewarrior online ! I can't wait for the vision mode upgrades)

Still, fine job on this map... it lends itself well to many strategies.

I'd do something about the mech climbing everywhere issue though :lol:

Edited by Bull Frog, 25 March 2013 - 09:25 AM.


#154 Valdemaar

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Posted 25 March 2013 - 05:14 PM

View PostBurning Chrome, on 19 March 2013 - 05:04 PM, said:

Ok...buy a JM6-S, refit it and choose testing grounds and get the new map.

Bonus!

Pretty cool, though I agree with some of the critical post above.

Anyways, dispatched an Atlas and am searching for the next target, scanning left and right wondering what this place reminds me of...seen somthing similar to this before. But where...I know I've...WTF!?!

Something moved! WTF was that!?! Fast...too fast to torso twist back on.

Swear to god some moved across one of those crystline ridges then hunkerd down out of site...

WTF was that!?!

Open fire! Nothing. Blaze away again. Still nothing.

Must be imagining things...

Then it dawns on me...Midnight.


You good sir have just made me terrified of Tourmaline Desert.

#155 DFA Ozymandias

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Posted 26 March 2013 - 07:06 AM

Love the map, just sick of playing it. Definitely there are some areas of crystals that should be climbed and it does seem easier to get stuck on things lately. However I think that isn't map related. I got stuck on a different map as well. I'm able to back out when that happens but can not turn out of it.

Example of overplaying/rotation on Tourmaline. 4 hours of play time this morning. I only saw 3 rounds with maps other than Tourmaline.

#156 Burning Chrome

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Posted 26 March 2013 - 08:44 AM

View PostValdemaar, on 25 March 2013 - 05:14 PM, said:


You good sir have just made me terrified of Tourmaline Desert.


:D Glad somebody got it.

#157 Mokou

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Posted 26 March 2013 - 09:10 AM

I just found the rock, with null texture on one of his side.
http://ompldr.org/va...creenshot-4.png
http://ompldr.org/va...creenshot-5.png

#158 Fahr

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Posted 26 March 2013 - 10:18 AM

raven at start takes leg damage from spawning to high off the ground...
5138 5657 330
and
5337 5798 3??

#159 qki

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Posted 26 March 2013 - 10:32 AM

Maybe it's just me, but the far side of the map sees very little action - most fighting takes place along the (more or less) straight line that links bost spawn points, and passes through theta.

Maybe consider moving Kappa to that side, and moving Epsilon so the distances are equal for both teams?

Edited by qki, 26 March 2013 - 10:34 AM.


#160 Hurrey

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Posted 26 March 2013 - 01:09 PM

Map comes around way to often. Since it launched it has now become my most played map beating all the others ><





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