There Can Only Be One!
#1
Posted 11 April 2013 - 01:32 AM
As for me, ive tried a few different builds, but have settled on this one. 3 large lasers, and gauss rifle with 4 tons of ammo. XL 325 and endo steel. and all 5 jumpjets. 15 double heat sinks as well. Modules, advanced sensor and cool 9by 9. Ive been able to do a consist amount of damage with this build, and dont over heat that often, but on the warmer maps, thats what the coolant flush is for. As for the other builds I tried SRMS, ER large lasers, and ER ppcs. they tend to over heat alot.
Now for strategies!
while poptarting is fine, I try to use the jump ability for other stuff. helps with movement, getting up high and raining death. or jump over that building to land in front of someone who really needs a smacking! However, lighter fast mechs tend to be able to run circles around the Highlander. even 1 can take you down. so its good to have nearby support to chase them off, so you can blow them away as they flee. Hopping from roof top to roof top on river city is sooo much fun.
But lets hear from those of you who have discovered the joys of the only one Highlander!
#2
Posted 11 April 2013 - 01:39 AM
Begin with long-range fire, mainly the AC/5s so as to keep cool, LL saved for clean shots.
When brawling use terrain elevation to avoid fire from torso mounted weapons while using arm-mounts.
My favorite tactic so far is to focus entirely on one mech, disarm or kill it, and then do a quick jump-turn to face the inevitable mech trying to shoot me in the back.
Facing arm forward to an enemy, and only putting CT to them while in the air from jets is a good way to avoid having their torso mounts hit your CT.
#3
Posted 11 April 2013 - 02:14 AM
Heinous Atrocity, on 11 April 2013 - 01:32 AM, said:
As for me, ive tried a few different builds, but have settled on this one. 3 large lasers, and gauss rifle with 4 tons of ammo. XL 325 and endo steel. and all 5 jumpjets. 15 double heat sinks as well. Modules, advanced sensor and cool 9by 9. Ive been able to do a consist amount of damage with this build, and dont over heat that often, but on the warmer maps, thats what the coolant flush is for. As for the other builds I tried SRMS, ER large lasers, and ER ppcs. they tend to over heat alot.
Now for strategies!
while poptarting is fine, I try to use the jump ability for other stuff. helps with movement, getting up high and raining death. or jump over that building to land in front of someone who really needs a smacking! However, lighter fast mechs tend to be able to run circles around the Highlander. even 1 can take you down. so its good to have nearby support to chase them off, so you can blow them away as they flee. Hopping from roof top to roof top on river city is sooo much fun.
But lets hear from those of you who have discovered the joys of the only one Highlander!
How can you use modules without any other highlanders to master with?
#6
Posted 11 April 2013 - 02:26 AM
Corwin Vickers, on 11 April 2013 - 02:14 AM, said:
How can you use modules without any other highlanders to master with?
each mech has a set amount of modules you can use as soon as you purchase a mech, when you get to master then you get an extra module to use. Highlander comes with 2 then at master you get 3
#7
Posted 11 April 2013 - 02:26 AM
Corwin Vickers, on 11 April 2013 - 02:14 AM, said:
How can you use modules without any other highlanders to master with?
Because every mech has module slots. The Mastery is to gain an extra one on that variant. I'm not sure how many the Heavy Metal has as standard.
haha, so many replies to that post in such a little time!
Edited by Hellboy561, 11 April 2013 - 02:27 AM.
#8
Posted 11 April 2013 - 04:24 AM
Love it.
On a side note, love the 3 LL in one hand, a Jenner came through the gap in the ship the other day and lost an arm and leg almost instantly when me and my 3 friends in highlanders all turned our LL's on it. So fun.
#9
Posted 17 April 2013 - 10:50 PM
Edited by chrisb376, 17 April 2013 - 11:06 PM.
#10
Posted 17 April 2013 - 11:27 PM
#11
Posted 17 April 2013 - 11:35 PM
3x LL, 2x SRM4 Gauss, 3 JJ.
Uses every crit. SRM's are there as backup, NOT A MAIN WEAPON, hence only 1T of ammo, but thats all you need. The main guns are the LLs and Gauss, can hit at any range, and deal damage up close when needed. Literally is the same build as the OP's but better refined.
You only need 3 JJ tops on any of the highlanders, anymore and its a waste of tonnage since those things are bloody heavy.
#13
Posted 18 April 2013 - 12:26 AM
For my Heavy Metal I run 3 LL 1 Gauss. It's a simple effective build.
http://mwo.smurfy-ne...c8dcc4bb8f7545b
My 733C makes for a fun brawler. It's durable and vicious up close. 1 AC20 2 ML 3 SRM4
http://mwo.smurfy-ne...7ecb39bfc573d89
Finally my 733P makes for a healthy stand off fighter that works well in tandem with snipers or close range fighters. 4 LL 3 SRM4
http://mwo.smurfy-ne...a01440ba514c8be
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users