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Consumables Are Upon Us


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#1 LordBraxton

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Posted 19 March 2013 - 10:51 AM

I can't cry that coolant flush is OP, broken, or unfair because everyone has access.

However one this is for sure, they will be a major game changer.

9x9s (which will be the competitive variant) cool you enough in a single click to give you one more alpha when you need it.

all I can say for sure is this will be a HUGE game changer, hugely unwelcome as well...

On a positive note cant wait for the jager!

#2 Stoicblitzer

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Posted 19 March 2013 - 10:51 AM

Posted Image

#3 LordBraxton

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Posted 19 March 2013 - 10:55 AM

are you excited for consumables? did we need them? what are they adding to the game other than an OOPs button + increasing every builds DPS relative to heat?

why do fans of this game blindly defend every decision made by the devs?

between this and arm lock they keep making the game EASIER its so sad

Edited by LordBraxton, 19 March 2013 - 10:56 AM.


#4 Gaan Cathal

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Posted 19 March 2013 - 10:56 AM

View PostLordBraxton, on 19 March 2013 - 10:51 AM, said:

I can't cry that coolant flush is OP, broken, or unfair because everyone has access.

However one this is for sure, they will be a major game changer.

9x9s (which will be the competitive variant) cool you enough in a single click to give you one more alpha when you need it.

all I can say for sure is this will be a HUGE game changer, hugely unwelcome as well...

On a positive note cant wait for the jager!


My actual concern if I have one at all is the potential effect of Premium Time/Founders/Hero boosts on consumable viability. If it turns out you need a boost or two to make use sustainable then yeah, they might edge onto P2W, if not no. I personally dislike coolant flush on a thematic level, but them's the breaks.


View PostStoicblitzer, on 19 March 2013 - 10:51 AM, said:




Ha!


View PostLordBraxton, on 19 March 2013 - 10:55 AM, said:

between this and arm lock they keep making the game EASIER its so sad


Wait, what? You think a 30-100ton battlemech with frontal and arm mounted weapons shouldn't have the option to point them in the same direction while moving? That would seem to me like a really big design oversight.

Edited by Gaan Cathal, 19 March 2013 - 10:58 AM.


#5 Rat of the Legion Vega

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Posted 19 March 2013 - 11:19 AM

What worries me is this "Coolant boost" thing they've snuck in as well. So.... 30,000 GXP is required this patch to stay competitive, then another 30,000 GXP in a week or two for air strikes and artillery. I wonder what percentage of the player base has 60,000 GXP lying around unused... 1% maybe? Unless your full time job is playing MechWarrior to grind out the XP the hard way, I can't see how this consumable system can be called anything but pay to win.

#6 Vermaxx

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Posted 19 March 2013 - 11:27 AM

1200 MC converts about 30,000 XP.

I'm not here to belittle anyone who literally cannot afford it, but this game does not cater to you. It caters to people who can drop money on a whim, every "free" title does. 6.95 is ONE SKIPPED LUNCH OUT for most of the first-world-country people on the planet, and still affordable by even a lot of others if they skip a couple more meals out.

Maybe you are patently refusing to pay anything until the game is "better?" That is completely fair. You now see their chosen path of regular sales incentives.

Edited by Vermaxx, 19 March 2013 - 11:27 AM.


#7 Exoth3rmic

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Posted 19 March 2013 - 11:31 AM

View PostVermaxx, on 19 March 2013 - 11:27 AM, said:

6.95 is ONE SKIPPED LUNCH OUT


MWO is a dieting aid.

Sadly it's also doing a number on my nails and giving me grey hair at the moment.

Edited by Exoth3rmic, 19 March 2013 - 11:32 AM.


#8 Zeus X

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Posted 19 March 2013 - 11:32 AM

View PostRat of the Legion Vega, on 19 March 2013 - 11:19 AM, said:

What worries me is this "Coolant boost" thing they've snuck in as well. So.... 30,000 GXP is required this patch to stay competitive, then another 30,000 GXP in a week or two for air strikes and artillery. I wonder what percentage of the player base has 60,000 GXP lying around unused... 1% maybe? Unless your full time job is playing MechWarrior to grind out the XP the hard way, I can't see how this consumable system can be called anything but pay to win.


I have over 100k GXP, not hard to get when your mechs have over 4mil in XP.

#9 Exoth3rmic

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Posted 19 March 2013 - 11:34 AM

View PostDCM Zeus, on 19 March 2013 - 11:32 AM, said:


I have over 100k GXP, not hard to get when your mechs have over 4mil in XP.


Question: arriving at 100k GXP via actual play was "not hard to get"?

I suppose in terms of effort maybe not, but i'm guessing that represents, for some, a lot of games. At an average of 750xp a game its only 1300+ games. Right?

#10 LordBraxton

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Posted 19 March 2013 - 11:42 AM

View PostVermaxx, on 19 March 2013 - 11:27 AM, said:

1200 MC converts about 30,000 XP.

I'm not here to belittle anyone who literally cannot afford it, but this game does not cater to you. It caters to people who can drop money on a whim, every "free" title does. 6.95 is ONE SKIPPED LUNCH OUT for most of the first-world-country people on the planet, and still affordable by even a lot of others if they skip a couple more meals out.

Maybe you are patently refusing to pay anything until the game is "better?" That is completely fair. You now see their chosen path of regular sales incentives.


I dont want coolant flush, even if it wasnt a consumable.

i dont mind the GXP cost either, its not P2W in my eyes, its just a feature we didnt ask for and didnt need, thats going to change balance AGAIN in a time where everyone argues about balance...

Edited by LordBraxton, 19 March 2013 - 11:43 AM.


#11 ownka

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Posted 19 March 2013 - 11:45 AM

It is no longer P2W, which makes me at least happy enough to rant and rage all over the forums, but regardless of balance consumables just seem really.....lame. Most games that add things like this just burn me out. Is there anything lamer than having your high score on temple run beaten by the jerk that bought the revive? Yes! Playing a crappy game like that in the first place! I honestly can't think of a good game that makes use of a consumable system as far as this style of game goes.

#12 Zeus X

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Posted 19 March 2013 - 11:45 AM

View PostExoth3rmic, on 19 March 2013 - 11:34 AM, said:


Question: arriving at 100k GXP via actual play was "not hard to get"?

I suppose in terms of effort maybe not, but i'm guessing that represents, for some, a lot of games. At an average of 750xp a game its only 1300+ games. Right?


Something like that, I have about 4000 games played.

3,259 / 587

Edited by DCM Zeus, 19 March 2013 - 11:46 AM.


#13 Otto Cannon

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Posted 19 March 2013 - 11:46 AM

What a coincidence eh? Coolant flushes introduced at the same time as a new super-hot map...

My guess would be most people end up not buying coolant and quitting matches every time that map comes up.

#14 Exoth3rmic

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Posted 19 March 2013 - 11:49 AM

View PostOtto Cannon, on 19 March 2013 - 11:46 AM, said:

My guess would be most people end up not buying coolant and quitting matches every time that map comes up.


With what I saw over the tournie weekends, in respect to certain maps, and with river city night a serious purge of players is required via a simple scan of time played per certain maps.

Don't need those sort of players here.

#15 RedDragon

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Posted 19 March 2013 - 11:52 AM

View PostLordBraxton, on 19 March 2013 - 10:55 AM, said:

why do fans of this game blindly defend every decision made by the devs?

I didn't have major problems with the game until now and defended most decisions the Devs made, but sadly now the time has come to say that I am deeply disappointed with the way they handle things.
3/4 or more of the community didn't want coolant, yet they are implementing it now.
Yes, the game will stay playable. Yes, most likely they will balance it. But that doesn't change the fact that it is a mechanic that dumbed down the previous MW-titles and will again only be a way for min-maxed builds to circumvent the heat-scale that is one of the most fundamental balancing factors MW and BT have.

#16 GODzillaGSPB

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Posted 19 March 2013 - 11:53 AM

Well, I guess coolang flush will change the game. How satisfying it was to see that rediculously powerful build overheat and shutdown in front of you because unless that player, you built a mech that is both balanced and has a good HE. And then you gave 'em hell. Also, heat is currently THE #1 argument in many boat-discussions. Most of the boats do have heat issues which helps to balance them.

Coolant flush will change that. And I fear to the worse. One, two, maybe three less opportunities to shine with your good HE. :)

#17 Anastasius

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Posted 19 March 2013 - 11:56 AM

I get it that they have to make some money but I am not 100% on board for "coolant" flushes.

I will reserve my judgement until I can get in game and play a little.

My only real question is when are we going to see a persistant campaign? I can only take so much team death match. As it stands I only play a few games a week at best to see how the game is coming along.

#18 Jordan Youngblood

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Posted 19 March 2013 - 12:00 PM

I don't understand all the hate for coolant flush. I mean, I understood with the original details about it, why there was so much negative feedback, as it seemed very P2W.

At this point it is not P2W at all, and it is not going to be some game defining module. It is a one time use item, both in that it can only be used once and is spent, but also that it can only be used once per match. So, yes, someone may be able to use it and get off an extra alpha to kill an enemy before dying...but they can only do that once in a match.

Not a big deal to me. Especially considering they will have to give up a module for that 1 extra alpha.

#19 LordBraxton

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Posted 19 March 2013 - 12:05 PM

View PostRedDragon, on 19 March 2013 - 11:52 AM, said:

I didn't have major problems with the game until now and defended most decisions the Devs made, but sadly now the time has come to say that I am deeply disappointed with the way they handle things.
3/4 or more of the community didn't want coolant, yet they are implementing it now.
Yes, the game will stay playable. Yes, most likely they will balance it. But that doesn't change the fact that it is a mechanic that dumbed down the previous MW-titles and will again only be a way for min-maxed builds to circumvent the heat-scale that is one of the most fundamental balancing factors MW and BT have.


annnnnd bam this pretty much sums it up

View PostJordan Youngblood, on 19 March 2013 - 12:00 PM, said:

I don't understand all the hate for coolant flush. I mean, I understood with the original details about it, why there was so much negative feedback, as it seemed very P2W.

At this point it is not P2W at all, and it is not going to be some game defining module. It is a one time use item, both in that it can only be used once and is spent, but also that it can only be used once per match. So, yes, someone may be able to use it and get off an extra alpha to kill an enemy before dying...but they can only do that once in a match.

Not a big deal to me. Especially considering they will have to give up a module for that 1 extra alpha.



none of the other modules really do **** compared to one that gives you an extra alpha

#20 TVMA Doc

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Posted 19 March 2013 - 12:10 PM

View PostVermaxx, on 19 March 2013 - 11:27 AM, said:

1200 MC converts about 30,000 XP.

I'm not here to belittle anyone who literally cannot afford it, but this game does not cater to you. It caters to people who can drop money on a whim, every "free" title does. 6.95 is ONE SKIPPED LUNCH OUT for most of the first-world-country people on the planet, and still affordable by even a lot of others if they skip a couple more meals out.

Maybe you are patently refusing to pay anything until the game is "better?" That is completely fair. You now see their chosen path of regular sales incentives.


The other side is that you are using the module slots for these single use items. With limited modules per chassis, it is entirely possible that a module that functions 100% of the match might just prove more useful than the single use, high cost, "give me one more alpha" or "pray that I can hit at least one mech with this airstrike/artillery salvo" module". I guess that we'll just have to see how the relative power of these modules factors into matches. For now I can't see them as being THE game changer, and the cost is high enough to negate a large portion of your Cbil winnings per match. That will sort of stagnate players who feel obliged to use them.





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