It must be taking awhile to yank your axes out of the Catapults. Thanks for killing what was probably the most balanced mech across all its chassis types. (QQ more about A1's and K2's, if you had issues killing those mechs you were doing it wrong.)
Why call them quirks when none of the variants received any type bonus.
At least the Cicada's saw it's ONLY viable mech (ECM) get the nerf hammer as opposed to all of them.
Seriously though, maybe it's time to concentrate on, um I dunno, fixing all the REALLY BAD issues this game has right now.
Match making, broken ELO / weight ratio for pug drops, maps that are WAY TO BIG for the current 8 man system. I have seen more 6 assaults vs. 1 assault matches since you guys implemented the ELO and it's mind blowing that it hasn't been fixed yet.
A ******** training ground that has BEEN BROKEN since day 1 which includes the wrong damage and hit boxes on some mechs and almost none of the damage read outs are correct.
But that's ok, keep trying to balance mechs 8 months into your beta instead of actually stepping up and fixing BIG issues that make this game terrible.
No more excuses for PGI. I had your back long enough and I am finally stepping over to the other side now. Get your priorities straight or **** and sell the rights to the game to a company who has the man power to actually finish it within an appropriate time frame.
Edited by Krellek, 19 March 2013 - 12:16 PM.