

Anyone Else Get All Fubar
#1
Posted 19 March 2013 - 09:48 PM
Couldn't move my arms, maintain speed, anything, and it was only after I died that I remembered the default control changes. FML.
#2
Posted 19 March 2013 - 09:49 PM
#3
Posted 19 March 2013 - 10:10 PM
#4
Posted 19 March 2013 - 10:14 PM
In FPS games:
- There is only one crosshair to worry about
- If I press W, I go forward, if I release it, I stop.
#5
Posted 19 March 2013 - 10:27 PM
when i press the armlock key i should not have to hold it down
on: press the key
off: press it again.
not that hard... unlike holding the damn key in the heat of battle, now THAT is hard.
#6
Posted 19 March 2013 - 10:55 PM
#7
Posted 19 March 2013 - 11:27 PM
Now I need to hold it down, and I don't.
Its messing with my mojo man.....
#8
Posted 19 March 2013 - 11:30 PM
Elizander, on 19 March 2013 - 10:14 PM, said:
In FPS games:
- There is only one crosshair to worry about
- If I press W, I go forward, if I release it, I stop.
Yeah, but these are walking weapon platforms that can shoot more than one weapon at a time -- and even at different targets.
And the pre-patch way is SO much better that I don't understand why people even needed to have the option.
Still, I welcome the people who needed this, as they will be easier targets for us to kill.
#9
Posted 20 March 2013 - 12:38 AM
Edited by Desist, 20 March 2013 - 12:39 AM.
#10
Posted 20 March 2013 - 01:06 AM
chewie, on 19 March 2013 - 11:27 PM, said:
Now I need to hold it down, and I don't.
Its messing with my mojo man.....
Haha, had the same issue when I started playing this game the first time. Luckily I read the patch notes and comments shortly before launching the game after the update, so turning it off was the very first thing I did when I launched the game

And yeh, these controls make little sense. I understand their intention, it took some time getting used to for me as well. But really, everyone is best off getting used to the 'classic' MWO throttle controls asap. The game doesn't play like a standard FPS, sticking to the new 'default' controls is just putting/keeping yourself at a disadvantage. Now we even have to add this to beginner guides, recommending to turn this off and explaining why, lol.
#11
Posted 20 March 2013 - 01:16 AM
The controls make sense to people who never played the game before, or to those who did, but ended up killed because they were shooting things in the wrong direction, or had their Atlas faceplanted in a wall the entire match. When they will get a better grasp at the game, they will understand where they have to tick to get the best possible MWO experience.
#12
Posted 20 March 2013 - 02:23 AM
Durant Carlyle, on 19 March 2013 - 11:30 PM, said:
And the pre-patch way is SO much better that I don't understand why people even needed to have the option.
Still, I welcome the people who needed this, as they will be easier targets for us to kill.
I'm not saying it's better and I'll be happy to have people on the enemy team who lock their arms to their torsos (and cringe at those who have them locked in my team).
Brian just said they noticed when they did a demo that people saw the dual crosshairs and freaked the hell out and ran away. If this is indicative of the common FPS player's reaction to MWO then this should help a bit. A couple of friends of mine just saw the dual crosshair and said it was mega hardcore cause apparently they can't keep track of more than one thing at a time.
With these changes it will make MWO look like a basic FPS if you have it on default so that new players can settle in more comfortably, and we can have more fun shooting at them while they desperately try to turn their torsos to track a strafing target.

Edited by Elizander, 20 March 2013 - 02:26 AM.
#13
Posted 20 March 2013 - 02:31 AM
gavilatius, on 19 March 2013 - 10:27 PM, said:
when i press the armlock key i should not have to hold it down
on: press the key
off: press it again.
not that hard... unlike holding the damn key in the heat of battle, now THAT is hard.
But, the shift key is right next to the aswd keys! Use your pinky finger.
On a more serious note though, yes, a toggle would be nice. At least as an option.
#14
Posted 20 March 2013 - 03:19 AM
Specially play close attention that when you lock arms to torso (Default), restricts field and angels of fire. Also seems to slow aiming sight.
#15
Posted 20 March 2013 - 03:21 AM
But the ability to toggle arm-torso lock is great, it will be like a buff to some Mechs. (especially the Cataphract.)
#16
Posted 20 March 2013 - 03:22 AM
gavilatius, on 19 March 2013 - 10:27 PM, said:
when i press the armlock key i should not have to hold it down
on: press the key
off: press it again.
not that hard... unlike holding the damn key in the heat of battle, now THAT is hard.
Correct. The shift key is being used as a modifier of your arm lock setting, not a toggle. The chain fire button is an example of a toggle.
A true toggle would be useful, however you can set options in-game now which is pretty cool.
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