Jump to content

Anyone Else Get All Fubar


15 replies to this topic

#1 Hammerfinn

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 745 posts

Posted 19 March 2013 - 09:48 PM

Because they forgot to reset the new default controls?

Couldn't move my arms, maintain speed, anything, and it was only after I died that I remembered the default control changes. FML.

#2 HighlandCoo

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 772 posts
  • Locationbehind you

Posted 19 March 2013 - 09:49 PM

Yeah its a bit odd that they made the new way the default way. But hey-ho, options>untick, problem solved.

#3 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 19 March 2013 - 10:10 PM

They wanted them to be tested right away so they could get lots of feedback. Therefore they were made default. I supposed it's as good a way as any. I remembered from the patch notes I had just got done reading, so I changed them back before my first match.

#4 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 19 March 2013 - 10:14 PM

Actually it is set to default because it is what most FPS players are used to. This is for the benefit of new players.

In FPS games:
  • There is only one crosshair to worry about
  • If I press W, I go forward, if I release it, I stop.


#5 CrashieJ

    Member

  • PipPipPipPipPipPipPipPip
  • 1,435 posts
  • LocationGalatea (Mercenary's Star)

Posted 19 March 2013 - 10:27 PM

I don't think PGI has the notion of the meaning of "Toggle" down.

when i press the armlock key i should not have to hold it down

on: press the key
off: press it again.

not that hard... unlike holding the damn key in the heat of battle, now THAT is hard.

#6 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,635 posts

Posted 19 March 2013 - 10:55 PM

I agree with the last couple of posts. It makes sense for that to be default control and I wish toggle arm lock was actually a one press toggle. The other way it could be done though is when you launch the game for the first time it could give a pop up that explains throttle decay and arm lock and ask which setting you want. And I just don't see a reason for needing to hold down a button for arm lock on/off.

#7 chewie

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 875 posts
  • LocationPortsmouth, UK, Addicks, FedSuns

Posted 19 March 2013 - 11:27 PM

When I didn't need to hold it down to go forward, I did.

Now I need to hold it down, and I don't.

Its messing with my mojo man.....

#8 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 19 March 2013 - 11:30 PM

View PostElizander, on 19 March 2013 - 10:14 PM, said:

Actually it is set to default because it is what most FPS players are used to. This is for the benefit of new players.

In FPS games:
  • There is only one crosshair to worry about
  • If I press W, I go forward, if I release it, I stop.

Yeah, but these are walking weapon platforms that can shoot more than one weapon at a time -- and even at different targets.

And the pre-patch way is SO much better that I don't understand why people even needed to have the option.

Still, I welcome the people who needed this, as they will be easier targets for us to kill.

#9 Desist

    Member

  • PipPipPip
  • Bad Company
  • 78 posts

Posted 20 March 2013 - 12:38 AM

Yeah. I turned all that stuff off and was still getting pretty pissed. Then I realized my push-to-talk button was assigned to the new 'You go 15kph now' button. Took me a while to figure out what was going on.

Edited by Desist, 20 March 2013 - 12:39 AM.


#10 Keigo

    Member

  • PipPip
  • 29 posts

Posted 20 March 2013 - 01:06 AM

View Postchewie, on 19 March 2013 - 11:27 PM, said:

When I didn't need to hold it down to go forward, I did.

Now I need to hold it down, and I don't.

Its messing with my mojo man.....


Haha, had the same issue when I started playing this game the first time. Luckily I read the patch notes and comments shortly before launching the game after the update, so turning it off was the very first thing I did when I launched the game :huh:

And yeh, these controls make little sense. I understand their intention, it took some time getting used to for me as well. But really, everyone is best off getting used to the 'classic' MWO throttle controls asap. The game doesn't play like a standard FPS, sticking to the new 'default' controls is just putting/keeping yourself at a disadvantage. Now we even have to add this to beginner guides, recommending to turn this off and explaining why, lol.

#11 Parappaman

    Member

  • PipPipPipPipPip
  • 183 posts
  • LocationItaly

Posted 20 March 2013 - 01:16 AM

Having them as the default control system totally make sense.
The controls make sense to people who never played the game before, or to those who did, but ended up killed because they were shooting things in the wrong direction, or had their Atlas faceplanted in a wall the entire match. When they will get a better grasp at the game, they will understand where they have to tick to get the best possible MWO experience.

#12 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 20 March 2013 - 02:23 AM

View PostDurant Carlyle, on 19 March 2013 - 11:30 PM, said:

Yeah, but these are walking weapon platforms that can shoot more than one weapon at a time -- and even at different targets.

And the pre-patch way is SO much better that I don't understand why people even needed to have the option.

Still, I welcome the people who needed this, as they will be easier targets for us to kill.


I'm not saying it's better and I'll be happy to have people on the enemy team who lock their arms to their torsos (and cringe at those who have them locked in my team).

Brian just said they noticed when they did a demo that people saw the dual crosshairs and freaked the hell out and ran away. If this is indicative of the common FPS player's reaction to MWO then this should help a bit. A couple of friends of mine just saw the dual crosshair and said it was mega hardcore cause apparently they can't keep track of more than one thing at a time.

With these changes it will make MWO look like a basic FPS if you have it on default so that new players can settle in more comfortably, and we can have more fun shooting at them while they desperately try to turn their torsos to track a strafing target. :huh:

Edited by Elizander, 20 March 2013 - 02:26 AM.


#13 Barghest Whelp

    Member

  • PipPipPipPipPipPip
  • 377 posts
  • LocationIn a loophole

Posted 20 March 2013 - 02:31 AM

View Postgavilatius, on 19 March 2013 - 10:27 PM, said:

I don't think PGI has the notion of the meaning of "Toggle" down.

when i press the armlock key i should not have to hold it down

on: press the key
off: press it again.

not that hard... unlike holding the damn key in the heat of battle, now THAT is hard.


But, the shift key is right next to the aswd keys! Use your pinky finger.

On a more serious note though, yes, a toggle would be nice. At least as an option.

#14 Lupin

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • 955 posts
  • LocationKent, UK.

Posted 20 March 2013 - 03:19 AM

Suggest dropping any Mech on to training Map.
Specially play close attention that when you lock arms to torso (Default), restricts field and angels of fire. Also seems to slow aiming sight.

#15 Vincent Lynch

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,652 posts
  • LocationVienna

Posted 20 March 2013 - 03:21 AM

I turned the new speed selection back to status quo without even trying it.
But the ability to toggle arm-torso lock is great, it will be like a buff to some Mechs. (especially the Cataphract.)

#16 warner2

    Member

  • PipPipPipPipPipPipPipPip
  • 1,101 posts

Posted 20 March 2013 - 03:22 AM

View Postgavilatius, on 19 March 2013 - 10:27 PM, said:

I don't think PGI has the notion of the meaning of "Toggle" down.

when i press the armlock key i should not have to hold it down

on: press the key
off: press it again.

not that hard... unlike holding the damn key in the heat of battle, now THAT is hard.

Correct. The shift key is being used as a modifier of your arm lock setting, not a toggle. The chain fire button is an example of a toggle.

A true toggle would be useful, however you can set options in-game now which is pretty cool.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users