Lrmfest Positives
#1
Posted 20 March 2013 - 12:41 PM
It is forcing me to become a better player. I have to stick to cover and develop approach tactics. Brawls are near non existent. Teams have to coordinate to manage multipronged strategies, setting up choke points and firing lanes. Scouts are now essential to relay enemy positions.
It just seems that the game is more deeper and fulfilling this way than the massive brawl that most matches end up as.
Your thoughts?
#2
Posted 20 March 2013 - 12:43 PM
Edited by Boydsan, 20 March 2013 - 12:44 PM.
#3
Posted 20 March 2013 - 12:48 PM
Edited by armyof1, 20 March 2013 - 12:50 PM.
#4
Posted 20 March 2013 - 12:48 PM
#5
Posted 20 March 2013 - 12:56 PM
One question I think should be asked is: Which do people prefer LRM fests or ECM running rampant?
#6
Posted 20 March 2013 - 12:59 PM
#8
Posted 20 March 2013 - 01:00 PM
#9
Posted 20 March 2013 - 01:01 PM
#10
Posted 20 March 2013 - 01:02 PM
Edited by Boydsan, 20 March 2013 - 01:02 PM.
#11
Posted 20 March 2013 - 01:05 PM
people are starting to realize it is a team game and all components of the team need to work in harmony, or the shaded rain of lrm fighting starts back up
#12
Posted 20 March 2013 - 01:06 PM
#13
Posted 20 March 2013 - 01:07 PM
Even with LRMs raining from the skys, with ECM being the best counter...
I still ******* hate ECM.
ECM still ranks as the single most stupid game design decision I have ever experienced.
#14
Posted 20 March 2013 - 01:08 PM
armyof1, on 20 March 2013 - 12:48 PM, said:

Only the bravest A1 dares venture out of the trench to hunt down and destroy the lurmer.
#15
Posted 20 March 2013 - 01:09 PM
Edited by VXJaeger, 20 March 2013 - 01:10 PM.
#17
Posted 20 March 2013 - 01:13 PM
Uminix, on 20 March 2013 - 01:05 PM, said:
people are starting to realize it is a team game and all components of the team need to work in harmony, or the shaded rain of lrm fighting starts back up
Uminix, on 20 March 2013 - 01:05 PM, said:
people are starting to realize it is a team game and all components of the team need to work in harmony, or the shaded rain of lrm fighting starts back up
Actually its making people realize that PGI is desperately understaffed in their Q&A or they hired monkeys. Plus it will get hot fixed and go right back to what it was before.
#18
Posted 20 March 2013 - 01:16 PM
I think it wasn't until someone posted on public forums their little research project on LRM dmg that everyone decided to abuse it before the scheduled fix next patch. This triggered forum rage and another batch of people jumping on the LRM abuse bandwagon, prompting PGI to make this one of their primary concerns now, Instead of bringing new content.
Edited by Riddler9884, 20 March 2013 - 01:17 PM.
#20
Posted 20 March 2013 - 01:17 PM
Tennex, on 20 March 2013 - 12:59 PM, said:
I am not suggesting they keep it as it is. 2000 plus damage from an lrm boat is obviously way op. I just hope the devs don't nerf it into obsolescence. There needs to be a delicate balance between long, medium and short range builds.
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