

Atlas Missile Boats :(
#1
Posted 16 March 2013 - 08:26 AM
#2
Posted 16 March 2013 - 08:31 AM
It's an outright disgrace when the LRM's are literally all they have without even some small lasers in the arms.
#3
Posted 16 March 2013 - 08:59 AM


#4
Posted 16 March 2013 - 09:11 AM
Scarface1978, on 16 March 2013 - 08:59 AM, said:


The problem I have with that is you cannot dictate range. You're just too slow. If a medium or a couple of lights or maybe just one light gets under within 180m it's all over for you. The only mech I have LRMS on is my Treb, but it does 97 kmph and still has 3 med lasers to deal with lights.
#5
Posted 16 March 2013 - 09:12 AM
#6
Posted 16 March 2013 - 09:15 AM
Especially if it is D-DC which is better in front line to cover brawlers with ECM and/or counter those little ECM lights...
#7
Posted 16 March 2013 - 10:42 AM
You have the thickest armor, and you can load tons of CQB weapons without sacrificing too much speed (STD350 is your friend). Not mentioning that there're Stalkers that make much better LRMboats. Atlas - especially DDC - is meant to lead the charge and shield your team against incoming fire.
And you dare standing far behind frontline like a pu**y?
#8
Posted 16 March 2013 - 10:44 AM
*Controversial opinion: I also think the Stalker isn't good as a lurmboat because it's slooooooow.
#10
Posted 16 March 2013 - 11:13 AM
Koujo, on 16 March 2013 - 09:11 AM, said:
The problem I have with that is you cannot dictate range. You're just too slow. If a medium or a couple of lights or maybe just one light gets under within 180m it's all over for you. The only mech I have LRMS on is my Treb, but it does 97 kmph and still has 3 med lasers to deal with lights.
if a medium is come close i still can use my ERPPC and my UAC5 to defend myself, and a stalker is MUCH more easy to kill if he get caught alone than a atlass. Iam not talkling its BEST role for an atlas but its not like u are totaly useless.
#11
Posted 16 March 2013 - 11:15 AM
#12
Posted 16 March 2013 - 11:30 AM
Scarface1978, on 16 March 2013 - 11:13 AM, said:
Lukoi, on 16 March 2013 - 11:15 AM, said:
An Atlas has the most armor of all mechs. You should be the one leading the charge and taking hits while others can advance with you.
If you play an lrm boating atlas you'll most likely stay at the back of the line, you can do damage thats not the problem. The problem is, you're putting all others at risk while you are safe and sound in your fortress.
#13
Posted 16 March 2013 - 11:55 AM
#14
Posted 16 March 2013 - 12:07 PM
Don't use 100 tons of brawler for LRM boating, the enemy DDC will steamroll you.
Edited by Stingz, 16 March 2013 - 12:08 PM.
#15
Posted 16 March 2013 - 12:12 PM

As i walk towards the enemy slowly lol, i let off LRM's while i shoot off large lasers,
once out of min range of LRM i let lose with the med and large lasers, as well as the AC10.
most times the enemy is dead without me stopping at all lol
#16
Posted 16 March 2013 - 12:18 PM
n0e, on 16 March 2013 - 11:30 AM, said:
If you play an lrm boating atlas you'll most likely stay at the back of the line, you can do damage thats not the problem. The problem is, you're putting all others at risk while you are safe and sound in your fortress.
You misunderstand how I play teh Mech then....my goal is to move forward and take prep shots with the LRM's as the enemy tries to close in. I don't sit in the back and shoot in IDF mode. That's too easy to miss with. I prefer to get a target starting around 500m that I can see and soften them up as they try to close...then the LPL's take over. It's been highly effective so far and very fun.
Taking LRM's doesn't necessarily mean sitting in the back trying to blot out the sun. Far from it. Min range is only 180....use that to your advantage aggressively imo. No need to sit back.
#17
Posted 16 March 2013 - 12:28 PM
Atlases aren't good as pugs in the front line or the back line compared to other builds.
#18
Posted 16 March 2013 - 12:55 PM
#19
Posted 16 March 2013 - 01:21 PM
Lack of energy hardpoints.
If you boat LRMs in a DDC, you're either down to (at best) 1 LPL to scare off light mechs, or you've got no TAG.
You can't count on ballistics to deal with lights, and your missile slots are full of LRMs.
Sure if a Raven comes up you don't instantly get nullified by the ECM, but he can still carve you up with lasers from behind and force you to stop shooting your missiles.
#20
Posted 16 March 2013 - 02:53 PM
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