Lrms Need A Nerf Now
#181
Posted 20 March 2013 - 12:30 PM
#182
Posted 20 March 2013 - 12:39 PM
#183
Posted 20 March 2013 - 02:18 PM
I love LRMs its normal then 2-3 lrm boat in match but not 5-6, it's boring.
P.S. Last match i destroed both LEGS to trebuchet, from 3 valleys 15*2+Art, lol.
#184
Posted 20 March 2013 - 03:31 PM
An LRM is a support weapon, not a direct assault weapon. My Atlas with ECM and two(2) AMS should be able to fend off a volley with a few dings, not loose half my body or die.
If you don't think this is a problem then you just like to exploit bugs.
#185
Posted 20 March 2013 - 03:41 PM
#186
Posted 20 March 2013 - 03:43 PM
The match was long enough that i spent all ammo except 2 single SRM missiles were left at the end of the match (my last UAC shot killed the last enemy).
Theoretically my max. DMG with that setup is: 150*5 + 200*2.5 = 1250 DMG.
My weapon stats are ~50% accuracy for both the UAC and SRM4.
So it seems like the SRMs are doing more than twice if not triple the damage.
Edited by madMAx666, 20 March 2013 - 03:45 PM.
#187
Posted 20 March 2013 - 04:12 PM
#188
Posted 20 March 2013 - 04:56 PM
Anyone remember the days when LRMs tracked without a lock after launching them? This guy would have just had a fit! I agree that LRMs rip people open, but a lot of people who use LRMs also mount lots of LRMs.
#189
Posted 20 March 2013 - 05:12 PM
#190
Posted 20 March 2013 - 06:02 PM
#191
Posted 20 March 2013 - 06:04 PM
#192
Posted 20 March 2013 - 06:23 PM
Stomp, on 19 March 2013 - 05:25 PM, said:
Like Nacon said, you're new, and obviously haven't read the known issues. Missile splash damage is bugged right now, a single missile against smaller mechs, instead of doing something like 2.5, does instead 12 damage, approximately. Only on the smaller chassis though, like Commando, Jenner, Raven, etc., although on a Flame you might feel some effects. Anyway, relax, rant and rave about quitting all you like or not, but the forums are for calm discussion, not flipping out like a ten year old.
I agree, but I'm definitely feeling the frustration that Raptorak expressed.
Someone drop me an email when we're out of Beta. I can't take these spikes to my blood pressure.
#193
Posted 20 March 2013 - 06:35 PM
Colonel Pada Vinson, on 20 March 2013 - 06:04 PM, said:
Missle damage is definitely "borked". I took out my Stalker 3F with 4 LRMx15 with Artemis build and was amazed at the results. Until this patch, the damage would be maybe 400-500 and 1-2 kills because the ECM was so common. But now I catch a mech in the open without ECM and they die by the second volley from decapitation. Seems LRMs do so much splash damage they blow the head of any targeted mech by my second salvo. Had rounds with 1200+ damage and 5+ kills, almost too easy . . .
#194
Posted 20 March 2013 - 06:49 PM
Jakob Knight, on 20 March 2013 - 02:29 AM, said:
The problem with almost all the accounts is that the information is only how much damage total was done. It doesn't list the actual circumstances, nor how much time it took to do it, so a post like that above is really meaningless.
-- etc
My point is that with 2 x LRM20's and 2 x LRM5's i did a large amount of damage (1790), whereas before the latest patch i would struggle to do this much....
For what its worth, they had 3 ECM mechs (i have tag) and i was on the front line. Their DDC with 3xLRM15's had me targeted most of the match but i used cover effectively. And i have 3 med lasers too, so i can defend myself somewhat. STK-3H - 2xALRM20's, 2xALRM5's, 3xMLAS, 1xTAG, 8 Tonne LRM ammo
I didnt make the post just to brag about damage, but to highlight how ridiculous lrms are right now.
Anyway, lrms need a nerf/fix/whatever. Until then, its LRMPOCALYPSE 2013!
Edited by MWNoob, 20 March 2013 - 06:58 PM.
#195
Posted 20 March 2013 - 07:14 PM
Edited by footsteps maker, 20 March 2013 - 07:14 PM.
#196
Posted 20 March 2013 - 09:48 PM
The patch seems to have dones something that looks like a complete logical fallacy: "We fixed that splash damage wasn't working right on legs. So we made the broken splash damage work properly broken, and aimed it directly at everyone's legs just to test it."
#197
Posted 20 March 2013 - 10:11 PM
so by detraction my yesterday results:
LRM 15 - 458 HIT - 1221 Damage = 2,666 Damage/Missile
SSRM2 - 58 HIT - 229 Damage = 3,948 Damage/Missile
think it says it all
#198
Posted 20 March 2013 - 10:40 PM
Moromillas, on 19 March 2013 - 05:25 PM, said:
This kind of thread pops up a lot, but it's not because missiles are the be all and end all.
You just need to use the cover mechanics properly, saying you got hit with LRM's 'miles away' is embarrassing.
year write noob how about alphine peaks where is cover or Caustic valley
i bet u use only lrm and you have not yet explored the maps yourself
Edited by haseeb, 20 March 2013 - 10:40 PM.
#199
Posted 20 March 2013 - 11:08 PM
haseeb, on 20 March 2013 - 10:40 PM, said:
i bet u use only lrm and you have not yet explored the maps yourself
Have you actually seen how long it takes missiles to reach a target at max range?
You could finish your cup of tea before having to deal with them, even in alpine.
So yes, it is embarrassing if you get hit by them.
#200
Posted 20 March 2013 - 11:38 PM
Before this patch it was deadly. Now it's just useless.
i get head blasted almost evry time with lrm (it never happened before).
i have max armor EVERYWHERE + ams
72 leg armor and get legged easly ? wdf ?
being dead with 2 or 3 15lrm fire ?!
Clearly there is something wrong with lrm that need to be fix ASAP.
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