The Jagermech Has Brought Up A Slight Issue With The Way Ballistics Work Right Now.
#1
Posted 26 March 2013 - 01:53 PM
A. Having to fire constantly to maintain any sort of DPS or advantage.
B. Having different projectile speeds than each other
you are left with 2 real options.
1. Boat the same AC variant (which everyone does.)
2. Be a god of FPS games and constantly be adjusting for 2 different projectile speeds within microseconds of firing the guns so you can use two different weapons (nobody can do this.)
As such, how about we just increase all non-AC20 AC projectile speed to that of the AC/2. If you want you can even leave out the UAC/5, just make it so normal AC weapons can be at least used together. I don't even care about their balance, I just want ot be able to use AC/5s and AC/2s with each other, and maybe even an AC/10.
#2
Posted 26 March 2013 - 01:58 PM
They are kind of useless to me against light mechs. I spray and pray, but my dmg against lights comes from lasers. It's the only thing I seem to be able to hit them with. All my mechs are brawlers right now; not like I'm using gauss rifles at 1200m. I'm sure that is another story.
#3
Posted 26 March 2013 - 01:59 PM
I remember before the projectile speed debuff, PPCs and Gauss Rifles had the same speed. That made firing them together pretty effective, which was beautiful. Now the Gauss RIfle is unfortunately slow as molasses compared to other ballistics and the PPC.
#4
Posted 26 March 2013 - 02:00 PM
Ballistic speeds are only an issue if you're trying to snipe at long range; at close ranges the differences are neglible.
#5
Posted 26 March 2013 - 02:00 PM
Cool.
#6
Posted 26 March 2013 - 02:01 PM
#7
Posted 26 March 2013 - 02:03 PM
Fiona Marshe, on 26 March 2013 - 02:00 PM, said:
Ballistic speeds are only an issue if you're trying to snipe at long range; at close ranges the differences are neglible.
Think?
What weapon should I use, I could use a mixture of different ACs to improve my ability to fight at different ranges-
NEVERMIND JUST BOAT MORE UAC/5s!
Protection, on 26 March 2013 - 02:01 PM, said:
Me thinks that PGI needs to say "screw the lore I have money" to the AC/2 and AC/5 and just reduce their tonnage to like 4 and 6. But that's not important right now.
#8
Posted 26 March 2013 - 02:05 PM
#9
Posted 26 March 2013 - 02:08 PM
#10
Posted 26 March 2013 - 02:10 PM
#11
Posted 26 March 2013 - 02:10 PM

No Complaining no Wall of Text. Good Post!
#12
Posted 26 March 2013 - 02:11 PM
Tezcatli, on 26 March 2013 - 02:08 PM, said:
don't forget the UAC5 parroting every time a ballistics user says they have a problem. The UAC5 is the most frustrating unfun weapon to use in this game.
#13
Posted 26 March 2013 - 02:28 PM
"Oh, there's my aim off point, 6 mech lengths in front"
#14
Posted 26 March 2013 - 02:31 PM
Protection, on 26 March 2013 - 02:01 PM, said:
There are 1 or 2 instances where an AC10 can be a solid choice, but you are fundamentally correct. Those are the 3 top tier ballistics. There are AC2 users who are outliers, but that is the player more than the gun.
#15
Posted 26 March 2013 - 02:32 PM
having weapons moving at different speeds really limits build options.
or at least put some kind of consideration in what kind of builds they'd like to promote, and then adjust ballistic speeds accordingly.
One solution is to add a drop off speed? maybe have AC2/AC5 fire initially at the same speed. but give the AC5 some dropoff due to friction/larger size.
At least then there'd be some synchronicity at least for mid ranges.
Edited by Tennex, 26 March 2013 - 02:37 PM.
#17
Posted 26 March 2013 - 02:34 PM
I have used a AC 2 and dual AC 5 on the 4X for grinding through the basic skills....i can't remember that the different projectile speed had any impact.
#18
Posted 26 March 2013 - 02:38 PM
Tennex, on 26 March 2013 - 02:32 PM, said:
having weapons moving at different speeds really limits build options.
I think there is some grounds to having the ACs have the same speed. But PPCs work on different mechanics. Changing it to match ACs would be unrealistic and be catering to simplicity too much.
#19
Posted 26 March 2013 - 02:45 PM
hashinshin, on 26 March 2013 - 01:53 PM, said:
1. Boat the same AC variant (which everyone does.)
I totally don't get what the problem is here...I really don't see a problem with Jager builds that use 2x AC/2 and 2x AC/5s, and yes, having matching cannons in the two arms is much more logical than mixing them, henceforth why "everybody does this".
#20
Posted 26 March 2013 - 02:55 PM
Tezcatli, on 26 March 2013 - 02:08 PM, said:
The word is moot ([color=#333333]of[/color][color=#333333][/color]little[color=#333333][/color][color=#333333]or[/color][color=#333333][/color][color=#333333]no[/color][color=#333333][/color][color=#333333]practical[/color][color=#333333][/color][color=#333333]value[/color][color=#333333][/color][color=#333333]or[/color][color=#333333][/color][color=#333333]meaning;[/color][color=#333333][/color][color=#333333]purely[/color][color=#333333][/color][color=#333333]academic), not mute.[/color]
More to the point, what the hell do lasers have to do with anything? Since they exist, no other heat should? Is that supposed to make sense?
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