Prosperity Park, on 19 March 2013 - 06:49 PM, said:
The CoolShot 18 is an MC-only item, and cannot be combined with C-Bill Coolants
The CoolShot 6 is a c-bill coolant
The CoolShot 9 is a c-bill coolant which can be upgraded to a Coolshot "9+9" (which is the same power as a Coolshot 18) without the use of MC
The CoolShot 6 can be co-mounted on a Mech with the CoolShot 9 or the CoolShot 9+9... but the CoolShot 18 can't be co-mounted with other flushes or mounted twice on the same Mech
-> Therefore, a Player using only C-Bill Modules can either bring an equal amount of coolant as a MC-Player (by bringing an 9+9), or a Free Player can bring more coolant than an MC Player by stacking a 6 with a 9+9.
It's Free-to-Win. Done.
However, I'm just gonna let this keep simmering down in the KaeteKitchen.
The CoolShot 6 is a c-bill coolant
The CoolShot 9 is a c-bill coolant which can be upgraded to a Coolshot "9+9" (which is the same power as a Coolshot 18) without the use of MC
The CoolShot 6 can be co-mounted on a Mech with the CoolShot 9 or the CoolShot 9+9... but the CoolShot 18 can't be co-mounted with other flushes or mounted twice on the same Mech
-> Therefore, a Player using only C-Bill Modules can either bring an equal amount of coolant as a MC-Player (by bringing an 9+9), or a Free Player can bring more coolant than an MC Player by stacking a 6 with a 9+9.
It's Free-to-Win. Done.
However, I'm just gonna let this keep simmering down in the KaeteKitchen.
Sadly he is incorrect. The full impact of modules is not being given it's due credit. Paying with MC may allow you a massive increase in capture point rates or a huge increase in radar(ergo lock-on) range.
This is not an even playing field as you an be damned sure that there will be quite a few PPC and LRM boats taking this super coolant flush for Clan Wars and winning because of it.
Also, don't be so overzealous in you modding for gods sake,it was a civil and prety reasonable thread.