

The K2 Gunbarrels (As Of March 19 Patch)
#21
Posted 19 March 2013 - 08:01 PM
#22
Posted 19 March 2013 - 08:19 PM
Ok, so those people are crazy. PGI agreed, and gave us new art to reflect what I've said time and again - you gut the mech and your ground crew puts on newly fabricated side plates to hold the guns. There you go, there's the fluff reason.
Lo, now there are GUNS in those pretend prefab plates like I used to pretend!
And now people are barking about scale. Seriously? The AC20 on a Hunch is about half the length of the Atlas, and significantly fatter. The Centi arm is yet another size, NOTHING IS THE SAME.
"AC20" is a type, not a brand. Like how AR15 is everything from an original Stoner rifle to any number of modern styled weapons. "AC20" is a cannon that fires one or several projectiles to do 20 damage to one location. There are many manufacturers in Battletech lore.
The "AC20" is not one single gun made to the same spec by everyone. As such, there is no scale. I suspect people think they need to be bigger so they're easier to hit. Jesus, at least now you don't even need to TARGET a K2 to find out if it is a cannon mech. And that wasn't good enough, the mech needs to be carting around two artillery pieces on its head.
#23
Posted 19 March 2013 - 08:20 PM
#24
Posted 19 March 2013 - 08:37 PM
If the art guys figure out a way to make it look like Gauss rifles/AC/20s are in the torsos, will the QQers about how you cant fire a gauss through machinegun ports stop?
#25
Posted 19 March 2013 - 08:43 PM
Bishop Steiner, on 19 March 2013 - 07:02 PM, said:
Better, but for guns weighing 14/15 tons they look downricht puny. Heck compare it to the Centurions right arm even.
Kudos for effort, but totally not impressed with the result.
This. Look at the AC20 on the atlas. Those things look like pea shooters. They need to make weapon barrels normalized. And the same size across all mechs. Or stick a manufacturer names to those weapons so they can at least explain away why all cannons are the same or different.. Example from what I've read , all single shot AC 20 cannons are 185MM+.
Edited by Solidussnake, 19 March 2013 - 08:46 PM.
#26
Posted 19 March 2013 - 08:53 PM
Mechwarrior Buddah, on 19 March 2013 - 08:37 PM, said:
If the art guys figure out a way to make it look like Gauss rifles/AC/20s are in the torsos, will the QQers about how you cant fire a gauss through machinegun ports stop?
I will stop complaining. I'm glad the visual changes are present. Could be abit bigger, but I'll take what I can get. The lack of PPC barrels is probably the most easily identifiable characteristic telling you that the Catapult is packing something different.
However this does mean that the chance of having large/medium/small hardpoints is nearly nonexistent.
#27
Posted 19 March 2013 - 10:20 PM
#28
Posted 19 March 2013 - 10:31 PM

#29
Posted 20 March 2013 - 09:00 AM
Bishop Steiner, on 19 March 2013 - 07:51 PM, said:
That's just one of the idiosyncrasies that go with BT/MW. There's no WYSIWYG like in other games and nothing was ever set in stone. Everyone who contributes tends to be given plenty of room for deviation. I gave up worrying about scale a few years back. If I make/modify something of my own I pay much more attention.
The Jagermech's gauss is the same size as the K2's I think. They're just the barrels and I'm sure the rest of the weapon is inside of the enormous torso. After seeing the selection of Jagermech arms, I have hope that there will be several more barrel variations to come for the K2. They put a lot of work into the Jag. I'm pretty sure I saw triple barrels on one in-game. Two MG and whatever cannon in each arm. That is by far the most variation we've gotten and it sets a great precedent for upcoming releases and when cleaning up past releases.
#30
Posted 20 March 2013 - 09:04 AM
Cache, on 20 March 2013 - 09:00 AM, said:
This, the Jaegermech has mesh deformation for all it's weapons, with unique meshes per weapon. The fact that the new mech has these is a pretty strong indicator that all mechs will sooner or later. It's fairly normal for the 'new' model to have these implementations first, since once the design process for that system has begun, creating a 'pre-mesh deformation' model of the Jaeger at the same time as it's 'mesh deformation' model would be a waste of manhours.
#31
Posted 20 March 2013 - 09:07 AM
Bishop Steiner, on 19 March 2013 - 07:51 PM, said:
No.
Seriously, no.
Whenever someone says that something in a game (or any software) would have taken no effort, or should be easy to do, or what have you, AN ANGEL DIES.
Seriously, they're ripped apart by the wings and then trampled by raging oliphants.
Stop murdering angels, people, nothing is EVER simple to do in any complex software. Fixing a bloody typo requires a run through QA certification, FFS.
#32
Posted 20 March 2013 - 09:15 AM
Still, a good sign about PGI and a great improvement for gameplay to be able to identify variants when under ECM cloud.
#33
Posted 20 March 2013 - 09:19 AM
#34
Posted 20 March 2013 - 09:26 AM
Itkovian, on 20 March 2013 - 09:07 AM, said:
No.
Seriously, no.
Whenever someone says that something in a game (or any software) would have taken no effort, or should be easy to do, or what have you, AN ANGEL DIES.
Seriously, they're ripped apart by the wings and then trampled by raging oliphants.
Stop murdering angels, people, nothing is EVER simple to do in any complex software. Fixing a bloody typo requires a run through QA certification, FFS.
Chill out DHB Prophet.
The scale is definitely not normalized, could use work in the future.
#35
Posted 20 March 2013 - 09:28 AM
#36
Posted 20 March 2013 - 09:37 AM

AC/20 is a wholly different beast. Just look at Hunchback IIC, add the fact those are smaller Clan versions and slap the IS version onto our beloved Catapult. Why doesn't it topple over? Hell do I know...

#37
Posted 20 March 2013 - 09:40 AM
Josef Nader, on 20 March 2013 - 09:28 AM, said:
I attribute it to the weapon cowling. There's structure/armor built around the Cent and Hunch cannons that others don't have. It may or may not make sense but that justification has been around for a long time.
#38
Posted 20 March 2013 - 09:41 AM
General Taskeen, on 20 March 2013 - 09:26 AM, said:
The scale is definitely not normalized, could use work in the future.
THAT I completely agree with. It does need work, I'd love to see the AC20 have honking big barrels, but we have no idea if it'd be an easy fix or not.
I just take exception to anyone saying any change is easy to do in gaming forums (who isn't a dev, at least). The angels must live!!

That said, I'm happy with the K2 change for now, it looks pretty neat.
#39
Posted 20 March 2013 - 09:43 AM
AC/5... of all things? Heck, even UAC/5 is more used on that frame.
#40
Posted 20 March 2013 - 09:49 AM
Hunchback AC/20 is of a type with a shorter barrel and larger slug (and therefore larger diameter barrel.
Catapult AC/20 is of a type with a smaller diameter barrel (therefore smaller slug) but has a longer barrel, and therefore higher muzzle velocity and therefore equal in power to the Hunchback.
"Needs to be bigger" is a personal opinion.
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