does anyone have any idea how much DATA is sent and received per match. i was just wondering as i can not really do the test myself as my network has multiple things synced up to it like TV phone tablets yada yada that all run through my RIG. has anyone ever tested the data usage of an average 7 min match.
a friend of mine would like to know as he only has an internet FOB/DONGLE
any info would be great.
Legitimate Question About Data Usage Per Match
Started by bloodnor, Mar 14 2013 12:30 PM
2 replies to this topic
#1
Posted 14 March 2013 - 12:30 PM
#2
Posted 13 April 2013 - 04:18 PM
Would be nice to know.
#3
Posted 13 April 2013 - 04:31 PM
For online games like MWO, Counterstrike, League of Legends, Etc, you are looking at maybe 5 - 10kb/s for up and down combined, possibly going to 15kb/s during a spike.
The only thing that the server needs to tell your computer is the positional information of the 15 other players, their speeds, what weapons they are firing and what they are aiming at. While it might sound like a lot of data it really isnt, you burn more bandwidth watching a youtube video.
The only thing that the server needs to tell your computer is the positional information of the 15 other players, their speeds, what weapons they are firing and what they are aiming at. While it might sound like a lot of data it really isnt, you burn more bandwidth watching a youtube video.
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