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Ideas For New Consumables


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#1 Rozav

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Posted 20 March 2013 - 04:57 AM

Mario Kerensky's Golden Star: 500 MC
Upon activation, your mech of choice will glow bright yellow and become impervious to enemy fire. Any enemy mech you touch will receive 40 points of damage to the area of contact. Friendly fire will result in 10x the damage to your mech. Lasts 10 seconds.

Kame'hame'ha Clan Beam Charger: 100 MC
Upon activation, your mech will do the following for 4 seconds:
1. Squat down
2. Begin to glow gold
3. Appear constipated
4. Scream in pain akin to childbirth
5. Be unable to move due to appearing constipated and screaming in agony
After 4 seconds, your mech will unleash an alpha strike with your energy weapons. All energy weapons will deal 10x their normal damage.

Archon Thomas Cruise's Dangerzone Afterburner: 200 MC
Upon activation, your mech will project a holo image of aviator sunglasses around the cockpit, and then run at 2x its speed (yes Jenners and Ravens, 300kph). Lasts 8 seconds. After 8 seconds, your mech will become emo and will move at 50% of max normal speed for 4 seconds.

Capellan ECM Counterhack Missile: 500 MC
This guided missile can only be fired at an ECM equipped mech. The missile does not require a lock; it homes in on their ECM module. Upon impact, the enemy mech will be visible to all friendly forces for the remainder of the match and will take 20x normal damage values from subsequent weapon fire.

#2 Mongoose Trueborn

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Posted 20 March 2013 - 05:33 AM

Tactical Nuke Strike: 10,000 MC
Calls in a bomber to drop a Nuke. Kills everyone in game including yourself.

#3 Comguard

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Posted 20 March 2013 - 05:40 AM

AP-Ammo, Special Focus Lenses for the lasers and HE-Warheads for the missiles that do more damage. Weighs the same, but costs MC to refil.

#4 Abivard

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Posted 20 March 2013 - 05:41 AM

Dead-Eye module- 500MC
When activated fires an alpha into targeted mechs Eye, deals double damage.
Produces no heat to firing mech if cool boost is owned.

#5 Viper69

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Posted 20 March 2013 - 05:48 AM

10,000MC Forum Sarcasm alarm

Detects and alerts the user of impending sarcasm.

#6 Cairbre

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Posted 20 March 2013 - 05:49 AM

Parachute

You may trigger it at any time. If the mech is aloft, it will slow its fall dmg considerably while increasing fall time.

http://www.sarna.net/wiki/One-Shot

Maybe these could be tacked on to your mech, and slow you slightly until fired.

#7 Commander Kobold

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Posted 20 March 2013 - 05:50 AM

Swarm of Bees: kills target enemy pilot

#8 Windies

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Posted 20 March 2013 - 05:50 AM

0MC - Fully functioning Brain

Let's you know when someone's a fanboy and full of ****.

Edited by Windies, 20 March 2013 - 05:51 AM.


#9 Viper69

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Posted 20 March 2013 - 05:53 AM

View PostWindies, on 20 March 2013 - 05:50 AM, said:


0MC - Fully functioning Brain

Let's you know when someone's a fanboy and full of ****.


Probably get a lot of beeping from that one I bet.

I need the sarcasm detector because I am horrible at detecting it. I wont buy it though because I also got the tight wad add on that makes me reconsider my purchases and cancels them before acting. Obviously bought a little too late for some things.

#10 Abivard

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Posted 20 March 2013 - 05:55 AM

The Big Kahuna- 50 MC
This is an EMP generator that destroys all enemy ECM within a 200M radius when activated, consumed on use.

The Purple pill-100 MC
When activated will protect your mech from any and all EMP effects for 5 minutes, consumed on use.

Super Sized- 5000 MC
Module, doesn't take a slot on hero mechs.
Doubles strength of any consumable,
Restrictions; Does not affect consumables that cost c-bills.

#11 Booran

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Posted 20 March 2013 - 05:59 AM

On a more serious note: one-shot JJs that's fixed externally on a mech and jettisoned when used (think booster rockets on space missions), I think there's some lore-fluff-canon supporting this.
Would come with a benefit as not having a weight penalty, but will only fire a fixed time/length and one use only. C-bill purchase at 50-100k.

#12 Xenosphobatic

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Posted 20 March 2013 - 06:01 AM

The iWin button - 20000 MC
Projects a red button in the middle of the map, the first mech to press the button wins the round

The uLose button - 20000 MC
Projects a blue button onto currently friendly controlled areas, any enemy mech to touch the button is immediately destroyed.

The Forum Bovine Defecate Spreader - 0MC
Required equipment on all forum accounts.

#13 PANZERBUNNY

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Posted 20 March 2013 - 06:02 AM

View PostBooran, on 20 March 2013 - 05:59 AM, said:

On a more serious note: one-shot JJs that's fixed externally on a mech and jettisoned when used (think booster rockets on space missions), I think there's some lore-fluff-canon supporting this.
Would come with a benefit as not having a weight penalty, but will only fire a fixed time/length and one use only. C-bill purchase at 50-100k.


Stop.

#14 Booran

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Posted 20 March 2013 - 06:11 AM

No, why?





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