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Another Broken Patch...


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#1 Devil Fox

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Posted 20 March 2013 - 04:35 AM

So it has come once again... another quickly pushed patch that probably never saw any real alpha testing from the internal team. So now I'm cleaning my hands of MWO for the next couple of days until something gives (knowing PGI it'll be the customer base)...

Current issues introduced:

1) LRM damage seems to have been exponentially increased all of a sudden... once again it seems like old code being developed off that was tweaked to their last patch values. It's just LRM boat, you can scream ECM counter's it till blue in the face. When one team doesn't have any ecm, and the enemy will always have 2 3L's (that's the matchmaker system putting premades into the pug system) you can guarantee you'll have a bad day.

2) Splash damage, even though being removed in April (why they couldn't decouple the broken system now is anyone's guess) seems to have also been exasperated, which might be a correlation to the LRM bug. It's just too high, everything is taking huge numbers from splash... such that to avoid any missile's you need ecm... a broken mechanic.

3) Jagermech... another failure of hit-box testing in internal QA testing, like the Cataphract that came out with a HIDEOUS head hit-box (which was patched within hour's). The Jagermech hit-box is just too large for the main body, the arms are much smaller then expected and the side torso's are too large. The biggest issue though is the CT head hit-box, it's not hard to hit by a long shot unlike the Awesome, or Cataphract. Instead it's at the right height for LRM convergence, or just splash damage in general (just got killed by 2 3L's with streaks via the head).

Will PGI admit they broke MWO once again? And when will PGI actually rectify these game breaking bugs?





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