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Jagermech - Effective Builds


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#221 Punk Oblivion

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Posted 20 August 2013 - 10:01 PM

View PostBrkojle, on 19 August 2013 - 10:25 PM, said:

dual AC20's >>>>> everything else


This is very untrue. Dual AC20 is a great starter mech. Get in, do a bunch of damage, die. You were helpful for some damage and some distraction, thanks.

Once your elo starts to climb, you will quickly find yourseld getting destroyed before getting into range, or getting legged/ST'd by anyone who knows the weaknesses of the Dual AC20 jager.

#222 Autobot9000

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Posted 21 August 2013 - 01:50 AM

The build is pretty ineffective. With 12 DHS you can't manage 2 ER PPCs at all. I recommend swapping the ERs to standard PPCs to make this build more manageable. Other than that I have never seen a more effective build than 4x AC5 - these things absolutely shred everything except lights (too fast to hit). Maybe with the U/AC buff now U/ACs are the gold standard, but before the quadro AC5 was to me the beast of beasts.

#223 Bishiii

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Posted 22 August 2013 - 01:19 PM

what about this?

JM6-S

#224 Zolack Sercie

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Posted 22 August 2013 - 04:29 PM

Having a great run with the DD. 2lbx10, 4mg and 2ml. dealing loads of damage and pilots don't seem to be afraid of running right up on me, unlike the 2 ac20 version. Chainfire the lbx10's and link the mg's and med lasers. ROCK AND ROLL

#225 Nothing Whatsoever

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Posted 22 August 2013 - 04:42 PM

View PostZolack Sercie, on 22 August 2013 - 04:29 PM, said:

Having a great run with the DD. 2lbx10, 4mg and 2ml. dealing loads of damage and pilots don't seem to be afraid of running right up on me, unlike the 2 ac20 version. Chainfire the lbx10's and link the mg's and med lasers. ROCK AND ROLL


I have better luck linking the ballistics and separating the MLs to their own group, but yeah that build can sneak up on people.

#226 Royalewithcheese

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Posted 22 August 2013 - 09:37 PM

View PostPunk Oblivion, on 20 August 2013 - 10:01 PM, said:

Once your elo starts to climb, you will quickly find yourseld getting destroyed before getting into range, or getting legged/ST'd by anyone who knows the weaknesses of the Dual AC20 jager.


I'm not entirely convinced those are AC/40 Jagermech weaknesses vs. Jagermech weaknesses in general hahaha.

#227 Royalewithcheese

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Posted 22 August 2013 - 09:41 PM

View PostBISH0P, on 22 August 2013 - 01:19 PM, said:

what about this?

JM6-S


I'm running something similar in the DD, except with no AMS, about twice as much ammo, a bit more armor, and Large Lasers instead of PPCs. Generally I find that you need at least 6-8 tons of ammo if you're running the dual UAC/5, particularly now with the hilariously low jam rate and 12 robots to kill.

#228 Leigh

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Posted 22 August 2013 - 11:01 PM

Guass x2 with 7 tons ammo. Initially had 6 tons with a XL265 engine.
Medium Laser x2
XL245
Endo
DSH
Stopping power is there, you just have to learn to postion and play smart. Here's a recent screen:

Posted Image

#229 Brenden

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Posted 22 August 2013 - 11:10 PM

Have you tried an LB-10Xx2 idea? Pulse Lasers included, I chose Large.

#230 The Prince of Insufficient Light

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Posted 22 August 2013 - 11:28 PM

Similar to the Catapult K2, you can take double UAC5 plus whatever, and make the Jager very scary. This is a pretty cheap and effective upgrade to the stock DD (only added DHS and the MGs, FF not swapped for ES yet).

#231 Punk Oblivion

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Posted 23 August 2013 - 05:35 PM

View PostBISH0P, on 22 August 2013 - 01:19 PM, said:

what about this?

JM6-S


This runs WAY WAY too hot for my liking, I would switch out the ERPPC's for LL's, so somethinh like this:
JM6-S

View PostRoyalewithcheese, on 22 August 2013 - 09:37 PM, said:


I'm not entirely convinced those are AC/40 Jagermech weaknesses vs. Jagermech weaknesses in general hahaha.


Well...sorta true :-P . lately I have been seeing a LOT more STD and higher armor builds. Pretty much if I see a jager running AC40/4AC5/3UAC5, I go for strait for the leg/ST. Other builds I am more weary of. Jumping out and taking a bunch of damage to take the ST off a jager, only to have it not die and continue firing at you can ruin your match haha.

View PostBrenden, on 22 August 2013 - 11:10 PM, said:

Have you tried an LB-10Xx2 idea? Pulse Lasers included, I chose Large.

I think 2 LBX10's with two LPL is WAY too much weight.

I have been running with 2LBX10's, 4 MG's and 2 ML's. That has been running well for me.

#232 Country Gravy

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Posted 23 August 2013 - 06:19 PM

Here is my Firebrand:

Firebrand

#233 Royalewithcheese

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Posted 23 August 2013 - 07:00 PM

View PostPunk Oblivion, on 23 August 2013 - 05:35 PM, said:

Well...sorta true :-P . lately I have been seeing a LOT more STD and higher armor builds. Pretty much if I see a jager running AC40/4AC5/3UAC5, I go for strait for the leg/ST. Other builds I am more weary of. Jumping out and taking a bunch of damage to take the ST off a jager, only to have it not die and continue firing at you can ruin your match haha.


I do agree with you that there's a case to be made for a STD Jager, especially these days w/ the UAC/5 buff - two of them doesn't feel undergunned any more, which leaves enough weight to comfortably run a STD. And pre AC/2 nerf one of those AC/8 builds could be pretty nasty even with one torso. Often though I've noticed that if one torso goes, the rest of the Jagermech is generally not far behind.

Edited by Royalewithcheese, 23 August 2013 - 07:01 PM.


#234 Punk Oblivion

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Posted 23 August 2013 - 07:07 PM

View PostRoyalewithcheese, on 23 August 2013 - 07:00 PM, said:


I do agree with you that there's a case to be made for a STD Jager, especially these days w/ the UAC/5 buff - two of them doesn't feel undergunned any more, which leaves enough weight to comfortably run a STD. And pre AC/2 nerf one of those AC/8 builds could be pretty nasty even with one torso. Often though I've noticed that if one torso goes, the rest of the Jagermech is generally not far behind.

I've been running a lot of STD builds on my Firebrand, it's easier with laser builds though haha.

I would say I am about 50/50 after I lose one side on a STD build. Depends if they switch targets after your first ST goes. I have had some good matches where I would lose a ST and they switched off of me long enough for me to get behind cover, then run around behind my teammates and continue putting out damage (Now with no chance of overheating! :-P)

#235 Moordenaar

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Posted 25 August 2013 - 04:52 PM

i had a dual uac5 setup with 2x LL and 2x mg's but i changed to this.

JM6-DD

#236 Royalewithcheese

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Posted 25 August 2013 - 06:17 PM

View PostMoordenaar, on 25 August 2013 - 04:52 PM, said:

i had a dual uac5 setup with 2x LL and 2x mg's but i changed to this.

JM6-DD


I would strongly advise taking the MG ammo out of the CT and putting it in your head or a leg in order to maximize CT survivability. It also might be worth considering swapping out the AC/2s for something cooler :)

#237 Royalewithcheese

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Posted 25 August 2013 - 06:24 PM

The UAC/5 buff is nice for new Jager pilots who want to save on engines/endo and don't mind a little randomness. Here's some cost-saving builds (they use stock engine, and work with stock upgrades) that I've had really good experiences with:

JM6-A/JM6-S: http://mechromancer....0,0,1,0,0,0,0,0

JM6-DD: http://mechromancer....0,1,1,0,0,0,0,0

Ammo, lasers, AMS, armor, etc. are to taste, of course :) These aren't optimal - to start with, both of these would be better off with Endo (and I run that DD with Endo and more ammo) and a better engine (e.g., the XL260 is strictly worse than the XL265). I could never quite get these to work with the 25% jam rate, but they tear stuff up now.

Edited by Royalewithcheese, 25 August 2013 - 06:37 PM.


#238 Moordenaar

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Posted 25 August 2013 - 11:56 PM

View PostRoyalewithcheese, on 25 August 2013 - 06:17 PM, said:


I would strongly advise taking the MG ammo out of the CT and putting it in your head or a leg in order to maximize CT survivability. It also might be worth considering swapping out the AC/2s for something cooler :)


oke ive done all ammo out the CT. I dont know if its rlly matters. Once my CT is destroyed im done anyway,

What you suggest i should replace the ac/2 for?

#239 SR Nyx

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Posted 26 August 2013 - 04:19 AM

Being at work I cant give an exact link to the build Ive been using on my Firebrand but loadout wise (I can later if anyone happens to be interested). I use an AC/20 on the right arm and LB10X on the left (with 4 tons and 3 tons of ammo respectively) and two medium lasers on the torso. An XL280 engine and a couple double heat sinks to keep things cool and this thing is a beastly brawler.

I tried dual AC/20 at first but ammo was a problem. I enjoy the punch of ballistic weapons more than energy so I tossed one AC/20 in favor of the LB10X and the results have been amazing so far. Ive yet to pass the 1k damage mark with it but that's attributed to ammo limitations and the fact that people core out after a few volleys before huge damage piles up.

(I havent read this whole thread, so if at some point a similar build has been posted, credit to them)

#240 Royalewithcheese

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Posted 26 August 2013 - 04:20 AM

For the AC/2s, it's mostly personal preference IMO - UAC/5s seem the best way to go to me, because they just got a huge buff. You can also do some sort of asymmetrical loadout where you have an AC/20 in one arm and Machine Guns in the other. LBX/AC10/AC5 are in my opinion not as strong ballistic options, but they're there if you want to use them. The basic idea is something you can run with your PPCs without running into heat issues, and most ballistics fit the bill on that :blink:





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