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Ammo Explosions


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#1 no1337

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Posted 20 March 2013 - 04:13 AM

Hi!

I found different statements for the C.A.S.E. Recently i read, that the damage from exploding ammo ist the damage of one projectile per one tonnage. So, here it is shown: http://mwo.smurfy-net.de/#ammo_types . LRM does 1.8 dmg per 1 to..

Here is written a different explanatation

http://mwowiki.org/w...ment_%28CASE%29

Quote

When ammunition is destroyed, it applies all the remaining potential damage of the ammunition to the location it is stored in. For example, Long Range Missile rounds each do 1.8 points of damage. If 1 ton, or 180 rounds, is stored in the left leg of a Catapult and they are destroyed by a critical hit, 180 points of damage are applied to that leg


Ist that conclusion correct?

#2 T0rmented

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Posted 20 March 2013 - 05:10 AM

180*1.8=324 not 180

#3 Deathlike

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Posted 20 March 2013 - 05:13 AM

Ammo explosion damage is always = Amount of Ammo left * Explosive Damage Value. If you have .5 tons of LRM ammo left in the left leg... when it explodes, it's (.5 ton * 180 LRM ammo/ton) * 1.8 (LRM's explosive damage value).

CASE prevents damage from ammo explosions from going further from the side torso to the CT.

Damage from ammo explosions blows up all internal armor from the point of impact, and extends to another part of the body if there's "damage left to be dealt" depending on how much ammo you have.

If you put 1 ton of AC20 ammo in the leg that goes unused, it's 160 pts to be dealt to the that leg section, then it'll transfer to the connected side torso section (left leg will transfer damage to the left torso), and CASE will "end the damage spree" there. However, if you have an XL engine, you automatically die. Not having CASE in the left torso would very likely extend the damage explosions to the CT, which will very likely kill you anyways (160 pts is a lot for any mech).

Edited by Deathlike, 20 March 2013 - 05:14 AM.


#4 no1337

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Posted 20 March 2013 - 05:34 AM

hmm is that since any patch so? because i noticed a couple of times a message that my LRM / SRM "ammo destroyed" and my ammo counter decreased for 100/180 rounds, and with no C.A.S.E my mech is still alive.

But you're right. Nowdays, i have noticed some deaths after few seconds by destroying a component.

I this case, such ammo is more risky to carry than using a Gauss! Isn't it? for example: Gausspult and AC20pult... or today jagermech....

Edited by no1337, 20 March 2013 - 05:37 AM.


#5 Zabnicki

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Posted 20 March 2013 - 05:53 AM

I think you can lose ammo, (through the loss of the area) and not have it detonate. because I have lost many legs in battles without the ammo detonating on me.

Edited by Zabnicki, 20 March 2013 - 05:55 AM.


#6 no1337

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Posted 20 March 2013 - 06:06 AM

ah, okay thats the reason. thanks

#7 The Slippery Gypsy

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Posted 20 March 2013 - 06:24 AM

I once caught an LRM stalker out by surprise. Dont think he had fired a shot as the game was very early and I had gone straight over the crash site hill on frozen city during a conquest match and got behind their main group.

I focused all my damage on his leg, (3 LPL from my Dragon Fang), I didnt worry to much about his retaliation as all he had was 2 ML as backup.

After a few alphas his leg blow off, then he died. Must have been a full blow out of 2 ton LRM. It was glorious.

#8 Birkow

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Posted 20 March 2013 - 06:38 AM

There is only 10% chance that destroyed ammo will explode.





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