

Missile Damage - Feedback
#181
Posted 20 March 2013 - 03:14 PM
#182
Posted 20 March 2013 - 03:18 PM
The "old LRM hvy builds" argument doesn't work when you're seeing 2-3 Jagers running tag/2 xlrm15 in a single match. I had a Stalker 5S built as a 50 tube launcher months ago, but I haven't used it since the missile dmg bug. Because, I happen to agree, if you know that dmg on a specific weapon type is bugged and you are launching with almost nothing but that weapon, you are basically exploiting a known bug. Not sure how you can argue anything else rationally. Flame me if you will, but I stand by this argument.
#183
Posted 20 March 2013 - 03:19 PM
I mean, it's SPLASH/splatter damage-- why should it have the same explosive, armor-stripping effect of missile/ballistic explosions?
Edited by Forestal, 20 March 2013 - 03:20 PM.
#184
Posted 20 March 2013 - 03:32 PM
Right now, it's either run ECM or cower in a corner with cover because you try to do any brawling you have missiles coming at you from 2-3 angles constantly. I just got 1 Volleyed in my ILYA by a Stalker running only LRM's and I had maxed my armor out. It's not even fun anymore.
Edited by Cabanaboy, 20 March 2013 - 03:33 PM.
#185
Posted 20 March 2013 - 03:48 PM
#186
Posted 20 March 2013 - 03:50 PM
#187
Posted 20 March 2013 - 03:54 PM
1: If you can't fight 'em join 'em. Dust off that LRM boat and go play.
Sadly this seems to be what many players are doing.
2: Carry on as normal, play the mech you want, who cares about LRM's.
You get killed 3 times as fast. The fun is missing.
I was trying to go for number two, but after a couple headshots, some legs flying in the air and the sky growing black from the LRM rain, i'm just gonna chill and watch some tv series for now, check back when fixed.
#188
Posted 20 March 2013 - 03:56 PM
#189
Posted 20 March 2013 - 04:01 PM
#190
Posted 20 March 2013 - 04:01 PM
Rebel Roshak, on 20 March 2013 - 03:09 PM, said:
Fixed that for you.

Eternal Hunter, on 20 March 2013 - 03:54 PM, said:
1: If you can't fight 'em join 'em. Dust off that LRM boat and go play.
Sadly this seems to be what many players are doing.
2: Carry on as normal, play the mech you want, who cares about LRM's.
You get killed 3 times as fast. The fun is missing.
I was trying to go for number two, but after a couple headshots, some legs flying in the air and the sky growing black from the LRM rain, i'm just gonna chill and watch some tv series for now, check back when fixed.
Option 3: Pick a mech that is already horribly broken relative to LRMs (say, Commandos) and train how to not die in a missile rain environment. When the LRMs get patched back to normal states, you'll be permanently unkillable by non-glitching missiles.
Edited by Hayashi, 20 March 2013 - 04:08 PM.
#191
Posted 20 March 2013 - 04:02 PM
#193
Posted 20 March 2013 - 04:06 PM
Blackadder, on 20 March 2013 - 04:01 PM, said:
i remember that day, i'm pretty sure this is actually worse. i
#195
Posted 20 March 2013 - 04:10 PM
#197
Posted 20 March 2013 - 04:19 PM
#199
Posted 20 March 2013 - 04:22 PM
Eternal Hunter, on 20 March 2013 - 03:54 PM, said:
1: If you can't fight 'em join 'em. Dust off that LRM boat and go play.
Sadly this seems to be what many players are doing.
2: Carry on as
You get killed 3 times as fast. The fun is missing.
I was trying to go for number two, but after a couple headshots, some legs flying in the air and the sky growing black from the LRM rain, i'm just gonna chill and watch some tv series for now, check back when fixed.
There, fixed it for you-- I can tell you that some sniper types are having even more fun (dying included), pretending that they are in WW1 trench warfare...
Cos we know that come the hot-fix, it'll be like taking off our training weights and everyone will complaining how snipers are ruining the game! Bwahahahah!
Edited by Forestal, 20 March 2013 - 04:27 PM.
#200
Posted 20 March 2013 - 04:27 PM
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