LordBraxton, on 20 March 2013 - 10:37 AM, said:
Sci Fi MMOs don't work. Really they don't just watch Defiance fail like all the others.
MMOs just cant handle quality combat, you trade good combat for character customization, large maps, and socializing.
...
Really man MMOs have to be the hardest games to design, because the amount of content expected is ridiculous, and to make a game with quality graphics\combat with an MMOs level of content is about 100x more expensive than what they are doing now.
I dunno that I agree, LordBraxton. Granted you have to stop and think outside the box, but I think that would be completely possible. It's be a huge programming task, but it should be completely possible. Take mech combat a la MWO or MW4 which is, as you point out, a combat sim. Integrate it with an MMORPG engine as was done in SWTOR. Put it in in place of the separate planets or the space sim in SWTOR. You could very easily build a game with fleets and bases, even customizable ones which would function as Clan housing. You could mix in PvE and PvP drops in such an engine. All the parts of something like this exist but you'd have to pick and choose and then integrate it all into one engine.
Rift has fully customizable house, both player and guild/clan. SWTOR in one sense and GuildWars in another provide examples of massive quest hubs with instanced content for smaller groups. A number of games including WoT and others give examples of persistent universes with "possession" of territory.
As KingCobra mentions, there's more than one issue like the IP rights and then you have a boatload of coding work to do to integrate all the pieces of your vision. The other important question is whether or not you have a market larger than the 5-10 people in this thread.
Verbrand, on 20 March 2013 - 10:48 AM, said:
The RP element you are looking for (and I mean actual role play, not grinding quests for rare lootz) is what the community warfare is supposed to bring.
What I am expecting is us to get a list of planets we can fight for on the borders of our selected and each planet have a 2 coloured bar showing number of victories for each side and once the number one side has won is a certain value more than what the other side has won, the planet flips ownership. Certain worlds would favour certain maps (but I think we need a few more maps in the cycle first).
I would not expect either of these things. Go look at World of Tanks. They've taken so much from that business model that I expect them to take CW from that model as well. If that's the case, RP will not be part of it.