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Mwo As A Mmorpg?


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#21 Rakashan

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Posted 20 March 2013 - 10:25 AM

View PostKingCobra, on 20 March 2013 - 10:15 AM, said:

I truly in my heart and mind believe if PGI had made MWO a MMORPG with planetary PVP ladder systems and PVE with your character aero ships or mechs it would have been game of the year Plus a live market system. Being a 20+ year fan of BT/TT/MechWarrior/ETC that's what I would have liked for every fan of the Battletech/TT/Fan/Mech/ETC community.

Or it would have been SWTOR since that's almost exactly the model that Bioware set out with in the first place. They spent upward of $150 million on developing the game, included a space-sim that was a 10 year old rail-shooter and it would not have been released until 2015 (or 2020 with their current dev staff which is much smaller than Bioware's). And let's be serious. Lots bigger fanbase for StarWars than for Battletech no matter how you slice it.

Don't get me wrong. I'm would be happy to give a Battletech RPG a try (heck, I played the pen and paper version). Having a fanbase is a far cry from having a coded game though.

#22 Voridan Atreides

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Posted 20 March 2013 - 10:25 AM

View PostTezcatli, on 20 March 2013 - 10:22 AM, said:

It's not like an MMORPG version has to be a seamless universe. You could still limit it to battlefield maps. But it's about how you go about it that matters. Adding immersion, giving people a reason, feeling like you are really building your way up to become a great mechwarrior. Instead of just grinding out cash to buy another mech for your hanger.

Am I the only one that would want to start in a stock light mech with a faction, building my way up to better mechs of the faction? Battling the enemy faction players who are in a similar boat to me. Feeling like I'm actually part of something would definitely give me more motivation.


I agree. I do not feel like a Mechwarrior. Why am I battling with Kuritans? I HATE those guys. Yeah I know.....SOOON! But come on!

Edited by Voridan Atreides, 20 March 2013 - 10:26 AM.


#23 Commander Kobold

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Posted 20 March 2013 - 10:28 AM

BT-TT mmorpg would be awesome as long as PGI doesn't make it.

#24 KingCobra

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Posted 20 March 2013 - 10:33 AM

View PostTezcatli, on 20 March 2013 - 10:22 AM, said:

It's not like an MMORPG version has to be a seamless universe. You could still limit it to battlefield maps. But it's about how you go about it that matters. Adding immersion, giving people a reason, feeling like you are really building your way up to become a great mechwarrior. Instead of just grinding out cash to buy another mech for your hanger.

Am I the only one that would want to start in a stock light mech with a faction, building my way up to better mechs of the faction? Battling the enemy faction players who are in a similar boat to me. Feeling like I'm actually part of something would definitely give me more motivation.


No your not alone in fact this was what I thought MWO would be like a month into beta 15-16 months ago and boom it dawned on me it would never be a true strategic tactical BT simulation of PVE or PVP with characters mechs arero fighters ect. --->RAKASHAN-->In the long run, you are left with two options. Pick the things from the market that you actually like and support them or step into the market and fill the hole that you see yourself. In truth we did me and my cousin we contacted Microsoft about the MW4 Vengeance IP we have the resources to build a game but Miroshaft wants 35% or net not the standard 7-9% bottom line they really have there own plans for MW4 IP and you will see it for the XboX360-720 this summer or by 2014.

#25 Kylere

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Posted 20 March 2013 - 10:35 AM

MWO is a single combat deathmatch sim with some variants, it is not an RPG or an MMO, it has far more in common with kiddy level console stuff than an actual computer game. Not saying it is bad, just that it is really just a very limited sim and nothing in the road maps indicates that ever changing.

#26 LordBraxton

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Posted 20 March 2013 - 10:37 AM

Sci Fi MMOs don't work. Really they don't just watch Defiance fail like all the others.

MMOs just cant handle quality combat, you trade good combat for character customization, large maps, and socializing.

But Mechwarrior is a combat game.

If you wanted an MMOFPS, go play Planetside. Even though Planetside 2 is commercially successful I think its a pretty garbage game, because the epic (and awesome) scale of it means I'm playing a FPS that feels like Bf1942 the gunplay is so dated.

Really man MMOs have to be the hardest games to design, because the amount of content expected is ridiculous, and to make a game with quality graphics\combat with an MMOs level of content is about 100x more expensive than what they are doing now.

Edited by LordBraxton, 20 March 2013 - 10:37 AM.


#27 Rakashan

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Posted 20 March 2013 - 10:39 AM

View PostKingCobra, on 20 March 2013 - 10:33 AM, said:

In truth we did me and my cousin we contacted Microsoft about the MW4 Vengeance IP we have the resources to build a game but Miroshaft wants 35% or net not the standard 7-9% bottom line they really have there own plans for MW4 IP and you will see it for the XboX360-720 this summer or by 2014.


Yup, I believe it. I've bumped heads with Microshaft myself.

They've done the MMORPG thing and they really aren't interested in it anymore because of the amount of overhead that programming PvE content requires. Scripted story, even with co-op model is a far cry from the kind of sandbox RPG that Eve offers though. I'd love to see something with the scope of Eve developed for Battletech but given the legal constraints of the IP I don't ever expect to see one. More's the pity.

#28 Verbrand

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Posted 20 March 2013 - 10:48 AM

The RP element you are looking for (and I mean actual role play, not grinding quests for rare lootz) is what the community warfare is supposed to bring.

What I am expecting is us to get a list of planets we can fight for on the borders of our selected and each planet have a 2 coloured bar showing number of victories for each side and once the number one side has won is a certain value more than what the other side has won, the planet flips ownership. Certain worlds would favour certain maps (but I think we need a few more maps in the cycle first).

I expect the more you win for your faction you get loyalty points which unlock reward skins (possibly cammo patterns) and in game titles before your name on the scoreboards, or possibly cockpit item medals.

What would be even cooler would be team based mission play similar to how assault mode worked back in Unreal Tournament.

#29 Rakashan

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Posted 20 March 2013 - 10:53 AM

View PostLordBraxton, on 20 March 2013 - 10:37 AM, said:

Sci Fi MMOs don't work. Really they don't just watch Defiance fail like all the others.

MMOs just cant handle quality combat, you trade good combat for character customization, large maps, and socializing.

...

Really man MMOs have to be the hardest games to design, because the amount of content expected is ridiculous, and to make a game with quality graphics\combat with an MMOs level of content is about 100x more expensive than what they are doing now.

I dunno that I agree, LordBraxton. Granted you have to stop and think outside the box, but I think that would be completely possible. It's be a huge programming task, but it should be completely possible. Take mech combat a la MWO or MW4 which is, as you point out, a combat sim. Integrate it with an MMORPG engine as was done in SWTOR. Put it in in place of the separate planets or the space sim in SWTOR. You could very easily build a game with fleets and bases, even customizable ones which would function as Clan housing. You could mix in PvE and PvP drops in such an engine. All the parts of something like this exist but you'd have to pick and choose and then integrate it all into one engine.

Rift has fully customizable house, both player and guild/clan. SWTOR in one sense and GuildWars in another provide examples of massive quest hubs with instanced content for smaller groups. A number of games including WoT and others give examples of persistent universes with "possession" of territory.

As KingCobra mentions, there's more than one issue like the IP rights and then you have a boatload of coding work to do to integrate all the pieces of your vision. The other important question is whether or not you have a market larger than the 5-10 people in this thread.

View PostVerbrand, on 20 March 2013 - 10:48 AM, said:

The RP element you are looking for (and I mean actual role play, not grinding quests for rare lootz) is what the community warfare is supposed to bring.

What I am expecting is us to get a list of planets we can fight for on the borders of our selected and each planet have a 2 coloured bar showing number of victories for each side and once the number one side has won is a certain value more than what the other side has won, the planet flips ownership. Certain worlds would favour certain maps (but I think we need a few more maps in the cycle first).

I would not expect either of these things. Go look at World of Tanks. They've taken so much from that business model that I expect them to take CW from that model as well. If that's the case, RP will not be part of it.

#30 Thoren Wolf

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Posted 20 March 2013 - 10:55 AM

If it were set up along the lines of City of Heroes, but with six different start points for the houses and clans, then yea maybe. However, sitting up a game like that with that much flavor and detail would be a massive undertaking. And as far as a WoW clone of BT... don't, just don't, we don't need another grind of kill x many wolves to get this or that.

#31 KingCobra

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Posted 20 March 2013 - 11:03 AM

I think a lot of you have the right idea's like most Devs its a concept then you look around at your total fanbase players etc of a IP then you look at all similar game types that would work then you just take the best of each and put it together into one game there are just so many options available when you pick a mmo or mmorpg game model. I like to express my self with pictures.---> Posted Image

#32 Roadbeer

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Posted 20 March 2013 - 11:14 AM

MPBT 3025 had everything I needed...

Why is that seemingly so hard to recreate?

#33 KingCobra

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Posted 20 March 2013 - 11:31 AM

View PostRoadbeer, on 20 March 2013 - 11:14 AM, said:

MPBT 3025 had everything I needed...

Why is that seemingly so hard to recreate?


Here is for you bro a retro wipes tears from eyes :P --> Posted Image Posted Image

Edited by KingCobra, 20 March 2013 - 11:34 AM.


#34 Roadbeer

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Posted 20 March 2013 - 11:52 AM

View PostKingCobra, on 20 March 2013 - 11:31 AM, said:


Here is for you bro a retro wipes tears from eyes <_< --> Posted Image Posted Image


Ahh, Nostalgia.
But I don't think the words "Liao is just too powerful" were ever uttered. Thank you Photoshop :P

#35 Rozav

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Posted 20 March 2013 - 11:57 AM

View PostRoadbeer, on 20 March 2013 - 11:52 AM, said:

But I don't think the words "Liao is just too powerful" were ever uttered.


In the present, since its implementation, I don't recall a day in MWO where someone hasn't lost their marbles and ranted about Raven 3Ls and ECM...

Yes... Liao is too powerful indeed.

#36 KingCobra

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Posted 20 March 2013 - 11:59 AM

View PostDetrick Frost, on 20 March 2013 - 10:55 AM, said:

If it were set up along the lines of City of Heroes, but with six different start points for the houses and clans, then yea maybe. However, sitting up a game like that with that much flavor and detail would be a massive undertaking. And as far as a WoW clone of BT... don't, just don't, we don't need another grind of kill x many wolves to get this or that.


Nice idea World of Warcraft was a original game design that all that have played it know what made it great (Communication and the ability to team and party on raids or missions) People play it for that reason alone husbans/wifes/kids/grandparents/you name it WOW has that player base so I would take that aspect from WOW which I fail to see why PGI does not understand this one simple game concept?.---> More cool mech games and pics sorry I love all mecha---> Posted Image

#37 Roadbeer

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Posted 20 March 2013 - 12:07 PM

I'm often baffled why the "Community" aspect of this game is such an afterthought.

I know, I know... Ducks in a row and all that, but FFS they HAD to have played Solaris and 3025. Community first, pew pew second.

#38 Corvus Antaka

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Posted 20 March 2013 - 12:12 PM

View PostKingCobra, on 20 March 2013 - 10:15 AM, said:

I truly in my heart and mind believe if PGI had made MWO a MMORPG with planetary PVP ladder systems and PVE with your character aero ships or mechs it would have been game of the year Plus a live market system. Being a 20+ year fan of BT/TT/MechWarrior/ETC that's what I would have liked for every fan of the Battletech/TT/Fan/Mech/ETC community. Posted Image


absolutely planetside in the btech universe with planetary captures etc ala BTU would have been amazingly epic.

Unfortunately I think that needs a lot more money to get started.

#39 KingCobra

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Posted 20 March 2013 - 12:20 PM

View PostRoadbeer, on 20 March 2013 - 12:07 PM, said:

I'm often baffled why the "Community" aspect of this game is such an afterthought.

I know, I know... Ducks in a row and all that, but FFS they HAD to have played Solaris and 3025. Community first, pew pew second.


I personally do not know Brian or Russ and I might if I knew what games they played what leagues or there old call signs were but I think they might have been part of a small select group that played a few old PC mech games if you find any info on who or what Mech games they played please share the links. Col Panda I think more than money you have to have a vision and roadmap of the game you want to build. From what MWO is I can only assume this was Russ and Brian's vision of MechWarrior. I have played 150-200 mech type games over the years I still look all the time for new mech games to play or buy. Posted Image

#40 Zypher

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Posted 20 March 2013 - 12:22 PM

View PostRozav, on 20 March 2013 - 09:38 AM, said:

"LFM for Clan Smoke Jaguar base dungeon! Need Healer Mech! PST!"

"OK guys, now let me tank, I'm an Atlas!" "No, I will speed tank in my Jenner!" "You noob you need to get a DPS mech, not that good for nothing toy!"

"Lets go guys, let's PvP!" "I can't, I need to farm X dungeon for Y large laser mk Z! Last time I ran it a hunchback ninja looted!"

"Hey guys, where's the mount vendor for our mechs?"

"You %*#(@ noobs! I told you to let the tank get aggro first before you start DPS'ing the clan mobs!"

"Hey why did you kick me from the party?" "Because your DPS must be at least over XXX damage! And you need better gear! Your mechscore sucks!"

-no thanks on World of Battletech-

Sarcasm aside I really hope you don't feel that way as it feels very short sighted. The missions could be all combat related with different missions on different planets, no grinding, but more like a multiplayer campaign in a dynamic universe, all objective based, capture, secure, defend, assault, recon etc. It would require careful planning and a fully funded company to produce, it wouldn't be something a small company could just whip out.





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