By the way. In Battletech, if a Mech can equip a certain Missile Launcher, it can fire the Missile Launcher the same as any other Mech. The Missile Tubes come with the Launcher and are not part of the Mech's physical structure.
Now I am not going to suggest you make models of all the Missile Launchers that can fit all the mechs, even though you should given the nit-picking that can go on in MWO. However I am going to ask/suggest/request that the mechs utilize the Missile Launchers as defined in Battletech. Meaning an LRM20 or SRM6 fires it's missile salvos the same on every Mech. It's the only fair and balanced thing to do.
Right now it seems like MWO is using the physical number of launch tubes as some sort of added hardpoint requirement that only affects missiles. And if you need to add dimensions to hardpoints do that, but don't use missile launch tubes as the methodology.


Battletech, Missiles, And Missile Ports (Tubes)
Started by Lightfoot, Mar 20 2013 11:39 AM
7 replies to this topic
#1
Posted 20 March 2013 - 11:39 AM
#2
Posted 21 March 2013 - 02:46 PM
shhh don't mention lurms, some people bums are still red from the bug
#3
Posted 02 July 2013 - 03:16 AM
Lightfoot, on 20 March 2013 - 11:39 AM, said:
By the way. In Battletech, if a Mech can equip a certain Missile Launcher, it can fire the Missile Launcher the same as any other Mech. The Missile Tubes come with the Launcher and are not part of the Mech's physical structure.
Now I am not going to suggest you make models of all the Missile Launchers that can fit all the mechs, even though you should given the nit-picking that can go on in MWO. However I am going to ask/suggest/request that the mechs utilize the Missile Launchers as defined in Battletech. Meaning an LRM20 or SRM6 fires it's missile salvos the same on every Mech. It's the only fair and balanced thing to do.
Right now it seems like MWO is using the physical number of launch tubes as some sort of added hardpoint requirement that only affects missiles. And if you need to add dimensions to hardpoints do that, but don't use missile launch tubes as the methodology.
Now I am not going to suggest you make models of all the Missile Launchers that can fit all the mechs, even though you should given the nit-picking that can go on in MWO. However I am going to ask/suggest/request that the mechs utilize the Missile Launchers as defined in Battletech. Meaning an LRM20 or SRM6 fires it's missile salvos the same on every Mech. It's the only fair and balanced thing to do.
Right now it seems like MWO is using the physical number of launch tubes as some sort of added hardpoint requirement that only affects missiles. And if you need to add dimensions to hardpoints do that, but don't use missile launch tubes as the methodology.
ok, then i ask you to explain to me how for example a cataphract x4 should send out a lrm10 volley of his head. will the pilot get toasted, does the head have the form of a swiss cheese or do you have other ideas ? for me it makes perfect sense that those tubes are also a sort of hint what should normally be put into these parts. or we do it your way and i´ll get me the highlanders i sold back....cause that s the mech that can do it all in every variation then (atlas too but there the jumpjets arent given).
but if you mean that when someone fits 2x lrm 20 + 2x srm4 (example) you´d have this por mech running arodund with 48 tubes (when the tubes are part of the launchers they for sure cant "lend" the tubes for the next sort of missiles right ?)
just because (just a theorie) you bought a mech and now would have to wait for half a seconds until the next 10-lrm-swarm gets out they wont change the mechanics (i hope). just read the mechlab misssile slots number next time

#4
Posted 02 July 2013 - 03:30 AM
I thought they were in the process of making missile tubes adapt (where possible) to launcher size in the same way a gauss and AC10 look different on the mech. So if you put an LRM20 in a Cat C1 you'd see 20 tubes like on a C4. I'd guess certain launchers on many mechs won't be able to change due to size restrictions and we'll just have to put up with those as another chassis quirk.
#5
Posted 02 July 2013 - 03:33 AM
Buenaventura Durruti, on 02 July 2013 - 03:16 AM, said:
ok, then i ask you to explain to me how for example a cataphract x4 should send out a lrm10 volley of his head. will the pilot get toasted, does the head have the form of a swiss cheese or do you have other ideas ? for me it makes perfect sense that those tubes are also a sort of hint what should normally be put into these parts. or we do it your way and i´ll get me the highlanders i sold back....cause that s the mech that can do it all in every variation then (atlas too but there the jumpjets arent given).
Well the 4X isn't able to mount a LRM 10 or even a SRM 6 into his head.
And there is another reason for - removing the tube limitation - simple lets call it "fairness" - when you are able to squeeze a PPC into in MLAS slot - it doesen't fire a beam with 5dmg eighter.
Or the Gauss into the slot of a machine gun - with the Missile Tube - balancing a single shot of the Gauss have to be splited up into dozen of mini bullets....
to limit missile volley size to numbers of installed tubes is not a good idea - although i never have thought about it before...thx OP
#6
Posted 02 July 2013 - 05:10 AM
I thought the number of tubes lacking that is is one method of limiting the mount?
Example, the Treb (one of them anyways) has a 15 tube missile, it is a shame to not utilize it.
While some of the atlas' have limited tubes, making them more logically accepting of SRMs...
How is this a bad thing?
kind of wish they did this for ballistics and lasers.
Example, the Treb (one of them anyways) has a 15 tube missile, it is a shame to not utilize it.
While some of the atlas' have limited tubes, making them more logically accepting of SRMs...
How is this a bad thing?
kind of wish they did this for ballistics and lasers.
#7
Posted 02 July 2013 - 07:30 AM
I'd go for a Hero Quickdraw with:
2x 10-tubes in the torso
1x 20-tubes in each arm
1x2-tube in the CT
1 E in each arm
1 E in the cockpit
So 5M 3E.
2x 10-tubes in the torso
1x 20-tubes in each arm
1x2-tube in the CT
1 E in each arm
1 E in the cockpit
So 5M 3E.
#8
Posted 02 July 2013 - 10:55 AM
Consider that fully-designed customization and costs are not developed in MWO yet. Eventually they may be and it is something most want to see. Plus the sectional parts customization that has been discussed as a later feature.
Also, it sounds like you think that in BT you can merely buy an LRM15 for a mech that normally carries an LRM5 and that the price includes an entire missile rack fully formed and added to the chassis with 15 launch tubes. That isn't really true at the MechWarrior level of game detail. Such a change is more than merely cosmetic and more than assuming you have a 'box' or 'can' launcher added as an additional appendage. When you play with full detail, you need to have acquired the resources to support such a change to the mech. If you can't come up with those resources (C-bills, a competent tech or team and garage that can do it, the actual parts, and sometimes contacts that get you past various availability restrictions. If you can't do it, you may have to settle for an odd installation, such as retaining 5 launch tubes with a staggered launch sequence. Or perhaps you even prefer that in some circumstances to keep the mech silhouette normal.
Anyway, give it a year or two before judging this aspect of MWO too harshly.
Also, it sounds like you think that in BT you can merely buy an LRM15 for a mech that normally carries an LRM5 and that the price includes an entire missile rack fully formed and added to the chassis with 15 launch tubes. That isn't really true at the MechWarrior level of game detail. Such a change is more than merely cosmetic and more than assuming you have a 'box' or 'can' launcher added as an additional appendage. When you play with full detail, you need to have acquired the resources to support such a change to the mech. If you can't come up with those resources (C-bills, a competent tech or team and garage that can do it, the actual parts, and sometimes contacts that get you past various availability restrictions. If you can't do it, you may have to settle for an odd installation, such as retaining 5 launch tubes with a staggered launch sequence. Or perhaps you even prefer that in some circumstances to keep the mech silhouette normal.
Anyway, give it a year or two before judging this aspect of MWO too harshly.
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