As main page states this game is a tactical BattleMech simulation set. But as it seems now even BF3 is more simulation then this one. So this is a list of features i think would be awesome to make a perfect simulation not arcade.
Disclaimer
I understand, that some of this features are already on schedule, others are less then possible, but game would feel more right if
1 trees were server-side, so it would be knockable, flammable and destructible
2 Collisions. Not only mech on mech but also mech environment it is no fun when lights run into a building on 150 kph and nothing happen.
3 Weapons shouldn't have range limit, because its programmed, except reasonable. For example beam energy beyond focal point decrease as square of range. ballistics shouldn't have their range limitations even ak-47 bullet can fly several kilometers if firing it on ballistic trajectory, but nobody shoot it on this distance because you cannot predict where it hit. So make it hard to aim by adding wind, random scatter but not limit range.
4 Make gravity work, wth speed is always equal either going uphill or downhill.
5 When you balance weapons you should make changes that feels reasonable and makes sense, for example why gauss projectile velocity is 2 times less than ordinary ac. When it should be backwards. And what exactly explodes if it is simply a big electromagnetic coil.
6 Why speed in water is the same as on surface?
7 Destructible environment. At least some.
8 NPC. Like panicking ppl on streets, tanks, infantry. Anything that will add realism to game.
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More Simulation Less Arcade
Started by Dasein, Mar 20 2013 01:28 PM
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