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Srm Isn't Broken Like Lrm


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#21 Mild Monkey

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Posted 20 March 2013 - 02:25 PM

View PostVassago Rain, on 20 March 2013 - 02:01 PM, said:

Because you're not aiming for heads, like I am.

Let me tell you about headshotting atlases one by one...

Yes. My 4SP, today, aim for the Stalker's CT, decapitate the poor sod with two SRM6 Artemis hits to the CT/cockpit due to the insane splash damage overlap. Rinse, repeat. Behold, a pristine Jägermech... engage at below 200 meters, 4ML to CT, just add SRMs, behold, a dead Jägermech. A moment of silence, fellow exploiters. Having over 800 damage in a 4SP in EVERY match is nice, but not possible under normal circumstances and certainly not owed to mad aiming skills of any kind, sort or nature.

#22 Mazzyplz

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Posted 20 March 2013 - 02:27 PM

View PostRoland, on 20 March 2013 - 02:20 PM, said:

Then you aren't playing this game.

It was virtually impossible to get headshots with SRM's before, due to heads being largely immune to splash damage.


that is my whole point - splash damage wasn't changed this patch. it was an issue from before, but people only now are starting to whine when lrm got broken.

and to the guy above yea i will believe what evidence supports, not what i want and not what you want.
i am NOT getting destroyed by srm shots, they're doing normal damage to my mech, my shots are NOT one shooting any mechs, 2 salvos are enough to kill a raven if the criticals come out nice.

splash is going to the head, yes. i don't think that's on this one patch

#23 Jman5

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Posted 20 March 2013 - 02:30 PM

View PostMazzyplz, on 20 March 2013 - 02:27 PM, said:


that is my whole point - splash damage wasn't changed this patch. it was an issue from before, but people only now are starting to whine when lrm got broken.

and to the guy above yea i will believe what evidence supports, not what i want and not what you want.
i am NOT getting destroyed by srm shots, they're doing normal damage to my mech, my shots are NOT one shooting any mechs, 2 salvos are enough to kill a raven if the criticals come out nice.

splash is going to the head, yes. i don't think that's on this one patch

I have headshotted more people in the span of a few hours yesterday than I have in 2 weeks. Believe me, something changed for SRMs yesterday.

#24 M4rtyr

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Posted 20 March 2013 - 02:31 PM

View PostMazzyplz, on 20 March 2013 - 02:27 PM, said:

that is my whole point - splash damage wasn't changed this patch. it was an issue from before, but people only now are starting to whine when lrm got broken.


Splash damage wasn't changed -intentionaly-. Just because it wasn't in the patch notes doesn't mean nothing changed. Maybe a ninja change, maybe something else broke it worse. I'm thinking the legs actually working with missile damage might have some impact.

Consider that damage to the leg before wasn't counted alot, so in that case once they start taking damage the splash damage then exponentionally increases because of two more locations to splash back and forth.

#25 Mild Monkey

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Posted 20 March 2013 - 02:33 PM

View PostMazzyplz, on 20 March 2013 - 02:27 PM, said:


that is my whole point - splash damage wasn't changed this patch. it was an issue from before, but people only now are starting to whine when lrm got broken.

and to the guy above yea i will believe what evidence supports, not what i want and not what you want.
i am NOT getting destroyed by srm shots, they're doing normal damage to my mech, my shots are NOT one shooting any mechs, 2 salvos are enough to kill a raven if the criticals come out nice.

splash is going to the head, yes. i don't think that's on this one patch

splash is going to the head. yepp. and kills mechs in 2 volleys, mechs previously tough enough to fry me if I didn't watch my tummy-tum-tum very well indeed. However, are you using Artemis SRMs?

#26 Lefty Lucy

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Posted 20 March 2013 - 02:35 PM

Go into training grounds and aim for a mech's toe with SRMs. You'll likely do significant damage over the mech's entire body. I don't know what they did to splash damage this patch, but it's nuts.

#27 Roland

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Posted 20 March 2013 - 02:41 PM

View PostMazzyplz, on 20 March 2013 - 02:27 PM, said:


that is my whole point - splash damage wasn't changed this patch. it was an issue from before, but people only now are starting to whine when lrm got broken.

and to the guy above yea i will believe what evidence supports, not what i want and not what you want.
i am NOT getting destroyed by srm shots, they're doing normal damage to my mech, my shots are NOT one shooting any mechs, 2 salvos are enough to kill a raven if the criticals come out nice.

splash is going to the head, yes. i don't think that's on this one patch

You don't understand what I'm saying.
Before, you couldn't headshot folks with SRM's, not since way back in early beta.

And now you can. And it's actually really easy.

#28 Psikez

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Posted 20 March 2013 - 02:45 PM

OP 1/10 troll :)

#29 Rahnu

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Posted 20 March 2013 - 02:46 PM

View PostLefty Lucy, on 20 March 2013 - 02:35 PM, said:

Go into training grounds and aim for a mech's toe with SRMs. You'll likely do significant damage over the mech's entire body. I don't know what they did to splash damage this patch, but it's nuts.

Haha, yes! Try this and see the amazing ability of SRMs to do damage across a mech's entire chassis when aiming for center mass (head included). I burst out laughing the first time I saw this, it's just too absurd to believe (but oh, you better believe it's happening)!

#30 Roland

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Posted 20 March 2013 - 02:49 PM

The splash radius of missiles is currently something like 7 meters. I think perhaps it was supposed to be 0.7.

#31 Sheraf

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Posted 20 March 2013 - 02:53 PM

View PostMazzyplz, on 20 March 2013 - 01:59 PM, said:

i haven't seen SRM making headshots more often than before;

i am using SRM in all my matches and still have yet to see ONE person doing more than 800 dmg with SRM IF lucky. while LRM do 900-1000+

if you're going to claim srm got broken as well i'd like to see a video with a srm player getting those headshots and doing 1000 dmg, just doesn't happen.

only thing that broke this patch is LRM, srm has some weird splash but that's not new to this patch, nerf LRM but not SRM.

still waiting for that evidence SRM got broken as well


You think that after they have success in nerfing in the LRM, they will leave SRM alone? Yours are just next on the nerfing list :)

#32 M1N3CRAF7

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Posted 20 March 2013 - 03:03 PM

Lrms, srm , ssrms there all out of control. i took one volley of lrm 20 head on and lost a leg and an arm and critical damage to left rear torso. in my cphract with full armor/endo

Edited by M1N3CRAF7, 20 March 2013 - 03:04 PM.


#33 MangoBogadog

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Posted 20 March 2013 - 03:08 PM

View PostJman5, on 20 March 2013 - 02:11 PM, said:

I think LRM with artemis/tag has a tighter spread than SRMs right now which is why their brokeness is more pronounced. Plus they tend to come in larger groupings. So instead of 6 missiles, you get 15-20.


qft

#34 Sheraf

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Posted 20 March 2013 - 03:10 PM

One LRM 20 volley is still the same as before for me. I only die when the entire enemy team launch LRM at me as remain of our defeated team to finish me off :)

#35 Lefty Lucy

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Posted 20 March 2013 - 03:12 PM

It's just like the last time LRMs were insanely broken and 1-2 shotting nearly every mech: people still defended them as being balanced. Saying "just take cover" and "I never get killed by LRMs."

I swear LRMs could be an instant 1-shot at 2k meters with no LoS and people would still be saying they're "balanced."

#36 Vassago Rain

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Posted 20 March 2013 - 03:14 PM

View PostLefty Lucy, on 20 March 2013 - 03:12 PM, said:

It's just like the last time LRMs were insanely broken and 1-2 shotting nearly every mech: people still defended them as being balanced. Saying "just take cover" and "I never get killed by LRMs."

I swear LRMs could be an instant 1-shot at 2k meters with no LoS and people would still be saying they're "balanced."


Except when CERTAIN MEMBERS OF THE PUB MOB went on to farm golds quite, quite heavily during RnR. Then they complained.

#37 Sheraf

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Posted 20 March 2013 - 03:16 PM

View PostLefty Lucy, on 20 March 2013 - 03:12 PM, said:

It's just like the last time LRMs were insanely broken and 1-2 shotting nearly every mech: people still defended them as being balanced. Saying "just take cover" and "I never get killed by LRMs."

I swear LRMs could be an instant 1-shot at 2k meters with no LoS and people would still be saying they're "balanced."


IF the improve LRM that has range of 2000m, and has massive damage, but still travel at normal LRM speed, and you are hit by it from half across the map away, who is at fault :D

What i said is that I don't see the difference due to my play style. The keyword "I", it is my opinion :)





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