Jump to content

No Repair, Coolant Flush, And Now Arm Lock?!?


96 replies to this topic

#1 DontGetCrabs

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 115 posts

Posted 08 March 2013 - 06:35 PM

Good god, really lets see how care bear we can make this damn game. Lets just change the name of the game to Alpha strike online, and say screw it to anyone that wants to actually put any sort of thought into their mech design.

Repair and rearm actually made people change up designs and put thought into their build, not just put as much expensive **** into their mech as well as making a home for Medium mechs. Coolant flush just flushes away the notion of building heat balanced mechs that can lay down a stream of fire rather than alpha firing every time. Then on the fly arm lock comes along and further drives the green weenie home up the ***.

If this is what you think is going to grow your player base, you might be right PGI. If you want to grow a paying customer base you are driving them off. At least the sorts I run with that had hopes of this being some what a simulation game. At start this game was around 50/50 sim and arcade. That bar keeps getting pushed towards arcade.

Please PGI please for the love of god just make a hardcore mode. Where gasp you actually get punished for being a ****** player or a cheese build player. I would bet if you separated the two "classes" of players the "hardcore" group is going to be where your major funding comes from. At the very least start throwing some polls out if we want this ****.

#2 Serapth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,674 posts

Posted 08 March 2013 - 06:40 PM

How dare people be less leet than you!

R&R was broken and was a horrible money sink, coolant flush im taking a wait and see ( apprehensive and not happy ) approach to it but am reserving judgement until it's actually... you know, in the game, while arm lock is just to make life bearable for people with Joysticks. It's giving them LESS flexibility and isn't being forced on you. It changes or impacts your game in no way whatsoever.

So basically, stop being a ******.

Edited by Serapth, 08 March 2013 - 06:40 PM.


#3 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 08 March 2013 - 06:41 PM

You should use your forum nick on your attitude.

#4 DontGetCrabs

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 115 posts

Posted 08 March 2013 - 06:43 PM

If you want to handycap yourself by using a less than equal control configuration that is your bad decision. Do not handy cap everyone else to come down to your level, OR split the classes in hardcore and carebear.

#5 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 08 March 2013 - 06:43 PM

You don't have to use it, you know.

#6 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 08 March 2013 - 06:46 PM

View PostDontGetCrabs, on 08 March 2013 - 06:43 PM, said:

If you want to handycap yourself by using a less than equal control configuration that is your bad decision. Do not handy cap everyone else to come down to your level, OR split the classes in hardcore and carebear.

It's optional.
Jeebus.

#7 DontGetCrabs

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 115 posts

Posted 08 March 2013 - 06:46 PM

No but I have to deal with the people that have to use it to get their shots off.

#8 Gregory Owen

    Member

  • PipPipPipPipPipPip
  • 290 posts

Posted 08 March 2013 - 06:46 PM

while the initial knee-jerk reaction is to whine and say they are dumbing down the game, but the reality of it is the opposite, this adds more variables to game play,

1st : removing R&R :
actually made more build options. before it was removed, having Endo,FF,DHS, took a huge chunk of your rewards, add a weapon that used ammo and it got almost impossible to get ahead. now you see people regularly running upgrades,and ballistic weapons are way more commonly used

2nd : Coolant flush :
isn't going to be a huge advantage, all it does is drop your current temp by 15-35% in larger makes with lots of lasers this is a SINGLE VOLLEY you are gaining before overheating, it's meant to save your butt when your going head to head and 1 shot will make the difference in who dies. also huge trade off of not using better modules like range and capture

3rd : Locking arms & new controls :
it's going to make aiming alittle easier when your a new player. experienced players are just going to turn it off,

Edited by Gregory Owen, 08 March 2013 - 06:47 PM.


#9 anonymous175

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,195 posts

Posted 08 March 2013 - 06:47 PM

Having depth in this game and making it accessible shouldn't be mutually exclusive.

Already seen in the latest Ask The Devs they have no plans on the table as of yet to make use of things like repair bays which would make for interesting additions to game modes. Even game modes are just back of the napkin ideas right now.

So I don't think Crabs is too far off the mark when asking for a little more meat when it comes to the wealth of immersion that this game could offer if it would tap into the universe's material a bit more instead of just making it on par with every other F2P game.

#10 Pater Mors

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 815 posts

Posted 08 March 2013 - 06:47 PM

View PostDontGetCrabs, on 08 March 2013 - 06:46 PM, said:

No but I have to WAHH! WAAH WAAAAH WAH!


FTFY

#11 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 08 March 2013 - 06:47 PM

How dare they give people more options on how to control their mech! Everybody must play the game exactly like everybody else, keyboard and mouse, free arm reticule and so forth! Anything else is unfair! /sarcasm

Okay, now seriously, there's nothing wrong with those options. I'll be disabling them immediately but new players will actually find that more intuitive than the current throttle system. And we want new tar... errr, players, don't we? :P

#12 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 08 March 2013 - 06:48 PM

View PostDontGetCrabs, on 08 March 2013 - 06:46 PM, said:

No but I have to deal with the people that have to use it to get their shots off.


And?

#13 the huanglong

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 156 posts
  • LocationSomewhere else.

Posted 08 March 2013 - 06:49 PM

Once the features everyone is apprehensive about are in, they are in. Even broke *** ECM stayed in unchanged - it was only shifted off the jenner because people whined BEFORE it was implemented. What have they taken out of the game since the centurion AH? If we are concerned about an upcoming feature it is better to make it known sooner rather than later. Get lost with your thought police.

Coolant flush is a bad idea.

#14 DontGetCrabs

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 115 posts

Posted 08 March 2013 - 06:51 PM

View PostGregory Owen, on 08 March 2013 - 06:46 PM, said:

while the initial knee-jerk reaction is to whine and say they are dumbing down the game, but the reality of it is the opposite, this adds more variables to game play,

1st : removing R&R :
actually made more build options. before it was removed, having Endo,FF,DHS, took a huge chunk of your rewards, add a weapon that used ammo and it got almost impossible to get ahead. now you see people regularly running upgrades,and ballistic weapons are way more commonly used

2nd : Coolant flush :
isn't going to be a huge advantage, all it does is drop your current temp by 15-35% in larger makes with lots of lasers this is a SINGLE VOLLEY you are gaining before overheating, it's meant to save your butt when your going head to head and 1 shot will make the difference in who dies. also huge trade off of not using better modules like range and capture

3rd : Locking arms & new controls :
it's going to make aiming alittle easier when your a new player. experienced players are just going to turn it off,

Thank you for at least posting an intelligent post, I disagree with the R&R comment as it discouraged mass boating of LRM's SRM's and autocannons. It was risk reward. Not just total reward. There is nothing wrong for being punished for losing. I do agree it was out of wack. But to just scrap it instead of refining it? You bring up new players which I have some sympathy for. Which is why I am asking for a hardcore and casual modes.

#15 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 08 March 2013 - 06:52 PM

Repair and rearm were stupid in a game with no territory, no supply issues, no fluctuating economy. It only penalized people who get shot a lot. That's not just bad players, it was assault players or ammo heavy variants.

It was unfair to tell people that running an assault mech built on LRMs exclusively was less valid than a Jenner with six medium lasers. Granted, the missile Atlas is stupid and I hate all of you, but it was a valid way to play. The pay system said it wasn't, both from armor damage and ammo costs.

Repair/rearm makes no sense from a faction standpoint. If you work for a Great House, you are IN A MILITARY. Last time I checked militaries kit out their soldiers, but more specifically they own and stock the vehicles. Sure, you can bring your own extras, but you don't pay out of pocket if your vehicle is damaged.

Repair/rearm makes sense for mercs and lone wolves, who have no giant megagovernment backing them. The best idea I heard was this - House player, no R/R, 25% salvage. Merc player, 50/50. Lone wolf, 100/100. Maybe it was 50/75/100. Either way, the pay per mission was directly affected by your 'employer.' That would balance costs with pay AND make sense from a logical standpoint.

Arm lock should be a toggle. A TOGGLE. Meaning, you can turn it on and off. There is nothing bullshart about an arm lock - it specifically helps eliminate bullet skew that comes from rapidly moving arm cursors versus slowly moving torso cursors. If you don't want to use it, don't. Bad players won't get magically better, they will just lose the ability to shoot people above/below/beside them. Yes, it will let people with twitchy hands or bad mouse hardware land alphas a little easier. If that is game breaking for you, fine. It isn't BS, it isn't catering, it isn't lowering the bar. It is giving people an option they want while remaining completely optional (although it will probably end up as a module). If you fee like it is an unfair advantage, use it while charging in, and disable it once you are in the brawl. That's what the smart people will be doing.

Advertising a 3rd person mode was retarted and catering. Offering consumables was retarted and catering (but cat's out of the bag now). Removing R/R made sense for this being a stripped-down beta without any of the economy features to make R/R logical. Arm lock will be useful, without the gross potential for abuse as 3rd person.

#16 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 08 March 2013 - 06:52 PM

View PostDontGetCrabs, on 08 March 2013 - 06:51 PM, said:

Thank you for at least posting an intelligent post, I disagree with the R&R comment as it discouraged mass boating of LRM's SRM's and autocannons. It was risk reward. Not just total reward. There is nothing wrong for being punished for losing. I do agree it was out of wack. But to just scrap it instead of refining it? You bring up new players which I have some sympathy for. Which is why I am asking for a hardcore and casual modes.



This may have been a better leadoff than OMG RANT MY FACE OFF. All that does is attract sniper fire.

#17 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 08 March 2013 - 06:55 PM

View PostGregory Owen, on 08 March 2013 - 06:46 PM, said:

1st : removing R&R :
actually made more build options. before it was removed, having XL ,FF, Artemis, LRM/Streak boating took a huge chunk of your rewards, add not abusing free rearm and it got almost impossible to get ahead. now you see people regularly running upgrades,and ballistic weapons are way more commonly used


FTFY

Edited by Scratx, 08 March 2013 - 06:55 PM.


#18 DontGetCrabs

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 115 posts

Posted 08 March 2013 - 07:01 PM

View PostVermaxx, on 08 March 2013 - 06:52 PM, said:


It was unfair to tell people that running an assault mech built on LRMs exclusively was less valid than a Jenner with six medium lasers. Granted, the missile Atlas is stupid and I hate all of you, but it was a valid way to play. The pay system said it wasn't, both from armor damage and ammo costs.


First I love you for this


View PostVermaxx, on 08 March 2013 - 06:52 PM, said:


Repair/rearm makes no sense from a faction standpoint. If you work for a Great House, you are IN A MILITARY. Last time I checked militaries kit out their soldiers, but more specifically they own and stock the vehicles. Sure, you can bring your own extras, but you don't pay out of pocket if your vehicle is damaged.

Repair/rearm makes sense for mercs and lone wolves, who have no giant megagovernment backing them. The best idea I heard was this - House player, no R/R, 25% salvage. Merc player, 50/50. Lone wolf, 100/100. Maybe it was 50/75/100. Either way, the pay per mission was directly affected by your 'employer.' That would balance costs with pay AND make sense from a logical standpoint.



Once again hardcore mode "Lone Wolf", Casual "Merc player", and Carebear/newguy mode "House Player". This is what needs to be in the damn game. Not lumping everyone in one class. Go look at the War Thunder beta, that has like 5 different modes.


View PostVermaxx, on 08 March 2013 - 06:52 PM, said:


Arm lock should be a toggle. A TOGGLE. Meaning, you can turn it on and off. There is nothing bullshart about an arm lock - it specifically helps eliminate bullet skew that comes from rapidly moving arm cursors versus slowly moving torso cursors. If you don't want to use it, don't. Bad players won't get magically better, they will just lose the ability to shoot people above/below/beside them. Yes, it will let people with twitchy hands or bad mouse hardware land alphas a little easier. If that is game breaking for you, fine. It isn't BS, it isn't catering, it isn't lowering the bar. It is giving people an option they want while remaining completely optional (although it will probably end up as a module). If you fee like it is an unfair advantage, use it while charging in, and disable it once you are in the brawl. That's what the smart people will be doing.

Advertising a 3rd person mode was retarted and catering. Offering consumables was retarted and catering (but cat's out of the bag now). Removing R/R made sense for this being a stripped-down beta without any of the economy features to make R/R logical. Arm lock will be useful, without the gross potential for abuse as 3rd person.


I feel if Armlock was a toggle in the mechlab only it would be fine. Don't be able to do it on the fly, but you are correct the better players are just going to be using this to smoke check the **** outa lesser players by turning on and off as the match goes on.

#19 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 08 March 2013 - 07:04 PM

Yeah, that was what I forgot. The R/R system was also buggy and could generally be completely ignored. You got most of your ammo and armor back after all. Drop a couple hundred (like less than 500CB) into internals repairs, and you were almost as good as fresh. For no cost.

I want to be a Liao player. I don't think that makes me carebear. I think merc corps are stupid and unless there was a way to join the Gray Death Legion I would have absolutely zero interest. Lone wolf? That's just a misnomer unless you also plan to pug every match. Playing with people on comms means they should somehow force you to register as a merc.

#20 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 08 March 2013 - 07:06 PM

So you have a problem with players gimping themselve with arm/ct lock? I dont get this.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users