No Repair, Coolant Flush, And Now Arm Lock?!?
#1
Posted 08 March 2013 - 06:35 PM
Repair and rearm actually made people change up designs and put thought into their build, not just put as much expensive **** into their mech as well as making a home for Medium mechs. Coolant flush just flushes away the notion of building heat balanced mechs that can lay down a stream of fire rather than alpha firing every time. Then on the fly arm lock comes along and further drives the green weenie home up the ***.
If this is what you think is going to grow your player base, you might be right PGI. If you want to grow a paying customer base you are driving them off. At least the sorts I run with that had hopes of this being some what a simulation game. At start this game was around 50/50 sim and arcade. That bar keeps getting pushed towards arcade.
Please PGI please for the love of god just make a hardcore mode. Where gasp you actually get punished for being a ****** player or a cheese build player. I would bet if you separated the two "classes" of players the "hardcore" group is going to be where your major funding comes from. At the very least start throwing some polls out if we want this ****.
#2
Posted 08 March 2013 - 06:40 PM
R&R was broken and was a horrible money sink, coolant flush im taking a wait and see ( apprehensive and not happy ) approach to it but am reserving judgement until it's actually... you know, in the game, while arm lock is just to make life bearable for people with Joysticks. It's giving them LESS flexibility and isn't being forced on you. It changes or impacts your game in no way whatsoever.
So basically, stop being a ******.
Edited by Serapth, 08 March 2013 - 06:40 PM.
#3
Posted 08 March 2013 - 06:41 PM
#4
Posted 08 March 2013 - 06:43 PM
#5
Posted 08 March 2013 - 06:43 PM
#6
Posted 08 March 2013 - 06:46 PM
DontGetCrabs, on 08 March 2013 - 06:43 PM, said:
It's optional.
Jeebus.
#7
Posted 08 March 2013 - 06:46 PM
#8
Posted 08 March 2013 - 06:46 PM
1st : removing R&R :
actually made more build options. before it was removed, having Endo,FF,DHS, took a huge chunk of your rewards, add a weapon that used ammo and it got almost impossible to get ahead. now you see people regularly running upgrades,and ballistic weapons are way more commonly used
2nd : Coolant flush :
isn't going to be a huge advantage, all it does is drop your current temp by 15-35% in larger makes with lots of lasers this is a SINGLE VOLLEY you are gaining before overheating, it's meant to save your butt when your going head to head and 1 shot will make the difference in who dies. also huge trade off of not using better modules like range and capture
3rd : Locking arms & new controls :
it's going to make aiming alittle easier when your a new player. experienced players are just going to turn it off,
Edited by Gregory Owen, 08 March 2013 - 06:47 PM.
#9
Posted 08 March 2013 - 06:47 PM
Already seen in the latest Ask The Devs they have no plans on the table as of yet to make use of things like repair bays which would make for interesting additions to game modes. Even game modes are just back of the napkin ideas right now.
So I don't think Crabs is too far off the mark when asking for a little more meat when it comes to the wealth of immersion that this game could offer if it would tap into the universe's material a bit more instead of just making it on par with every other F2P game.
#11
Posted 08 March 2013 - 06:47 PM
Okay, now seriously, there's nothing wrong with those options. I'll be disabling them immediately but new players will actually find that more intuitive than the current throttle system. And we want new tar... errr, players, don't we?
#13
Posted 08 March 2013 - 06:49 PM
Coolant flush is a bad idea.
#14
Posted 08 March 2013 - 06:51 PM
Gregory Owen, on 08 March 2013 - 06:46 PM, said:
1st : removing R&R :
actually made more build options. before it was removed, having Endo,FF,DHS, took a huge chunk of your rewards, add a weapon that used ammo and it got almost impossible to get ahead. now you see people regularly running upgrades,and ballistic weapons are way more commonly used
2nd : Coolant flush :
isn't going to be a huge advantage, all it does is drop your current temp by 15-35% in larger makes with lots of lasers this is a SINGLE VOLLEY you are gaining before overheating, it's meant to save your butt when your going head to head and 1 shot will make the difference in who dies. also huge trade off of not using better modules like range and capture
3rd : Locking arms & new controls :
it's going to make aiming alittle easier when your a new player. experienced players are just going to turn it off,
Thank you for at least posting an intelligent post, I disagree with the R&R comment as it discouraged mass boating of LRM's SRM's and autocannons. It was risk reward. Not just total reward. There is nothing wrong for being punished for losing. I do agree it was out of wack. But to just scrap it instead of refining it? You bring up new players which I have some sympathy for. Which is why I am asking for a hardcore and casual modes.
#15
Posted 08 March 2013 - 06:52 PM
It was unfair to tell people that running an assault mech built on LRMs exclusively was less valid than a Jenner with six medium lasers. Granted, the missile Atlas is stupid and I hate all of you, but it was a valid way to play. The pay system said it wasn't, both from armor damage and ammo costs.
Repair/rearm makes no sense from a faction standpoint. If you work for a Great House, you are IN A MILITARY. Last time I checked militaries kit out their soldiers, but more specifically they own and stock the vehicles. Sure, you can bring your own extras, but you don't pay out of pocket if your vehicle is damaged.
Repair/rearm makes sense for mercs and lone wolves, who have no giant megagovernment backing them. The best idea I heard was this - House player, no R/R, 25% salvage. Merc player, 50/50. Lone wolf, 100/100. Maybe it was 50/75/100. Either way, the pay per mission was directly affected by your 'employer.' That would balance costs with pay AND make sense from a logical standpoint.
Arm lock should be a toggle. A TOGGLE. Meaning, you can turn it on and off. There is nothing bullshart about an arm lock - it specifically helps eliminate bullet skew that comes from rapidly moving arm cursors versus slowly moving torso cursors. If you don't want to use it, don't. Bad players won't get magically better, they will just lose the ability to shoot people above/below/beside them. Yes, it will let people with twitchy hands or bad mouse hardware land alphas a little easier. If that is game breaking for you, fine. It isn't BS, it isn't catering, it isn't lowering the bar. It is giving people an option they want while remaining completely optional (although it will probably end up as a module). If you fee like it is an unfair advantage, use it while charging in, and disable it once you are in the brawl. That's what the smart people will be doing.
Advertising a 3rd person mode was retarted and catering. Offering consumables was retarted and catering (but cat's out of the bag now). Removing R/R made sense for this being a stripped-down beta without any of the economy features to make R/R logical. Arm lock will be useful, without the gross potential for abuse as 3rd person.
#16
Posted 08 March 2013 - 06:52 PM
DontGetCrabs, on 08 March 2013 - 06:51 PM, said:
This may have been a better leadoff than OMG RANT MY FACE OFF. All that does is attract sniper fire.
#17
Posted 08 March 2013 - 06:55 PM
Gregory Owen, on 08 March 2013 - 06:46 PM, said:
actually made more build options. before it was removed, having XL ,FF, Artemis, LRM/Streak boating took a huge chunk of your rewards, add not abusing free rearm and it got almost impossible to get ahead. now you see people regularly running upgrades,and ballistic weapons are way more commonly used
FTFY
Edited by Scratx, 08 March 2013 - 06:55 PM.
#18
Posted 08 March 2013 - 07:01 PM
Vermaxx, on 08 March 2013 - 06:52 PM, said:
It was unfair to tell people that running an assault mech built on LRMs exclusively was less valid than a Jenner with six medium lasers. Granted, the missile Atlas is stupid and I hate all of you, but it was a valid way to play. The pay system said it wasn't, both from armor damage and ammo costs.
First I love you for this
Vermaxx, on 08 March 2013 - 06:52 PM, said:
Repair/rearm makes no sense from a faction standpoint. If you work for a Great House, you are IN A MILITARY. Last time I checked militaries kit out their soldiers, but more specifically they own and stock the vehicles. Sure, you can bring your own extras, but you don't pay out of pocket if your vehicle is damaged.
Repair/rearm makes sense for mercs and lone wolves, who have no giant megagovernment backing them. The best idea I heard was this - House player, no R/R, 25% salvage. Merc player, 50/50. Lone wolf, 100/100. Maybe it was 50/75/100. Either way, the pay per mission was directly affected by your 'employer.' That would balance costs with pay AND make sense from a logical standpoint.
Once again hardcore mode "Lone Wolf", Casual "Merc player", and Carebear/newguy mode "House Player". This is what needs to be in the damn game. Not lumping everyone in one class. Go look at the War Thunder beta, that has like 5 different modes.
Vermaxx, on 08 March 2013 - 06:52 PM, said:
Arm lock should be a toggle. A TOGGLE. Meaning, you can turn it on and off. There is nothing bullshart about an arm lock - it specifically helps eliminate bullet skew that comes from rapidly moving arm cursors versus slowly moving torso cursors. If you don't want to use it, don't. Bad players won't get magically better, they will just lose the ability to shoot people above/below/beside them. Yes, it will let people with twitchy hands or bad mouse hardware land alphas a little easier. If that is game breaking for you, fine. It isn't BS, it isn't catering, it isn't lowering the bar. It is giving people an option they want while remaining completely optional (although it will probably end up as a module). If you fee like it is an unfair advantage, use it while charging in, and disable it once you are in the brawl. That's what the smart people will be doing.
Advertising a 3rd person mode was retarted and catering. Offering consumables was retarted and catering (but cat's out of the bag now). Removing R/R made sense for this being a stripped-down beta without any of the economy features to make R/R logical. Arm lock will be useful, without the gross potential for abuse as 3rd person.
I feel if Armlock was a toggle in the mechlab only it would be fine. Don't be able to do it on the fly, but you are correct the better players are just going to be using this to smoke check the **** outa lesser players by turning on and off as the match goes on.
#19
Posted 08 March 2013 - 07:04 PM
I want to be a Liao player. I don't think that makes me carebear. I think merc corps are stupid and unless there was a way to join the Gray Death Legion I would have absolutely zero interest. Lone wolf? That's just a misnomer unless you also plan to pug every match. Playing with people on comms means they should somehow force you to register as a merc.
#20
Posted 08 March 2013 - 07:06 PM
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