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Lrm Instant Death, Lol


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#21 Lefty Lucy

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Posted 21 March 2013 - 06:40 AM

View PostLyrik, on 21 March 2013 - 06:39 AM, said:

Sorry boy, but you got hit by at least LRM15, Gauss, AC2, AC5, Large Laser and a LRM20 and you STILL have the nerve to complain??? ;)

Did you have SRM ammo? AMS ammo? They can explode you know? And missiles are doing now the correct splash damage to legs. And ammo explosion in the leg are finally damaging correctly the rest of your mech ;-)


They're doing splash damage to legs, but I wouldn't call it "correct" splash damage.

Splash damage is supposed to *spread* damage, not *multiply* it.

#22 Ngamok

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Posted 21 March 2013 - 06:43 AM

View PostLefty Lucy, on 21 March 2013 - 06:40 AM, said:


They're doing splash damage to legs, but I wouldn't call it "correct" splash damage.

Splash damage is supposed to *spread* damage, not *multiply* it.


It's that dumb multi over lap thing they found is happening. What is happening when you hit a Commando with missles, one missle might over lap and hit 3 sections with other missles doing the same thing.

#23 Reitrix

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Posted 21 March 2013 - 06:49 AM

All missiles landed on my front. Even with State Rewind, i spun fast enough to have them all land there. You can see in the screenshot my *** is untouched.

Essentially whats happened is enough missiles hit my LT to deal enough damage to burn my armor + get the Internal red, while doing the same for RT, and dealing enough to destroy that section.

If every single missile hit in my RT, that would kill me, as 16 damage strips the armor, and the other 20 kills it. However, what we see here is a spread of hits across the entire mech. , meaning a minimum of 8 missiles each hitting one component, the math simply doesn't add up. There aren't enough missiles in an LRM20 volley to deal such extensive damage to every part of a Jenner at once.

Even accounting for a non bugged splash from each missile, you still cant math out the damage from an LRM20 into so much destruction.

PS: My Streak ammo is in my legs. Only JJs in my RT/LT. So it couldn't have been an ammo explosion.

#24 General Solo

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Posted 21 March 2013 - 06:51 AM

I dunno
but i havent had this much fun excitement danger since closed Beta
awesome like it should be war is dangerous
LRM's are airstrikes on legs (mechs)

#25 Lyrik

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Posted 21 March 2013 - 06:57 AM

View PostReitrix, on 21 March 2013 - 06:49 AM, said:


Even accounting for a non bugged splash from each missile, you still cant math out the damage from an LRM20 into so much destruction.


There is no State Rewind for missiles.
You still don't know if it was "only" a single LRM20. The enemy could have 3xLRM20 with tag.

http://mwo.smurfy-ne...e04f5202a306aed

Edited by Lyrik, 21 March 2013 - 07:00 AM.


#26 Stoicblitzer

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Posted 21 March 2013 - 06:59 AM

View PostLyrik, on 21 March 2013 - 06:57 AM, said:

There is no State Rewind for missiles.
You still don't know if it was "only" a single LRM20. The enemy could have 3xALRM20 with tag.

doesn't matter. missiles are borked. they are doing way too much damage.

#27 Xenosphobatic

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Posted 21 March 2013 - 07:00 AM

I killed a cataphract yesterday with one 60LRM volley. I don't know how many hit, but in the past, it would take at least two or three good volleys with good hits to do that kind of damage. My buddy was rolling with an Atlas with 3xLRM15s, and launching liquid death at everyone every game. I think he maxed out damage at 1900 damage in a round.

Long story short, something's very, very wrong with LRM's ATM.

#28 Reitrix

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Posted 21 March 2013 - 07:01 AM

View PostLyrik, on 21 March 2013 - 06:57 AM, said:

There is no State Rewind for missiles.
You still don't know if it was "only" a single LRM20. The enemy could have 3xALRM20 with tag.

Not Artemis, i watched the Launch, one volley, i watched it coming right before i slid around the mountain, no follow up missiles hitting my corpse.

#29 Sheraf

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Posted 21 March 2013 - 07:01 AM

View PostStoicblitzer, on 21 March 2013 - 06:59 AM, said:

doesn't matter. missiles are borked. they are doing way too much damage.


If a light get hit directly with 3 LRM 20 Artemis, it is appropriate to die at the time :rolleyes:

Next time, if it's dangerous ahead, stop running amok and go back to your team.

#30 Agent 0 Fortune

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Posted 21 March 2013 - 07:04 AM

View PostSheraf, on 21 March 2013 - 06:35 AM, said:

From the picture, it seems that you are a victim of focus fire. Can I have your leg? :rolleyes:

View PostLyrik, on 21 March 2013 - 06:39 AM, said:

Sorry boy, but you got hit by at least LRM15, Gauss, AC2, AC5, Large Laser and a LRM20 and you STILL have the nerve to complain??? :D

Did you have SRM ammo? AMS ammo? They can explode you know? And missiles are doing now the correct splash damage to legs. And ammo explosion in the leg are finally damaging correctly the rest of your mech ;-)


Let me clarify. This mech started with 12 tons of armor, it was not some goofy 1 ton armor build. However, I was fairly beat up, I did not go from full to dead instantly. However I was running and XL engine, so I would have died if I had lost RT, LT, Head, or CT, which means all of those components were intact when that LRM20 hit me. The battle was on Caustic Valley, and I was on the lip of the cauldera, I lost a leg and ducked down, meaning nothing could hit me but that LRM20, which is how I know it did enough damage to destroy at a minimum those 4 components no mech had LOS to me after I dropped down (and the LRMs hit because either the pilot had target decay or I was too slow to get out of the current trajectory).
As for ammo explosion, that is not listed on the damage, so, no I did not suffer an ammo explosion.

I'm not sure why anyone would think it is reasonable for a mech to lose every torso and limb, even if focus fire, the mech would be dead as soon as a single critical component was destroyed, ALL 4 went at one instance on my mech, or my paperdoll would have just shown a hollowed out CT as would normally occur.

#31 Lyrik

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Posted 21 March 2013 - 07:11 AM

Does anyone know if ammo explosion are listed in the death screen? Because they can have that effect xD AMS has a thousend rounds. Every round does 1 point of damage. If you get a critical hit on this... you are dead and ALL your compartements will be blown away.

But we will get a hotfix today. Hopefully the results will be more constant. Splash is a stupid mechanism now-.-

Because as I said. I didn't got oneshot, neither oneshot I anyone with my 2xALRM15.

Edited by Lyrik, 21 March 2013 - 07:13 AM.


#32 General Solo

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Posted 21 March 2013 - 07:12 AM

Maybe LRM's are op but ........

It may encourage the following
- usage of cover
- scouts flanking and hitting LRM boats at the rear so team can advance while lrm boats are busy with scouts
- new tactics


Makes AMS more relavant
Makes ECM seem less OP
Makes Guausss more relavent since fragility is less critical at long range

If match maker took ecm into account it could work

Edited by OZHomerOZ, 21 March 2013 - 07:15 AM.


#33 Ngamok

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Posted 21 March 2013 - 07:13 AM

View PostLyrik, on 21 March 2013 - 07:11 AM, said:

Does anyone know if ammo explosion are listed in the death screen? Because they can have that effect xD AMS has a thousend rounds. Every round does 1 point of damage. If you get a critical hit on this... you are dead and ALL your compartements will be blown away.

But we will get a hotfix today. Hopefully the resulst will be constant. Because as I said... I didn't got oneshot, neither oneshot I anyone with my 2xALRM15.


It does list ammo explosion.

#34 Reitrix

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Posted 21 March 2013 - 07:14 AM

View PostSheraf, on 21 March 2013 - 07:01 AM, said:

If a light get hit directly with 3 LRM 20 Artemis, it is appropriate to die at the time :rolleyes:

Next time, if it's dangerous ahead, stop running amok and go back to your team.


Did you look at the screenshot properly? at 1:49 into a match on Tourmaline, It was a case of them cresting a hill, spotting me, locking and firing while i ran for cover. I was hardly 'running amok', i was doing whats Scouts were designed to do. You know, Scout. And find the Enemy. Which is what i did, Unfortunately, in this case i was killed instantly, rather than being able to get back to my team.

#35 Trauglodyte

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Posted 21 March 2013 - 07:18 AM

View PostReitrix, on 21 March 2013 - 05:38 AM, said:

So jumped into my Founder Jenner (max armor) and launched into the Desert Map.
And this is what happens.
Posted Image

Ok, so that was a single LRM20 volley. 2 volleys were Launched at me, the first one missed completely, the second came as i saw the firing the Mech crest the hill, it was just inside the max LRM range, so i immediately legged it for the mountain 100 meters in front. as i approached the mountain, i Jumped and spun to face the missile volley on my frontal armor, and watched as the LRMs pass into the mountain.

Now, i then breathed a sigh of relief, that lasted for about a fraction of a second, as i watched in horror as the missiles then appeared out of the mountain and one shot me, all before i hit the ground, mind you, i only barely lifted off so i could spin.

So two problems i see here.

1) LRMs seem to be clipping through solid mountains.

2) LRMs now launch nuclear tipped warheads. (I'm aware of the missile splash bug)

Issue 2 is known, and is apparently being dealt with in the next patch.
Issue 1 is a problem from a bygone patch, a time when LRMs flew through buildings. And i would hope to see that fixed again.
Perhaps its just an issue with the Desert map, as i haven't seen them clip through objects for a while.
Perhaps it was State Rewind. Either way, i got one shot by an LRM :rolleyes:


I can confirm Issue #1. I jumped in a match on Tuesday (River City) and got the Incoming Missiles message so I spotted the missiles and dropped myself in behind a building to block the salvo. Unfortunately, I got hit by all of the missiles. The missiles continued to rain in (I don't know how but I might have missed the spotter) and I just kept twitching behind cover while taking damage. I did a whopping 0 damage and died within the opening 2 minutes of the game.

#36 Sheraf

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Posted 21 March 2013 - 07:18 AM

View PostReitrix, on 21 March 2013 - 07:14 AM, said:


Did you look at the screenshot properly? at 1:49 into a match on Tourmaline, It was a case of them cresting a hill, spotting me, locking and firing while i ran for cover. I was hardly 'running amok', i was doing whats Scouts were designed to do. You know, Scout. And find the Enemy. Which is what i did, Unfortunately, in this case i was killed instantly, rather than being able to get back to my team.


You have found the enemy, and they also found you, too late to turn around?





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