IrrelevantFish, on 23 March 2013 - 06:36 AM, said:
However, though the armor described in the lore "ablates" in the Merriam-Webster sense of the word, it is not "ablative armor," which is effectively a militarized version of modern reentry vehicles' heat-shielding.
First, that is not how real-life reactive armor works. Second, reactive armor is not designed to defeat conventional explosives, and is probably less effective than the equivalent weight of solid plate (not that it matters, given how little solid plate is needed to defeat mundane explosives).
And finally, what's described in the lore is reactive armor without any core, something also known as "bad brigandine." The lamellar structure wouldn't increase stand-off distance between inner and outer layers and the detachment process would absorb very little additional energy while vastly increasing vulnerability to successive strikes in that area.
Your source (definition) of battletech's ablative armor: http://www.sarna.net.../Ablative_Armor
My source: http://www.sarna.net...hs_%26_Vehicles
Notice that you quoted, verbatim, the one about personal armor and not vehicle/mech armor? Give the mech armor a read through. It works EXACTLY as I just described. I can even quote you from the original Rules of Warfare or the newer core rules, as I have those books on my shelf. It's all the same.
Ignore the definition of ablative in real world terms. This is a game, made in the 80's, that involves bad metal bands in jock straps driving 100 ton war machines that overheat when firing a 120mm cannon.
Reactive armor: http://en.wikipedia....Reactive_armour
That is quite how reactive armor works. It's true that it's effectiveness is limited against modern munitions, but that doesn't change it's intended purpose or function. Why the Russians are in love with reactive armor, I'm not certain.
Ultimately, it doesn't matter what would happen in reality. In battletech, anything with mild explosive power would break off panels of ablative armor. That's simply how the game mechanics work. You can argue real world physics and metallurgy until you're blue in the face, but the game says no. A hand grenade would actually remove armor from your mech.
MadSavage, on 23 March 2013 - 08:35 AM, said:
However, SRMs do not need splash damage in this game. Splash damage for missiles was implemented in MWLL because there were battle armor and smaller armored vehicles, necessitating more realistic missile effects. In MWO, there are no combat units less than the size of a light mech. Therefore, splash damage is unnecessary. There is no way spalsh damage from a near miss of a mech's legs should do damage to the enemy mech. Point damage is sufficient to simulate the effects of missiles.
See above reference. The fact that a SMAW weighs less, has greater range, and better penetration than an SRM should tell you that your logic does not apply here

Oh, and javelins don't necessarily go through the top armor. They have 2 firing modes to make them multi-purpose.