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Ammo Explosion Question.


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#1 Angel of Annihilation

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Posted 11 August 2013 - 06:51 PM

Ok I know that if ammo explodes it is suppose to damage the section it is located in but I am confused how that damage transfers so I need some help.

Just last match I had my leg taken out which in turn caused an ammo explosion. Ok that sucks but I can live without a leg. Yet somehow 1 ton of SRM damage also managed to take out the all the internals in my undamaged RT as well killing my XL. This is where I get confused.

1 - I thought ammo explosion damage was 20 points per ton and also that damage gets reduced as it travels between sections. That being the case, how do a mere 20 damage take out the entire internal structure of a undamaged QDs side torso?

2 - Looking at the damage display and the mech itself, how does damage travel from the leg to the RT without damging the CT in the process?

What am I missing because I have had tons of legs taken off and had ammo explosions in there before but I have never lost an virtually undamaged mech to an ammo explosion in in the leg before, especially not with just 1 ton of ammo located there?

#2 One Medic Army

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Posted 11 August 2013 - 06:55 PM

Ammo explosions are all remaining potential damage in that ton of ammo.

1ton of SRM ammo is 100shots, each shot is 2dmg, that's a 200pt explosion.
Damage from explosions transfers directly through internals ignoring armor, Arm/Leg->Side Torso->Center Torso.
This is the same damage transfer as in TT, and the same damage transfer as with normal hits, explosions just ignore the armor.

20dmg is the explosion amount from a gauss rifle.

Edited by One Medic Army, 11 August 2013 - 06:56 PM.


#3 Khell DarkWolf

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Posted 11 August 2013 - 07:01 PM

View PostOne Medic Army, on 11 August 2013 - 06:55 PM, said:

Ammo explosions are all remaining potential damage in that ton of ammo.

1ton of SRM ammo is 100shots, each shot is 2dmg, that's a 200pt explosion.
Damage from explosions transfers directly through internals ignoring armor, Arm/Leg->Side Torso->Center Torso.
This is the same damage transfer as in TT, and the same damage transfer as with normal hits, explosions just ignore the armor.

20dmg is the explosion amount from a gauss rifle.


Correct.

#4 akpavker

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Posted 11 August 2013 - 08:39 PM

as an aditional question to this post. what part of the mech chassis will ammo be used from first? e.g if i have ammo loaded in my legs but need to all so put some in my right torso will the ammo be used from the torso first or the legs?

#5 One Medic Army

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Posted 11 August 2013 - 08:45 PM

Head, Arms, Side torsos, Center torso, Legs.

#6 akpavker

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Posted 11 August 2013 - 08:46 PM

View PostOne Medic Army, on 11 August 2013 - 08:45 PM, said:

Head, Arms, Side torsos, Center torso, Legs.


ty

#7 Angel of Annihilation

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Posted 12 August 2013 - 11:17 AM

View PostOne Medic Army, on 11 August 2013 - 06:55 PM, said:

Ammo explosions are all remaining potential damage in that ton of ammo.

1ton of SRM ammo is 100shots, each shot is 2dmg, that's a 200pt explosion.
Damage from explosions transfers directly through internals ignoring armor, Arm/Leg->Side Torso->Center Torso.
This is the same damage transfer as in TT, and the same damage transfer as with normal hits, explosions just ignore the armor.

20dmg is the explosion amount from a gauss rifle.



Ok thanks that explains it even if it doesn't make a whole lot of sense realistically.

Explosions travel along the patch of least resistance. If my leg armor is completely no existant then the explosion would radiate out from the leg damaging with the vast majority of the force radiating away from the mech. There would be some damage to the other leg and hip areas, maybe the arm and maybe a small amount travelling through the internals but 80% of the force would travel away from the mech so a 200 point explosion should only do maybe 10 point to each adjecent sections.

This is why you can have your foxhole roughly 50m behind a directional mine like a Claymore by the way. The Claymore has a steel plate on one side of the explosive and plastic on the other. When it explodes the force rebounds off the steel and explodes outward through the plastic in one direction hense why they are considered a directional mine.

Again that is if they wanted to simulate reality and I guess that is why I am shocked to lose half my mech to an ammo explosion in the leg.

On an intersting side note, I guess the logic of putting your ammo in your legs to avoid death by ammo explosion doesn't really make a whole lot of sense anymore if your still going to have 200 points of damage transfer to the side torso anyway.

#8 Lyoto Machida

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Posted 12 August 2013 - 11:23 AM

View PostViktor Drake, on 12 August 2013 - 11:17 AM, said:



Ok thanks that explains it even if it doesn't make a whole lot of sense realistically.

Explosions travel along the patch of least resistance. If my leg armor is completely no existant then the explosion would radiate out from the leg damaging with the vast majority of the force radiating away from the mech. There would be some damage to the other leg and hip areas, maybe the arm and maybe a small amount travelling through the internals but 80% of the force would travel away from the mech so a 200 point explosion should only do maybe 10 point to each adjecent sections.

This is why you can have your foxhole roughly 50m behind a directional mine like a Claymore by the way. The Claymore has a steel plate on one side of the explosive and plastic on the other. When it explodes the force rebounds off the steel and explodes outward through the plastic in one direction hense why they are considered a directional mine.

Again that is if they wanted to simulate reality and I guess that is why I am shocked to lose half my mech to an ammo explosion in the leg.

On an intersting side note, I guess the logic of putting your ammo in your legs to avoid death by ammo explosion doesn't really make a whole lot of sense anymore if your still going to have 200 points of damage transfer to the side torso anyway.


It still makes sense because people target the legs less often than the torsos (especially the heavier you go).

#9 Purlana

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Posted 12 August 2013 - 11:24 AM

View PostViktor Drake, on 12 August 2013 - 11:17 AM, said:


On an intersting side note, I guess the logic of putting your ammo in your legs to avoid death by ammo explosion doesn't really make a whole lot of sense anymore if your still going to have 200 points of damage transfer to the side torso anyway.


Because less people aim for the legs, especially if your an Atlas.

#10 Kunae

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Posted 12 August 2013 - 11:29 AM

Case and a standard engine, is why.





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